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{{Infobox main|fabric
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{{Define|Fabric
| name = Devilstrand
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| category = Fabric
| image = Devilstrand b.png
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| description = Fabric spun from microfibers extracted from silk-producing Devilstrand mushrooms. Very tough, but insulates no better than cloth.
| description = Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.
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| always haulable = true
<!-- Base Stats -->
 
| type = Textile
 
| type2 = Fabric
 
| stuff category = Fabric
 
| hp = 100
 
| deterioration = 3.0
 
| flammability = 0.4
 
| marketvalue = 5.5
 
| mass base = 0.032
 
| stack limit = 75
 
| path cost = 14
 
| rotatable = false
 
<!-- Stat Modifiers -->
 
| beauty factor = 3.2
 
| work to make factor = 1
 
| work to build factor = 1
 
| max hit points factor = 1.3
 
| flammability factor = 0.4
 
| armor - blunt factor = 0.36
 
| armor - heat factor = 3
 
| armor - sharp factor = 1.4
 
| insulation - cold factor = 20
 
| insulation - heat factor = 24
 
<!-- Technical -->
 
 
| color = (180,60,60)
 
| color = (180,60,60)
| defName = DevilstrandCloth
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| def name = DevilstrandCloth
| page verified for version = 1.2.2753
 
<!-- Unused -->
 
| always haulable = true
 
 
| default color = (180,60,60)
 
| default color = (180,60,60)
 
| draw gui overlay = true
 
| draw gui overlay = true
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| label = devilstrand
 
| label = devilstrand
 
| parent name = ResourceBase
 
| parent name = ResourceBase
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| path cost = 15
 
| resource readout priority = Middle
 
| resource readout priority = Middle
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| rotatable = false
 
| selectable = true
 
| selectable = true
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| stack limit = 75
 
| thing class = ThingWithComps
 
| thing class = ThingWithComps
 
| use hit points = true
 
| use hit points = true
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| armor - blunt factor = 1.3
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| armor - blunt offset = 0.05
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| armor - electric factor = 3
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| armor - electric offset = 0.05
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| armor - heat factor = 1
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| armor - heat offset = 0
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| armor - sharp factor = 2.0
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| armor - sharp offset = 0.05
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| deterioration rate base = 1.5
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| flammability base = 1.0
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| market value base = 16
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| max hit points base = 100
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| work to make factor = 1.3
 
}}
 
}}
{{For|the plant|devilstrand mushroom}}
 
{{Info|'''Devilstrand''' is a valuable [[fabric]] obtained from the [[devilstrand mushroom]]. It is an extremely strong fabric, much more protective than [[cloth]] and most types of [[leather]].}}
 
 
== Acquisition ==
 
Devilstrand is primarily obtained by growing the [[devilstrand mushroom]]s in a [[growing zone]], after [[Research#Devilstrand|Devilstrand]] has been researched. Each mature mushroom yields {{Icon Small|devilstrand||{{Q|Devilstrand mushroom|Harvest Yield}}}} devilstrand, depending on the harvester's [[Plant Harvest Yield]] stat.
 
 
Alternatively, it can also be acquired through [[trading]] or the [[Events#Cargo_pods|cargo pod event]].
 
 
Additionally, some [[raiders]] and outlanders will occasionally come wearing devilstrand apparel.
 
 
== Analysis ==
 
=== Usage ===
 
Devilstrand can be used to craft and build the following things:
 
{{Ingredient List}}
 
 
Devilstrand is the 3rd most protective [[textile]]. Only [[hyperweave]] and [[thrumbofur]] offer better protection, but devilstrand has the significant advantage of being growable inside your colony. Hyperweave can only be traded for (in ''very'' limited quantities), while thrumbofur is limited by [[thrumbo]]s (who appear rarely and gestate slowly). As it is easily farmed, devilstrand is a stable and staple clothing textile for mid- to late- game colonies, who have the time and research to grow it.
 
 
Devilstrand [[duster]]s are a priority use of the textile. They are superior to [[flak jacket]]s, offering better armor without movement penalty. A duster and [[flak vest]] combination is directly comparable to [[marine armor]], though worse at protecting the limbs. Once enough dusters have been made, devilstrand can be used to create [[button-down shirt]]s and [[pants]], which have a chance to stop damage on its own. If cold insulation is required, then [[jacket]]s or even [[parka]]s can be used instead.
 
 
In terms of environmental protection, devilstrand is three-way tied for 2nd best heat insulation, but is middling against cold. In colder [[biome]]s like the [[ice sheet]], a mix of fabrics may be used. Otherwise, devilstrand is a very utilitarian fabric, largely due to its protection.
 
 
For use in [[furniture]], devilstrand's exceptional [[Property:Beauty Factor|beauty factor]] and market value make for very good buffs to [[room stats|room quality]], though devilstrand should be used for clothing first. [[Sculptures]] are usually a better way to improve room quality. Devilstrand is also the least flammable textile, tied with [[Hyperweave]], being 60% less flammable than most other textiles.
 
 
=== Cash Crop ===
 
Devilstrand is a mediocre cash crop. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or [[Armchair|furniture]] then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. Use your highest skilled craftsman or constructor in that field to maximize profits.
 
 
Fabric from devilstrand can be the best source of silver in scenarios where you are limited in workers, have an experienced artisan, and a large area of fertile land (eg. [[mechanitor]]{{BiotechIcon}} or naked brutality starts with a [[genie]]{{BiotechIcon}} colonist). Planting, harvesting, transportation to the base and processing of fabric require significantly less time than the production of flakes. A level 20 tailor with the ideology of a manufacturing specialist can increase the cost of a product x2.33 times by spending 1 hour a day on work. This will allow you to get an average of 77 silver from one cell in 42 days, which is 10% more than that of a psychoid leaves. And one mechanoid farmer can serve a field of mushrooms with an area of 2000 cells. However, to take all the goods from the orbital merchants, silver and gold, you will have enough fields with an area of 500 cells.
 
 
== Gallery ==
 
<gallery>
 
Devilstrand a.png|One devilstrand
 
Devilstrand b.png|Partial stack
 
Devilstrand c.png|Full stack
 
</gallery>
 
 
== Version history ==
 
* [[Version/1.1.0]] - Apparels made from devilstrand can no longer be burnt.
 
  
{{Nav|materials|wide}}
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{{Info|'''Devilstrand''' is obtained by planting [[Devilstrand mushroom|devilstrand mushrooms]] in a [[growing zone]], or through random drops. The devilstrand mushroom was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than [[cloth]] and [[leather]]. It is immune to Blight}}
[[Category:Material]] [[Category:Textile]] [[Category:Fabric]]
 

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