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==== Zzztt... ====
 
==== Zzztt... ====
 
{{Stub|section=1|reason=Exactly what options zzzt in the rain}}
 
{{Stub|section=1|reason=Exactly what options zzzt in the rain}}
This event can occur anytime a [[power conduit]] has energy flowing through it. The conduit may suffer a fault, causing a short circuit. They may also occur if certain objects are left unroofed and are exposed to [[weather|rain or snow]]. Short-circuits not caused by rain/snow will not reoccur for 8 days.
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This event can occur anytime a [[power conduit]] has energy flowing through it. The conduit may suffer a fault, causing a short circuit. They may also occur if certain objects are left unroofed and are exposed to [[weather|rain or snow]]. Short-circuits outside of rain/snow will not reoccur for 8 days.
  
The following buildings short circuit due to weather:
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This short circuit will either result in a [[fire]], or, if any [[battery|batteries]] are connected to the circuit and contains at least 20Wd, a firey explosion centered on the tile, that increases with energy stored. The explosion deals 10 [[Damage Types#Flame|Flame damage]] and setting objects on fire. If the explosion radius is greater than 3.5 tiles, a second explosion of 30% radius deals 50 [[Damage Types#Bomb|Bomb damage]], which can extinguish fires. The fault will also discharge all stored power in batteries in the process.  
<div style="column-count:2; width:1000px;">
 
* [[Sun lamp]]
 
* [[Tube television]]
 
* [[Flatscreen television]]
 
* [[Megascreen television]]
 
* [[Comms console]]
 
* [[Multi-analyzer]]
 
* [[Vitals monitor]]
 
* [[Battery]]
 
* [[Electric tailor bench]]
 
* [[Electric smithy]]
 
* [[Machining table]]
 
* [[Electric stove]]
 
* [[Electric smelter]]
 
* [[Biofuel refinery]]
 
* [[Fabrication bench]]
 
* [[Hi-tech research bench]]
 
* [[Electric crematorium]]
 
* [[Heater]]
 
* [[Lightball]]{{IdeologyIcon}}
 
* [[Loudspeaker]]{{IdeologyIcon}}
 
* [[Autobong]]{{IdeologyIcon}}
 
</div>
 
 
 
Short circuits will either result in a [[fire]], or, if any [[battery|batteries]] are connected to the circuit and contains at least 20Wd, a fiery explosion centered on the tile, that increases with energy stored. The explosion deals 10 [[Damage Types#Flame|Flame damage]] and setting objects on fire. If the explosion radius is greater than 3.5 tiles, a second explosion of 30% radius deals 50 [[Damage Types#Bomb|Bomb damage]], which can extinguish fires. The fault will also discharge all stored power in batteries in the process.  
 
  
 
The explosion radius is controlled by the following equation:
 
The explosion radius is controlled by the following equation:

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