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| flammability = 1
 
| flammability = 1
 
| stack limit = 150
 
| stack limit = 150
| path cost = 14
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| path cost = 15
 
| rotatable = false
 
| rotatable = false
 
<!-- Ingestion -->
 
<!-- Ingestion -->
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| research = Go-juice production
 
| research = Go-juice production
 
| work to make = 600
 
| work to make = 600
| work speed stat = Drug Synthesis Speed
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| skill 1 = Intellectual
 
| resource 1 = Neutroamine
 
| resource 1 = Neutroamine
 
| resource 1 amount = 2
 
| resource 1 amount = 2
 
| resource 2 = Yayo
 
| resource 2 = Yayo
 
| resource 2 amount = 1
 
| resource 2 amount = 1
| bulk product amount = 4
 
 
<!-- Technical -->
 
<!-- Technical -->
 
| defName = GoJuice
 
| defName = GoJuice
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== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
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Go-juice can be synthesized at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill.
  
 
It can also be found on [[raider]]s and [[Trade|purchased]].
 
It can also be found on [[raider]]s and [[Trade|purchased]].
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=== Upon injection ===
 
=== Upon injection ===
A pawn taking go-juice will do so right where it stands without looking for a place to sit first. Go-juice is taken by injection, taking {{Ticks|{{P|Ingestion Time}}}}. It has the following one time effects:
+
A pawn taking go-juice will do so right where it stands without looking for a place to sit first. Go-juice is taken by injection, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects:
  
 
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]]
 
* {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]]
* If the pawn has the [[chemical interest]] or [[chemical fascination]] trait:
 
** {{+|30%}} [[Chemical need]]
 
 
* {{+|40%}} [[Rest]]
 
* {{+|40%}} [[Rest]]
 
* {{+|15%}} [[Psycasts#Psyfocus|Psyfocus]]{{RoyaltyIcon}}
 
* {{+|15%}} [[Psycasts#Psyfocus|Psyfocus]]{{RoyaltyIcon}}
* {{Bad|{{%|{{#vardefineecho:overdoseChance|0.005}} }} }} Chance for a [[Overdose#Major|major overdose]]
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* <span style="color:firebrick>'''{{%|{{#vardefineecho:overdoseChance|0.005}}}}'''</span> Chance for a [[Overdose#Major|major overdose]]
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}} }} }} [[Overdose]] severity
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* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity
* '''+{{%|{{#vardefineecho:highSeverity|0.5}} }}''' Go-juice high severity ''(see "Go-juice high" below)''
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* '''+{{%|{{#vardefineecho:highSeverity|0.5}}}}''' Go-juice high severity ''(see "Go-juice high" below)''
* {{Bad|{{%|{{P|Addictiveness}} }} }} [[Addiction]] chance
+
* <span style="color:firebrick>'''{{%|{{P|Addictiveness}}}}'''</span> [[Addiction]] chance
 
* If the pawn has an addiction already:
 
* If the pawn has an addiction already:
 
** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Go-juice need ''(see "Addiction" below)''
 
** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Go-juice need ''(see "Addiction" below)''
** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}} }} }} Addiction progress ''(see "Withdrawal" below)''
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** {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}}}}}} Addiction progress ''(see "Withdrawal" below)''
  
 
=== Go-juice high ===
 
=== Go-juice high ===
 
{{Quote|text="Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected."}}
 
{{Quote|text="Go-juice in the bloodstream. It supercharges combat-related abilities, and instantly increases psyfocus when first injected."}}
  
While each go-juice injection increases the severity of the go-juice high by {{%|{{#var:highSeverity}}}} ''(see "Upon injection" above)'', it decreases by {{%|{{#vardefineecho:highSeverityPerDay|0.75}}}} per day again, meaning that the high of a single dose lasts '''{{Plural|{{#vardefineecho:highDuration|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24) round 1}}}}|hour}}'''. The maximum severity of a go-juice high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}}&nbsp;go-juice. Regardless of the go-juice high severity, the effects are always the same. Only their duration changes accordingly:
+
While each go-juice injection increases the severity of the go-juice high by {{%|{{#var:highSeverity}}}} ''(see "Upon injection" above)'', it decreases by {{%|{{#vardefineecho:highSeverityPerDay|0.75}}}} per day again, meaning that the high of a single dose lasts {{Plural|{{#vardefineecho:highDuration|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24) round 1}}}}|hour}}. The maximum severity of a go-juice high is 100% which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}}&nbsp;go-juice. Regardless of the go-juice high severity, the effects are always the same. Only their duration changes accordingly:
  
 
* {{+|5}} [[Mood]] (''"I feel pumped but steady. I am the bullet in flight, ready to cut through you."'')
 
* {{+|5}} [[Mood]] (''"I feel pumped but steady. I am the bullet in flight, ready to cut through you."'')
* {{Good|×10%}} [[Pain]] (meaning all pain will be divided by ten)
+
* <span style="color:forestgreen>'''×10%'''</span> [[Pain]] (meaning all pain will be divided by ten)
 
* {{+|20%}} [[Consciousness]]
 
* {{+|20%}} [[Consciousness]]
 
* {{+|35%}} [[Sight]]
 
* {{+|35%}} [[Sight]]
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* {{--|22}} [[Mood]] (''"I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?"'')
 
* {{--|22}} [[Mood]] (''"I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?"'')
* {{Bad|×300%}} [[Pain]] (meaning all pain will be tripled)
+
* <span style="color:firebrick>'''×300%'''</span> [[Pain]] (meaning all pain will be tripled)
 
* {{--|20%}} [[Consciousness]]
 
* {{--|20%}} [[Consciousness]]
 
* {{--|50%}} [[Moving]]
 
* {{--|50%}} [[Moving]]
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* {{--|20%}} [[Blood pumping]]
 
* {{--|20%}} [[Blood pumping]]
 
* {{--|10%}} [[Manipulation]]
 
* {{--|10%}} [[Manipulation]]
* {{++|30%}} [[Sleep Fall Rate]] (meaning the pawn needs to sleep about a 30% sooner)
+
* {{++|30%}} [[Rest Fall Rate|Rest fall factor]] (meaning the pawn needs to sleep about a 30% sooner)
 
* {{++|50%}} [[Hunger|Hunger rate factor]] (meaning the pawn needs to eat about 50% sooner)
 
* {{++|50%}} [[Hunger|Hunger rate factor]] (meaning the pawn needs to eat about 50% sooner)
* {{Bad|Mental break}} chances:
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* <span style="color:firebrick>'''Mental break'''</span> chances:
** [[Hard drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{Plural|0.5/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1|hard drug binge}} during each withdrawal.
+
** [[Hard drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{Plural|1/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1|hard drug binge}} during each withdrawal.
** [[Psychotic wandering]]: on average every {{#vardefineecho:wanderingMtb|10}} days. This averages to {{Plural|0.5/{{#var:addictionSeverityPerDay}}/{{#var:wanderingMtb}} round 1|wandering}} during each withdrawal.
+
** [[Psychotic wandering]]: on average every {{#vardefineecho:wanderingMtb|10}} days. This averages to {{Plural|1/{{#var:addictionSeverityPerDay}}/{{#var:wanderingMtb}} round 1|wandering}} during each withdrawal.
  
 
== Analysis ==
 
== Analysis ==
Go-juice is a stimulant and pain-killer, with a significant impact on combat performance. Barring [[wake-up]] and [[luciferium]], no other drug helps much with combat - reducing pain and with a slight movement increase at most. There is no real comparison to wake-up; go-juice is made for combat and movement, and wake-up is made for work speed. Luciferium comes with a permanent addiction, and in any case, works with go-juice.
+
{{Stub|section=1|reason=Comparison with other drugs - effects, shorter withdrawal etc}}
 +
Go-juice acts as a potent stimulant and pain-killer. It has a significant impact on combat performance due to the mobility improvement, along with the enhancement to sight and consciousness which are vital for shooting accuracy. Similar to the [[painstopper]], its reduction of pain in turn reduces the penalties to combat stats that come with it while also keeping the pawn up for longer. This means an affected pawn does more damage while injured and is doing that damage for longer. Coupled with the direct buffs from the other effects of the drug, this makes affected pawn significantly deadlier, but also puts them at risk by not going into shock as quickly meaning they will fight until very close to death or made physically unable.  
  
=== Combat ===
+
Go-juice's consciousness boost also improves the odds of a doctor successfully performing surgery. This is more useful for the surgeries with less chance to succeed such as carcinoma removal, though is less useful for regular surgeries.
Increases to Sight and Consciousness boosts accuracy, both ranged and melee. Increased Moving helps with all forms of [[kiting]] tactics and makes it easier to retreat. Increased medical tend speed can save a pawn that's bleeding out quickly. Like the painstopper, the large reduction in pain allows a pawn to stand up far longer and win more fights. But they will continue fighting until very close to death - or when physically made unable.  
 
  
Finally, go-juice provides slight boosts to mood, recreation, and rest. While weaker in this regard than most other drugs, they can still help prevent [[mental break]]s.
+
:'''Tip:''' Unless you need an immediate and significant boost in chemical [[recreation]], [[rest]] or [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} it is recommended to wait at least {{#expr: (2*{{#var:maxOverdoseSeverity}}-0.5)/(1/24)}}&nbsp;hours between the first and the second dose of go-juice. Otherwise the overdose severity might build up resulting in a [[Overdose#Minor|minor overdose]] (this is unrelated to the {{%|{{#var:overdoseChance}}}} chance for a [[Overdose#Major|major overdose]] that comes with each injection). Be particulary careful when using go-juice in combination with other drugs! The third dose and any dose after that shouldn't be taken earlier than {{#var:highDuration}}&nbsp;hours after the second to last dose. Otherwise some hours of the go-juice high will be wasted.
  
The risk of addiction and overdose is always present, but addiction is better than death. For example, a miner digging out far away from your base will appreciate carrying go-juice, for when a [[raid]] or [[manhunter|manhunter pack]] spawns near them. Withdrawal symptoms are harsh, but its 11.1 day withdrawal (assuming no future doses are taken) can be managed by [[arrest]]ing the addict in question. Go-juice has the second shortest withdrawal, behind [[ambrosia]].
 
 
=== Misc work ===
 
Besides combat, the increase in Moving can make pawns much faster at hauling and somewhat quicker at other tasks. Usually this is not worth the risk of addiction unless you ''need'' to repair your defenses. But if you have a pawn you don't care about, like an unwanted [[Events#Wanderer joins|wanderer]] or some desperate refugees{{RoyaltyIcon}}, then you can use go-juice to expedite your work.
 
 
Go-juice's consciousness boost also improves the odds of successful surgery. Useful for surgeries with a reduced chance to succeed, such as carcinoma removal. Otherwise, surgery success chance can usually be capped at 98%, with a [[sterile tile|sterile room]], [[hospital bed]], and a good doctor.
 
 
:'''Tip:''' Unless you need an immediate and significant boost in chemical [[recreation]], [[rest]] or [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} it is recommended to wait at least {{#expr: (2*{{#var:maxOverdoseSeverity}}-0.5)/(1/24)}}&nbsp;hours between the first and the second dose of go-juice. Otherwise the overdose severity might build up resulting in a [[Overdose#Minor|minor overdose]] (this is unrelated to the {{%|{{#var:overdoseChance}}}} chance for a [[Overdose#Major|major overdose]] that comes with each injection). Be particularly careful when using go-juice in combination with other drugs! The third dose and any dose after that shouldn't be taken earlier than {{#var:highDuration}}&nbsp;hours after the second to last dose. Otherwise some hours of the go-juice high will be wasted.
 
 
=== Stats ===
 
 
Assuming a healthy, but otherwise unaugmented pawn, the bonuses from consuming go-juice translates to:
 
Assuming a healthy, but otherwise unaugmented pawn, the bonuses from consuming go-juice translates to:
 
* A +50% increase to [[Move Speed]], equivalent to an increase of 2.3 {{CS}} on a healthy, unencumbered pawn.
 
* A +50% increase to [[Move Speed]], equivalent to an increase of 2.3 {{CS}} on a healthy, unencumbered pawn.
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* An increase in [[Melee Hit Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Hit Chance|Sight Importance}} + 0.2*{{Q|Melee Hit Chance|Manipulation Importance}}}} extra levels of [[Melee]].
 
* An increase in [[Melee Hit Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Hit Chance|Sight Importance}} + 0.2*{{Q|Melee Hit Chance|Manipulation Importance}}}} extra levels of [[Melee]].
 
* An increase in [[Melee Dodge Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Dodge Chance|Sight Importance}} + 0.5*{{Q|Melee Dodge Chance|Moving Importance}}}} extra levels of Melee.
 
* An increase in [[Melee Dodge Chance]] equivalent to +{{#expr: 0.35*{{Q|Melee Dodge Chance|Sight Importance}} + 0.5*{{Q|Melee Dodge Chance|Moving Importance}}}} extra levels of Melee.
 
=== Drug dependency ===
 
The [[Genes#Drugs|Go-juice dependency]] gene,{{BiotechIcon}} found in [[hussar]]s, completely removes the chance of normal addiction and overdose. But at 5 days without the drug, the pawn will incur severe penalties. At the least, dependency is less severe than actual addiction or withdrawal.
 
 
Each dose of go-juice requires {{Required Resources}} to create. A stack of 50 neutroamine, worth {{Icon Small|silver||{{#expr:50*{{Q|Neutroamine|Market Value Base}}}}}} before [[Trade Price Improvement]] and [[difficulty]], can last a single pawn for 125 days, or just over 2 years. With 0 Social skill in [[difficulty|Losing is Fun]], this price increases to {{Icon Small|silver||{{#expr:1.4*1.2*50*{{Q|Neutroamine|Market Value Base}}}}}}. In practice, this supply will end up being somewhat shorter if you want to use go-juice for combat or work purposes. Meanwhile, psychoid/yayo can be grown inside your colony. A drug-dependent pawn will survive for up to 60 days without the drug, usually more than enough time to form a [[caravan]] or find an [[comms console|orbital trader]].
 
 
Overall, go-juice dependency is very affordable; you'll just need [[Research#{{P|Required Research}}|{{P|Required Research}}]] and [[Research#Psychite refining|Psychite refining]] researched, and some form of [[trade]]. In exchange, a dependent pawn can get all the benefit of go-juice at any time, with 0% chance of any health problems whatsoever.
 
  
 
== Gallery ==
 
== Gallery ==
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<references />
 
<references />
  
{{Nav/drugs}}
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{{nav/drugs}}
 +
 
 
[[Category:Drug]] [[Category:Hard Drug]]
 
[[Category:Drug]] [[Category:Hard Drug]]

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