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{{Infobox main|furniture
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<onlyinclude>{{Stub}}{{infobox main|furniture|
| name = Double sleeping spot
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|name = Double sleeping spot
| image = Double sleeping spot.png
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|image = Double sleeping spot.png|Double sleeping spot
| description = Designates a spot on the ground where two people should sleep together. Not comfortable.
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|description = Designates a spot on the ground where two people should sleep together. Not comfortable.
| type = Building
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|type = Building
| type2 = Furniture
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|type2 = Furniture
| placeable = true
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|placeable = true
| passability = standable
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|passability = standable
| minifiable = false
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|minifiable = false
| size = 2 ˣ 2
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|size = 2 ˣ 2
| surgery success chance factor = 0.7
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|surgery success chance factor = 0.7
| immunity gain speed factor = 1
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|comfort = 0.4
| comfort = 0.4
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|terrain affordance = light
| terrain affordance = light
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|work to make = 0
| work to make = 0
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|rest effectiveness = 0.8
| rest effectiveness = 0.8
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}}</onlyinclude>
| has quality = false
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'''Double sleeping spot''' functions just like the regular sleeping spot but it has room for two colonists. As they function like the regular sleeping spot, they should only be used when two colonists are lovers, engaged or married, and you don't have the resources for a double bed. The Rest Effectiveness is the same as sleeping on nothing, 0.8.<sup>verify</sup>
}}
 
'''Double sleeping spot''' functions just like the regular sleeping spot, but it has room for two colonists.
 
  
 
== Acquisition ==
 
== Acquisition ==
Double sleeping spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. They can be placed even when the game is paused.
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Double sleeping spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
  
 
== Summary ==
 
== Summary ==
{{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}}
 
{{PAGENAME}}s are a form of [[sleep furniture]]. Up to two pawns can sleep on one at a time.
 
 
Sleeping spots can direct pawns to sleep where you want them to. They provide a little more comfort than simply sleeping on the ground. However, sleeping spots do not increase [[Rest Effectiveness]] and pawns will still gain a {{--|4}} ''Slept on the ground'' [[mood]]let for sleeping on a spot. Spots do not benefit from [[end table]]s or [[dresser]]s.
 
 
Colonists in a relationship will demand to sleep together, and will become upset when they aren't assigned to the same area. Conversely, they get a −5 moodlet for sleeping with a non-lover they have 0 [[opinion]] of, changing by +/- 1 for every 20 opinion.
 
 
 
=== Rest Effectiveness ===
 
=== Rest Effectiveness ===
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% of the time to sleep.
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[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.  
 
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<div><li style="display: inline-table;">
{{Rest Effectiveness Quality Table}}
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{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}}
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{| {{STDT| sortable c_08 text-center}}
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|-
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! [[Rest Effectiveness]]
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|-
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| {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}*100 round 0}}%
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|}
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</li><div>
  
 
=== Comfort ===
 
=== Comfort ===
 
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
 
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.
Sleeping spots do not benefit from [[end table]]s and [[dresser]]s.
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Sleeping spots do not benefit from [[end table]]s and [[dresser]]s
 
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<div><li style="display: inline-table;">
{{Comfort Quality Table}}
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{| {{STDT| sortable c_15 text-center}}
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|-
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! [[Comfort]]
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|-
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| {{#expr:{{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}*100 round 0}}%
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|}
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</li><div>
  
 
=== Surgery Success Chance Factor===
 
=== Surgery Success Chance Factor===
 
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
 
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the sleeping spot a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is them modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
  
{{Surgery Success Chance Factor Quality Table}}
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<div><li style="display: inline-table;">
 
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{| {{STDT| sortable c_10 text-center}}
=== Healing ===
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|-
A pawn resting in a {{lc:{{PAGENAME}}}} will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|4}} HP from [[injury|injuries]] per day.
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! Surgery Success Chance Factor
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|-
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| 70%
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|}
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</li><div>
  
 
== Analysis ==
 
== Analysis ==
Double sleeping spots should only be used if 2 pawns want to sleep together, and you don't have access to a [[double bedroll]] or [[double bed]]. There's no cost to making single [[sleeping spot]]s otherwise.
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Double sleeping spots should only be used if 2 pawns want to sleep together. There's no cost to making single [[sleeping spot]]s otherwise.
  
 
=== Sleep comparison ===
 
=== Sleep comparison ===
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== Version history ==
 
== Version history ==
 
* [[Version/0.19.2009|0.19.2009]] - Added.
 
* [[Version/0.19.2009|0.19.2009]] - Added.
 
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<noinclude>
{{Nav|furniture|wide}}
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{{nav|furniture|wide}}
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</noinclude>
 
[[Category:Furniture]]
 
[[Category:Furniture]]
[[Category:Sleep furniture]]
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[[Category:Bed]]

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