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{{Royalty}} | {{Royalty}} | ||
− | {{ | + | {{infobox main| |
| name = Field hand | | name = Field hand | ||
− | | image = Health item prosthetic.png | + | | image = Health item prosthetic.png|Field hand |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| description = This mechanical hand replacement is made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly. | | description = This mechanical hand replacement is made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly. | ||
| class = | | class = | ||
| meleeattack1dmg = 9 | | meleeattack1dmg = 9 | ||
− | | meleeattack1type = | + | | meleeattack1type = Punch |
| meleeattack1part = Knuckle | | meleeattack1part = Knuckle | ||
| meleeattack1cool = 2 | | meleeattack1cool = 2 | ||
| meleeattack1ap = 13 | | meleeattack1ap = 13 | ||
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| MeleeWeaponAverageDPS = 4.5 | | MeleeWeaponAverageDPS = 4.5 | ||
| MeleeWeaponAverageAP = 13 | | MeleeWeaponAverageAP = 13 | ||
| mode = Melee | | mode = Melee | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 5 | | skill 1 level = 5 | ||
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| max hit points base = 50 | | max hit points base = 50 | ||
| tradeTags = ImplantEmpireCommon | | tradeTags = ImplantEmpireCommon | ||
− | | techHediffsTags = ImplantEmpireCommon | + | | techHediffsTags = ImplantEmpireCommon |
| thingSetMakerTags = RewardStandardLowFreq | | thingSetMakerTags = RewardStandardLowFreq | ||
}} | }} | ||
− | The ''' | + | The '''Field Hand''' gives a pawn that's been implanted with it an increased [[Plant Work Speed|Plant work speed]] by 160% but inflicts -8% [[Moving]] penalty. |
+ | |||
+ | This is a hand replacement, and cannot be installed in a [[bionic arm|bionic]] or [[archotech arm]]. | ||
== Acquisition == | == Acquisition == | ||
− | Field hands can be made at a [[machining table]] once [[Research#Specialized limbs|Specialized Limbs]] has been researched. Crafting one requires {{Required Resources}}, {{ | + | Field hands can be made at a [[machining table]] once [[Research#Specialized limbs|Specialized Limbs]] has been researched. Crafting one requires {{Required Resources}}s, {{ticks|{{P|Work To Make}}}} of work and a [[crafting]] skill of 5. |
They can also be [[trade|bought]] from [[Outlanders]] and [[Empire]] settlements. | They can also be [[trade|bought]] from [[Outlanders]] and [[Empire]] settlements. | ||
− | + | == Analysis== | |
− | + | It's a niche hand replacement that is good for pawns that spend most of their time growing. The effect is especially potent for pawns with [[traits]] that modify global work speed, as the +160% bonus is added '''before''' multiplicative modifiers. | |
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− | + | Example: a healthy pawn with a plants [[skills|skill]] of 12 (x146%), a single field hand(+160%), a combination of very neurotic and industrious traits (x(40+35)%) in a lit environment will have: | |
+ | (100% + 160%) x 146% x 175% = 664% plant work speed. This makes sowing and harvesting crops and trees very fast, while adding a second field hand results in a whopping (100% + 320%) x 146% x 175% = 1073% plant work speed, making work on simple crops like rice or grass cutting almost instant. Tree sowing and harvesting will take roughly the same amount of time that it would take an average worker to sow rice. Installing two field hands on a single pawn is quite an overkill, unless one needs a large amount of plant work done quickly for some reason. | ||
− | + | The [[drill arm]], a mining-oriented counterpart, has the same behaviour in terms of bonus speed calculation. | |
− | == | + | == Combat == |
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− | + | Its attacks have 13% AP and 4.50 DPS. | |
− | + | == Version History== | |
+ | Introduced in Royalty's initial release. | ||
− | + | Prior to version 1.1.2565 it had no movement penalty, a 50% part efficiency, and provided a 180% boost. | |
− | + | {{nav|body parts|wide}} | |
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− | + | [[Category:Royalty]] | |
− | [[Category: | + | [[Category:Medical Item]] |
+ | [[Category:Body Part]] |