Editing Granite blocks
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− | {{ | + | {{Stub}}{{Define|Stone Blocks |
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| description = Blocks of solid granite. Granite is a very hard stone. | | description = Blocks of solid granite. Granite is a very hard stone. | ||
− | + | | category = Stony | |
− | + | | color = (105,95,97) | |
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| always haulable = true | | always haulable = true | ||
| appearance = Bricks | | appearance = Bricks | ||
− | | | + | | def name = BlocksGranite |
| default color = (105,95,97) | | default color = (105,95,97) | ||
| draw gui overlay = true | | draw gui overlay = true | ||
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| label = granite blocks | | label = granite blocks | ||
| parent name = StoneBlocksBase | | parent name = StoneBlocksBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| sound drop = Stone_Drop | | sound drop = Stone_Drop | ||
| sound impact stuff = BulletImpactGround | | sound impact stuff = BulletImpactGround | ||
| sound interact = Stone_Drop | | sound interact = Stone_Drop | ||
+ | | stack limit = 75 | ||
+ | | stuff adjective = granite | ||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
| sound melee hit blunt = MeleeHit_Stone | | sound melee hit blunt = MeleeHit_Stone | ||
| sound melee hit sharp = MeleeHit_Stone | | sound melee hit sharp = MeleeHit_Stone | ||
| use hit points = false | | use hit points = false | ||
+ | | beauty base = -12 | ||
+ | | beauty factor = 1.0 | ||
+ | | beauty offset = 0 | ||
+ | | rest effectiveness factor = 0.9 | ||
+ | | door opening speed factor = 0.45 | ||
+ | | flammability factor = 0 | ||
+ | | market value base = 0.9 | ||
+ | | max hit points factor = 1.7 | ||
+ | | melee blunt damage factor = 1.0 | ||
+ | | melee cooldown factor = 1.3 | ||
+ | | melee sharp damage factor = 0.65 | ||
+ | | work to make factor = 1.3 | ||
+ | | work to make offset = | ||
+ | | work to build factor = 6 | ||
+ | | work to build offset = 3 | ||
+ | | mass = 1.25 | ||
| volume = 1 | | volume = 1 | ||
+ | | terrain affordance needed = Heavy | ||
}} | }} | ||
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− | + | {{Info|Granite is the strongest of all [[stone blocks]] and is best suited to build walls in the fighting area.}} | |
− | Granite | ||
− | == | + | ==Acquisition== |
− | Granite blocks | + | Granite blocks are cut from [[rock chunk|granite chunks]] at a [[stonecutter's table]]. It takes {{ticks|1600}} of work to cut a chunk into 20 granite blocks. |
− | {{ | ||
− | == Analysis == | + | ==Analysis== |
− | As the most durable building stone, granite blocks have almost 10% more hit points than their nearest competitor, [[limestone blocks|limestone]], and more than 21% more than the third strongest [[sandstone blocks|sandstone]], making it the preferred building material for anywhere that you expect to take damage or even as the default [[wall]] material where another material is not indicated. For example, a colony may chose to build [[table]]s and bedrooms walls from the [[beauty|beautiful]] [[marble blocks|marble]], while all other walls, including the outer walls, will be made from granite. | + | As the most durable building stone, granite blocks have almost 10% more hit points than their nearest competitor, ([[limestone blocks|limestone]]), and more than 21% more than the third strongest ([[sandstone blocks|sandstone]]), making it the preferred building material for anywhere that you expect to take damage or even as the default [[wall]] material where another material is not indicated. For example, a colony may chose to build [[table]]s and bedrooms walls from the [[beauty|beautiful]] [[marble blocks|marble]], while all other walls, including the outer walls, will be made from granite. |
− | If available, both [[uranium]] and [[plasteel]] significantly outperform granite, with 47% and 65% more HP respectively. However, both materials are both more expensive and rarer to encounter than the relatively common granite. Thus, they should only be used as needed and are typically relegated to constructions that will be a particular focus for damage, such as planned defensive positions or the walls at the receiving end of a killbox. | + | If available, both [[uranium]] and [[plasteel]] significantly outperform granite, with 47% and 65% more HP respectively. However, both materials are both more expensive and rarer to encounter than the relatively common granite. Thus, they are should only be used as needed and are typically relegated to constructions that will be a particular focus for damage, such as planned defensive positions or the walls at the receiving end of a killbox. |
{{Stonecutting maximization}} | {{Stonecutting maximization}} | ||
− | == Version history == | + | ==Version history== |
− | + | [[Version/0.7.581|0.7.581]] - Added, previously there was only generic "stone". | |
− | + | [[Category:Stone Blocks]] | |
− | + | {{nav|materials|wide}} | |
− | {{ | ||
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