Difference between revisions of "Dryads"

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m (Added info on maturation time. The info was collected from the game itself.)
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{{Disambiguation}}
 
{{Disambiguation}}
  
'''Dryads''' have something to do with the [[Gauranlen tree]]. They can specialize into different castes:
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'''Dryads''' are connected to and spawned by a [[Gauranlen tree]]. They can specialize into different castes:
 
* [[Carrier]]: These chunky helpers will haul things where they need to go.
 
* [[Carrier]]: These chunky helpers will haul things where they need to go.
 
* [[Clawer]]: Vulnerable but fearsome, the clawer specializes in damage dealing.
 
* [[Clawer]]: Vulnerable but fearsome, the clawer specializes in damage dealing.
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* [[Gaumaker]]: Produces Gauranlen sprouts to make new Gauranlen trees.
 
* [[Gaumaker]]: Produces Gauranlen sprouts to make new Gauranlen trees.
  
All dryads spend 6 days inside cocoons while they morph to the selected caste.
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==Dryad Spawning==
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All castes will start off as an immature dryad that will spawn up to every 8 days according to an invisible bar. If there are empty dryad slots, a timer will show counting down to the spawning of the immature dryad. The timer will still run even if there aren't empty dryad slots and will be picked up once a new spot becomes available, either by a previous dryad dying or maintaining a higher connection status with the tree.
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==Behaviour==
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Dryads will automatically have the animal training [[guard]] and [[attack]] upon emerging from their cocoon. They can only have their Gauranlen Tree's connected pawn as their master. They have a sleep need requirement and tend to sleep at nighttime, not maintaining a normal sleep throughout the day. While following a drafted colonist, they can and will sleep while moving and if not aggroed on an enemy if their sleep need is below the second bar. Dryads will attempt to put out fires on nearby Gauranlen moss that is in the home area.
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==trivia==
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-Immature dryads still appear as adults on the animals tab

Revision as of 02:57, 23 July 2021


Dryads are connected to and spawned by a Gauranlen tree. They can specialize into different castes:

  • Carrier: These chunky helpers will haul things where they need to go.
  • Clawer: Vulnerable but fearsome, the clawer specializes in damage dealing.
  • Barkskin: Slow but tough, the barkskin soaks hits for your other fighters.
  • Woodmaker: Generates wood over time.
  • Medicinemaker: Generates herbal medicine over time.
  • Berrymaker: Generates berries over time.
  • Gaumaker: Produces Gauranlen sprouts to make new Gauranlen trees.


Dryad Spawning

All castes will start off as an immature dryad that will spawn up to every 8 days according to an invisible bar. If there are empty dryad slots, a timer will show counting down to the spawning of the immature dryad. The timer will still run even if there aren't empty dryad slots and will be picked up once a new spot becomes available, either by a previous dryad dying or maintaining a higher connection status with the tree.

Behaviour

Dryads will automatically have the animal training guard and attack upon emerging from their cocoon. They can only have their Gauranlen Tree's connected pawn as their master. They have a sleep need requirement and tend to sleep at nighttime, not maintaining a normal sleep throughout the day. While following a drafted colonist, they can and will sleep while moving and if not aggroed on an enemy if their sleep need is below the second bar. Dryads will attempt to put out fires on nearby Gauranlen moss that is in the home area.

trivia

-Immature dryads still appear as adults on the animals tab