Editing Diabolus

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# 3x Diabolus with [[heavy shield unit]], 15x [[militor]], 10x [[tesseron]], 6x [[centipede]] (gunner), 1x [[centurion]]
 
# 3x Diabolus with [[heavy shield unit]], 15x [[militor]], 10x [[tesseron]], 6x [[centipede]] (gunner), 1x [[centurion]]
  
Like the other mechanoid bosses, after being summoned 8 times, the next summon will be the same as wave 6. The wave count is per playthrough, not per colony or map. If the Diabolus is summoned once on one map, summoning another on a second map will bring the second wave. [[Endings#The_Archonexus|The Archonexus]] colony reset does reset this progression.
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Like the other mechanoid bosses, after being summoned 8 times, the next summon will be the same as wave 3. The wave count is per playthrough, not per colony or map. If the Diabolus is summoned once on one map, summoning another on a second map will bring the second wave. [[Endings#The_Archonexus|The Archonexus]] colony reset does reset this progression.
  
 
Every diabolus will drop a separate signal chip, it doesn't need to be "the boss" of a wave, or even to come as a summon.
 
Every diabolus will drop a separate signal chip, it doesn't need to be "the boss" of a wave, or even to come as a summon.

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