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| insulationheat = 0
 
| insulationheat = 0
 
| mass base = 1
 
| mass base = 1
| lifestage = Adult
 
| clothing for nudity = False
 
 
| coverage = Head, Left Ear, Right Ear
 
| coverage = Head, Left Ear, Right Ear
 
| layer = Headgear
 
| layer = Headgear
| has quality = true
 
 
| thingCategories = ArmorHeadgear
 
| thingCategories = ArmorHeadgear
| tradeTags = HiTechArmor, Clothing
+
| tradeTags = HiTechArmor
 
| tags = Gunlink
 
| tags = Gunlink
 
| defaultOutfitTags = Soldier
 
| defaultOutfitTags = Soldier
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== Acquisition ==  
 
== Acquisition ==  
Gunlinks can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Gunlinks can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
Alternatively, the armor can be received as a [[quest]] reward, purchased from [[traders]], or found on [[Empire#Pawns|Imperial forces]].
 
Alternatively, the armor can be received as a [[quest]] reward, purchased from [[traders]], or found on [[Empire#Pawns|Imperial forces]].
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<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_12 text-center}}
 
{| {{STDT| c_12 text-center}}
! Skill<br/>Level !! Base !! With<br/>Gunlink !! GL DPS %<br/>@ Short !! GL DPS %<br/>@ Medium !! GL DPS %<br/>@ Long
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! Skill Level !! Standard !! Gunlink !! GL DPS %<br/>@ Short !! GL DPS %<br/>@ Medium !! GL DPS %<br/>@ Long
! Skill<br/>Level !! Base !! With<br/>Gunlink !! GL DPS %<br/>@ Short !! GL DPS %<br/>@ Medium !! GL DPS %<br/>@ Long
+
! Skill Level !! Standard !! Gunlink !! GL DPS %<br/>@ Short !! GL DPS %<br/>@ Medium !! GL DPS %<br/>@ Long
 
|-
 
|-
 
! 0  
 
! 0  
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== Analysis ==  
 
== Analysis ==  
{{Stub|section=1|reason=Doesn't actually give analysis re: use proposition - only use if you don't have a helmet is redudctive and inaccurate. Consider Hanif's analyis}}
+
{{Stub|section=1}}
 
The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and [[wealth management|some detriment]] to higher quality gunlinks. Note that deterioration rate only applies to deterioration from being outdoors and the like, it does not affect the damage taken from [[Apparel#Durability|attacks or being worn day-to-day]]. Properly storing any unworn gunlinks, as you likely are anyway, completely negates the benefit.
 
The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and [[wealth management|some detriment]] to higher quality gunlinks. Note that deterioration rate only applies to deterioration from being outdoors and the like, it does not affect the damage taken from [[Apparel#Durability|attacks or being worn day-to-day]]. Properly storing any unworn gunlinks, as you likely are anyway, completely negates the benefit.
  

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