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{{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details}}
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<onlyinclude>
{{About|the plant|the fabric it produces|devilstrand}}
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{{Plant_Info
{{Infobox main|plant
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|Name=Devilstrand Mushroom
| name = Devilstrand
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|Maximum Yield=3
| image = Devilstrand mushroom a.png
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|Minimum Yield=1
| description = This fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.<br/>Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people.
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|Growth Time= 43
| type = Plant
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|Hitpoints= 85
| type2 = Domesticated
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|Beauty=<span style="color:red">-1</span>
| path cost = 14
 
| hp = 85
 
| flammability = 1
 
| beauty outdoors = 1
 
| grow days = 22.5
 
| sow work = 400
 
| harvest work = 200
 
| product = devilstrand
 
| yield = 6
 
| research = Devilstrand
 
| min sowing skill = 10
 
| min fertility = 0.7
 
| fertility sensitivity = 1
 
| nutrition = 0.2
 
| sowTags = Ground
 
 
}}
 
}}
{{Info|'''Devilstrand mushroom''' is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in [[hydroponics]], and is entirely immune to blight. Mature devilstrand yields 6 [[devilstrand]].}}
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</onlyinclude>
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This fragile mushroom was genetically engineered to produce a silk net of the highest grade. Long rumored to have mystical properties, it owes its name to the greed it inspires in people.
  
== Growing ==
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The extremely long growth time and small harvest makes '''Devilstrand Mushrooms''' the most difficult crop to grow in the game by far. Players must be prepared to set aside ''huge'' patches of land to grow any useful amount of devilstrand. They must additionally protect their crops from fires, raider arson, poison ships, hungry wildlife, and even hungry pets. Attempting to grow mushrooms with a [[Hydroponics_basin|Hydroponics basin]] is no simpler as you still need a massive plantation and a single power outage can potentially wipe out your crop.
Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the [[research#Devilstrand|Devilstrand]] research has been completed. Due to its long growing cycle, in many biomes it needs to be planted in a [[greenhouse]]. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
 
  
{{Grow Table}}
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Players looking for a quick and reliable source of cloth are better off using a small patch of [[Cotton Plant|cotton]].
  
== Economy ==
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Devilstrand's raw product is devilstrand, which has a market value of 10 [[silver]]. The refined product with the largest profit margin is a [[duster]], having a -22.56%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
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== Growing time ==
<div><li style="display: inline-table;">
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Growing time in days by medium.
{| {{STDT| c_24 text-center}}
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{| {{STDT| c_14 text-center}}
! Ground Type
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! Medium !! Grow time
| Gravel
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|-
| Soil
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! Gravel
| Rich Soil
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| 49
| Hydroponics
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|-
|-  
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! Soil
! Raw
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| 43
| 0.72
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|-
| 1.03
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! Rich soil
| 1.44
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| 37
| -
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|-
|-  
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! Hydroponics basin
! Refined
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| 28
| 0.56
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|-
| 0.8
 
| 1.12
 
| -
 
 
|}
 
|}
</li></div>
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{{Plant
<references />
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|Category=[[Domesticated_Plants|Domesticated Plants]]
 
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|Fertility Factor=0.4
Unlike [[cloth]] dusters, you'll actually be better off selling devilstrand than devilstrand dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.
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|Minimum Fertility=0.5
 
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|Harvest Destroys=True
Generally, you can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring - and even then, cloth dusters would still be leaps and bounds better for economic purposes.
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|Harvested Product=Devilstrand Cloth
 
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|Nutrition=0.05
== Gallery ==
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|Sowing Work=150
<gallery>
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|In Ground=True
Devilstrand mushroom a.png|Variant A
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|In Hydroponic=True
Devilstrand mushroom b.png|Variant B
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}}
</gallery>
 
 
 
== Version history ==
 
* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2
 
 
 
{{Nav|plant|wide}}
 
  
[[Category:Plants]]
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{{nav|plant|wide}}
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]
[[Category:Resource plants]]
 

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