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{{Infobox main|drug
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<includeonly>''Main Article: [[Go-juice]]''</includeonly>
| name = Go-juice
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<noinclude>
| image = Gojuice a.png
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{{Define|Drug
| description = A synthetic performance-enhancing drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain, increases movement speed, and improves the user's melee and shooting abilities. The military chemists who created it were never able to remove its addictiveness. Some saw this as a downside; others saw it as a benefit.
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| always haulable = true
<!-- Base Stats -->
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| def name = GoJuice
| type = Drug
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| description = A synthetic combat drug developed for space marines during the early days of interplanetary warfare. Go-juice blocks pain and increases the user's melee and shooting abilities. It also enhances movement speed.
| type2 = Hard Drug
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| deterioration rate base = 2.0
| tech level = Industrial
+
| draw gui overlay = true
| hp = 50
+
| flammability base = 1.0
| deterioration = 2
+
| food preference = NeverForFood
| marketvalue = 53
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| graphic class = Graphic_StackCount
| mass base = 0.1
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| graphic path = Things/Thing/Drug/Go-juice
| flammability = 1
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| label = Go-juice
| stack limit = 150
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| market value base = 45
| path cost = 14
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| max hit points base = 50
 +
| max num to ingest at once = 1
 +
| nutrition base =  
 +
| parent name = MakeableDrugBase
 +
| path cost = 15
 +
| preferability = 
 +
| resource readout priority = Last
 
| rotatable = false
 
| rotatable = false
<!-- Ingestion -->
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| selectable = true
| joy offset = 0.4
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| social properness matters = true
| joy kind = Chemical
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| sound eat =  
| addictiveness = 0.026
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| stack limit = 400
| max num to ingest at once = 1
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| taste =  
| ingestion time = 80
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| tech level = industrial
<!-- Creation -->
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| thing class = Drugs
| production facility 1 = Drug lab
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| ticker type =  
| research = Go-juice production
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| use hit points = true
| work to make = 600
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| work to make base = 7
| work speed stat = Drug Synthesis Speed
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<!--
| resource 1 = Neutroamine
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- Drug Parameters -->
| resource 1 amount = 2
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| addictiveness = 8
| resource 2 = Yayo
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| blood filtration factor =
| resource 2 amount = 1
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| blood filtration offset =  
| bulk product amount = 4
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| blood pumping factor =
<!-- Technical -->
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| blood pumping offset =  
| defName = GoJuice
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| breathing factor =
| food preference = NeverForFood
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| breathing offset =
 +
| consciousness factor =
 +
| consciousness offset = 0.10
 
| drug category = hard
 
| drug category = hard
 +
| global work speed offset =
 +
| hearing factor = 
 +
| hearing offset =
 +
| hunger factor =
 +
| hunger offset =
 
| is pleasure drug = true
 
| is pleasure drug = true
| preferability = NeverForNutrition
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| joy kind = Chemical
| page verified for version = 1.3.3387
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| joy offset = 0.40
 +
| manipulation factor = 
 +
| manipulation offset =
 +
| metabolism factor = 
 +
| metabolism offset =
 +
| moving factor = 
 +
| moving offset = 0.30
 +
| pain factor =  0.1
 +
| pain offset =
 +
| rest fall factor =
 +
| rest offset = 0.4
 +
| sight factor = 
 +
| sight offset = 0.25
 +
| talking factor = 
 +
| talking offset =
 +
| mood offset = 5
 
}}
 
}}
{{Info|'''Go-juice''' is a potent [[hard drugs|hard]] combat [[drug]] that almost completely blocks [[pain]] and significantly improves a pawn's capabilities, at the risk of addiction and overdose.}}
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</noinclude>
 
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<includeonly>
== Acquisition ==
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{|class = "wikitable c03"
{{Acquisition}}
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|-
 
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!colspan="2" scope="col" style="text-align: left" | Drug info
It can also be found on [[raider]]s and [[Trade|purchased]].
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|-
 
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|Addictiveness || {{#show: Go-juice | ?addictiveness | link=none }}%
== Summary ==
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|-
Go-juice is a potent combat stimulant that has a variety of effects. These can be broken into effects that occur:
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|Market value || ${{#show: Go-juice | ?Market Value Base | link=none }}.00
* Instantaneously and one time upon using the drug.
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|-
* While high on the drug.
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|Hit points || {{#show: Go-juice | ?Max Hit Points Base | link=none }}
* While addicted to the drug.
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|-
* While withdrawing from the drug.
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|Work to make || {{#show: Go-juice | ?Work To Make Base | link=none }}
 
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|}
=== Upon injection ===
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{|class = "wikitable c03"
A pawn taking go-juice will do so right where it stands without looking for a place to sit first. Go-juice is taken by injection, taking {{Ticks|{{P|Ingestion Time}}}}. It has the following one time effects:
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|-
 
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!colspan="2" scope="col" style="text-align: left" | Drug effects
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]]
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|-
* If the pawn has the [[chemical interest]] or [[chemical fascination]] trait:
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|Mood || +{{#expr:{{#show: Go-juice | ?Mood Offset | link=none }}}}
** {{+|30%}} [[Chemical need]]
+
|-
* {{+|40%}} [[Rest]]
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|Consciousness || +{{#expr:100*{{#show: Go-juice | ?Consciousness Offset | link=none }}}}%
* {{+|15%}} [[Psycasts#Psyfocus|Psyfocus]]{{RoyaltyIcon}}
+
|-
* {{Bad|{{%|{{#vardefineecho:overdoseChance|0.005}} }} }} Chance for a [[Overdose#Major|major overdose]]
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|Joy || +{{#expr:100*{{#show: Go-juice | ?Joy Offset | link=none }}}}%
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}} }} }} [[Overdose]] severity
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|-
* '''+{{%|{{#vardefineecho:highSeverity|0.5}} }}''' Go-juice high severity ''(see "Go-juice high" below)''
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|Movement || +{{#expr:100*{{#show: Go-juice | ?Moving Offset | link=none }}}}%
* {{Bad|{{%|{{P|Addictiveness}} }} }} [[Addiction]] chance
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|-
* If the pawn has an addiction already:
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|Pain || x{{#expr:100*{{#show: Go-juice | ?Pain Factor | link=none }}}}%
** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Go-juice need ''(see "Addiction" below)''
+
|-
** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}} }} }} Addiction progress ''(see "Withdrawal" below)''
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|Rest || +{{#expr:100*{{#show: Go-juice | ?Rest Offset | link=none }}}}%
 
+
|}
=== Go-juice high ===
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</includeonly>
{{Quote|text="Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected."}}
 
 
 
While each go-juice injection increases the severity of the go-juice high by {{%|{{#var:highSeverity}}}} ''(see "Upon injection" above)'', it decreases by {{%|{{#vardefineecho:highSeverityPerDay|0.75}}}} per day again, meaning that the high of a single dose lasts '''{{Plural|{{#vardefineecho:highDuration|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24) round 1}}}}|hour}}'''. The maximum severity of a go-juice high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}}&nbsp;go-juice. Regardless of the go-juice high severity, the effects are always the same. Only their duration changes accordingly:
 
 
 
* {{+|5}} [[Mood]] (''"I feel pumped but steady. I am the bullet in flight, ready to cut through you."'')
 
* {{Good|×10%}} [[Pain]] (meaning all pain will be divided by ten)
 
* {{+|20%}} [[Consciousness]]
 
* {{+|35%}} [[Sight]]
 
* {{+|50%}} [[Moving]]
 
 
 
=== Tolerance ===
 
As of version [[Version/1.2.3005|1.2.3005]], go-juice no longer gives a pawn any tolerance at all when taken, despite the effects of tolerance still existing in-game. This has been confirmed as intended behaviour.<ref>Rejected bug report: [https://ludeon.com/forums/index.php?topic=53403 "&#91;1.2.2753&#93; Wake-up and go-juice do not cause tolerance"]. Unused tolerance effects: ''"A built-up tolerance to go-juice. The more severe this tolerance is, the more go-juice it takes to get the same effect."'' Starting at 45% tolerance the pawn could get moderate [[chemical damage]] in the brain reducing part efficiency by 50%, impairing the pawn in all jobs from combat to daily work. The chemical damage would be applied in a curve with the following points: a) At 45% tolerance on average every 99999 days. b) At 50% tolerance on average every 120 days. c) At 100% tolerance on average every 90 days. All values in between are calculated with linear interpolation. The go-juice tolerance would decrease by 1.5% per day.</ref>
 
 
 
=== Addiction ===
 
{{Quote|"A chemical addiction to go-juice. Long-term presence of go-juice has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of go-juice, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."|Addiction description}}
 
 
 
Each dose of go-juice carries a {{%|{{P|Addictiveness}}}} chance of addiction. There is therefore no safe dose interval.
 
 
 
The addiction progresses by {{%|{{#vardefineecho:addictionSeverityPerDay|0.045}}}} per day from the initial 50%. Once it reaches 100% the addiction is healed, meaning it takes about {{Plural|0.5/{{#var:addictionSeverityPerDay}} round 1|day}} to overcome the addiction. Consuming go-juice during an addiction will reduce the addiction progress by {{%|{{#var:addictionSeverityOffset}}}} again ''(see "Upon injection" above)''.
 
 
 
Developing an addiction means a pawn has a go-juice [[Needs#Drug addictions|need]]. The need for go-juice falls by {{%|{{#vardefineecho:needFall|0.333}}}} per day, consuming go-juice satisfies the need by {{%|{{#var:needOffset}}}} ''(see "Upon injection" above)'', meaning the pawn will need to consume go-juice at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms.
 
 
 
=== Withdrawal ===
 
{{Quote|"Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."|Need description}}
 
 
 
As soon as the go-juice need reaches 0%, the pawn suffers from the following symptoms:
 
 
 
* {{--|22}} [[Mood]] (''"I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?"'')
 
* {{Bad|×300%}} [[Pain]] (meaning all pain will be tripled)
 
* {{--|20%}} [[Consciousness]]
 
* {{--|50%}} [[Moving]]
 
* {{--|20%}} [[Sight]]
 
* {{--|20%}} [[Blood pumping]]
 
* {{--|10%}} [[Manipulation]]
 
* {{++|30%}} [[Sleep Fall Rate]] (meaning the pawn needs to sleep about a 30% sooner)
 
* {{++|50%}} [[Hunger|Hunger rate factor]] (meaning the pawn needs to eat about 50% sooner)
 
* {{Bad|Mental break}} chances:
 
** [[Hard drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{Plural|0.5/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1|hard drug binge}} during each withdrawal.
 
** [[Psychotic wandering]]: on average every {{#vardefineecho:wanderingMtb|10}} days. This averages to {{Plural|0.5/{{#var:addictionSeverityPerDay}}/{{#var:wanderingMtb}} round 1|wandering}} during each withdrawal.
 
 
 
== Analysis ==
 
Go-juice is a stimulant and pain-killer, with a significant impact on combat performance. Barring [[wake-up]] and [[luciferium]], no other drug helps much with combat - reducing pain and with a slight movement increase at most. There is no real comparison to wake-up; go-juice is made for combat and movement, and wake-up is made for work speed. Luciferium comes with a permanent addiction, and in any case, works with go-juice.
 
 
 
=== Combat ===
 
Increases to Sight and Consciousness boosts accuracy, both ranged and melee. Increased Moving helps with all forms of [[kiting]] tactics and makes it easier to retreat. Increased medical tend speed can save a pawn that's bleeding out quickly. Like the painstopper, the large reduction in pain allows a pawn to stand up far longer and win more fights. But they will continue fighting until very close to death - or when physically made unable.
 
 
 
Finally, go-juice provides slight boosts to mood, recreation, and rest. While weaker in this regard than most other drugs, they can still help prevent [[mental break]]s.
 
 
 
The risk of addiction and overdose is always present, but addiction is better than death. For example, a miner digging out far away from your base will appreciate carrying go-juice, for when a [[raid]] or [[manhunter|manhunter pack]] spawns near them. Withdrawal symptoms are harsh, but its 11.1 day withdrawal (assuming no future doses are taken) can be managed by [[arrest]]ing the addict in question. Go-juice has the second shortest withdrawal, behind [[ambrosia]].
 
 
 
=== Misc work ===
 
Besides combat, the increase in Moving can make pawns much faster at hauling and somewhat quicker at other tasks. Usually this is not worth the risk of addiction unless you ''need'' to repair your defenses. But if you have a pawn you don't care about, like an unwanted [[Events#Wanderer joins|wanderer]] or some desperate refugees{{RoyaltyIcon}}, then you can use go-juice to expedite your work.
 
 
 
Go-juice's consciousness boost also improves the odds of successful surgery. Useful for surgeries with a reduced chance to succeed, such as carcinoma removal. Otherwise, surgery success chance can usually be capped at 98%, with a [[sterile tile|sterile room]], [[hospital bed]], and a good doctor.
 
 
 
:'''Tip:''' Unless you need an immediate and significant boost in chemical [[recreation]], [[rest]] or [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} it is recommended to wait at least {{#expr: (2*{{#var:maxOverdoseSeverity}}-0.5)/(1/24)}}&nbsp;hours between the first and the second dose of go-juice. Otherwise the overdose severity might build up resulting in a [[Overdose#Minor|minor overdose]] (this is unrelated to the {{%|{{#var:overdoseChance}}}} chance for a [[Overdose#Major|major overdose]] that comes with each injection). Be particularly careful when using go-juice in combination with other drugs! The third dose and any dose after that shouldn't be taken earlier than {{#var:highDuration}}&nbsp;hours after the second to last dose. Otherwise some hours of the go-juice high will be wasted.
 
  
=== Stats ===
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<noinclude>
Assuming a healthy, but otherwise unaugmented pawn, the bonuses from consuming go-juice translates to:
+
==Gameplay Overview==
* A +50% increase to [[Move Speed]], equivalent to an increase of 2.3 {{CS}} on a healthy, unencumbered pawn.
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Go-Juice is a drug that can be purchased, found on raiders, or manufactured at a [[drug lab]]. It acts as a potent stimulant and pain-killer, reducing pain by 90% and boosting consciousness, movement, and sight. It has a somewhat significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. The high for go-juice lasts 1.875 days from 75% severity (one injection), but can last as long as 2.5 days from 100% severity (multiple injections). One can get addicted to Go-Juice even without any tolerance build up; no injection of go-juice is without risk of addiction.
* A +20% increase in [[General Labor Speed]].
 
* A +30% increase in [[Medical Tend Quality]] at [[Medical]] skill 10. At Medical 20, this is a 27% increase, at Medical 5, a 32% increase
 
* A {{#expr:1 + 0.2*{{Q|Medical Surgery Success Chance|Manipulation Importance}}}}× multiplier to [[Medical Surgery Success Chance]].
 
* An increase in [[Shooting Accuracy]] equivalent to +{{#expr: 0.35*{{Q|Shooting Accuracy|Sight Importance}}}} extra levels of [[Shooting]].
 
* An increase in [[Melee Hit Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Hit Chance|Sight Importance}} + 0.2*{{Q|Melee Hit Chance|Manipulation Importance}}}} extra levels of [[Melee]].
 
* An increase in [[Melee Dodge Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Dodge Chance|Sight Importance}} + 0.5*{{Q|Melee Dodge Chance|Moving Importance}}}} extra levels of Melee.
 
  
=== Drug dependency ===
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Go-Juice's consciousness boost also improves the odds of a doctor successfully performing surgery. This is more useful for the surgeries with less chance to succeed such as carcinoma removal, though is less useful for regular surgeries.
The [[Genes#Drugs|Go-juice dependency]] gene,{{BiotechIcon}} found in [[hussar]]s, completely removes the chance of normal addiction and overdose. But at 5 days without the drug, the pawn will incur severe penalties. At the least, dependency is less severe than actual addiction or withdrawal.
 
  
Each dose of go-juice requires {{Required Resources}} to create. A stack of 50 neutroamine, worth {{Icon Small|silver||{{#expr:50*{{Q|Neutroamine|Market Value Base}}}}}} before [[Trade Price Improvement]] and [[difficulty]], can last a single pawn for 125 days, or just over 2 years. With 0 Social skill in [[difficulty|Losing is Fun]], this price increases to {{Icon Small|silver||{{#expr:1.4*1.2*50*{{Q|Neutroamine|Market Value Base}}}}}}. In practice, this supply will end up being somewhat shorter if you want to use go-juice for combat or work purposes. Meanwhile, psychoid/yayo can be grown inside your colony. A drug-dependent pawn will survive for up to 60 days without the drug, usually more than enough time to form a [[caravan]] or find an [[comms console|orbital trader]].
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'''Detailed Effects'''
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* Improved movement (+30%)
 +
* Improved sight (+25%)
 +
* Heightened consciousness (+10%)
 +
* Minimised pain (x10%)
 +
* Satisfies rest need (+40%)
 +
* Chemical joy (+40%)
 +
* Improved mood (+5)
 +
* Go-juice tolerance (+4.4%)
  
Overall, go-juice dependency is very affordable; you'll just need [[Research#{{P|Required Research}}|{{P|Required Research}}]] and [[Research#Psychite refining|Psychite refining]] researched, and some form of [[trade]]. In exchange, a dependent pawn can get all the benefit of go-juice at any time, with 0% chance of any health problems whatsoever.
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=== Crafting ===
 +
Go-juice can be manufactured at a [[drug lab]] for 2 [[neutroamine]] and 1 [[Yayo]].
  
== Gallery ==
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===Side-Effects===
<gallery>
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If a pawn develops at least a large tolerance to Go-Juice (50% severity), they will get [[chemical damage]] in the brain in a mean time of 120 in-game days. This results in a reduced brain function of 50% for that pawn (equal to an direct machine pistol bullet to the brain). The result is that the affected pawn will become significantly impaired in all jobs from combat to daily work.
Gojuice a.png|One Go-juice
 
Gojuice b.png|Stack of go-juice
 
</gallery>
 
  
== Version history ==
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===Withdrawal Symptoms===
* [[Version/0.15.1279|0.15.1279]] - Added.
+
The process of going through Go-Juice withdrawal is nasty, but also shorter than most other withdrawals, with a length of only 25 in-game days (compared to 30 for most hard drugs). The withdrawal symptoms for Go-Juice typically consist of significantly impaired movement, impaired consciousness, blood pumping, and sight, and slightly impaired manipulation. Other symptoms include increased hunger rate, fatigue, massively increased pain, binging, psychotic wandering, and very poor mood. The mood hit is so bad, that one would rather lose their spouse than their go-juice.
* [[Version/1.1.2647|1.1.2647]] - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} when taken by psycasters.
 
  
== References ==
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'''Detailed Symptoms'''
<references />
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* Impaired movement (-50%)
 +
* Impaired consciousness (-20%)
 +
* Impaired blood pumping (-20%)
 +
* Impaired sight (-20%)
 +
* Increased hunger rate (x150%)
 +
* Increased tiredness (x130%)
 +
* Increased pain (x300%)
 +
* Hard drug binges (''mtb of 40 days'')
 +
* Psychotic wandering (''mtb of 7 days'')
 +
* Awful mood (-35)
 +
</noinclude>
  
{{Nav/drugs}}
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<noinclude>
[[Category:Drug]] [[Category:Hard Drug]]
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{{nav/drugs}}
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</noinclude>

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