Editing Devilstrand
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− | {{ | + | {{Define|Fabric |
− | + | | category = Fabric | |
− | + | | description = This fragile mushroom was genetically engineered to produce a silk net of the highest grade. Long rumored to have mystical properties, it owes its name to the greed it inspires in people. | |
− | + | | always haulable = true | |
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| color = (180,60,60) | | color = (180,60,60) | ||
− | | | + | | def name = PlantDevilstrand |
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| default color = (180,60,60) | | default color = (180,60,60) | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
− | | graphic path = Things/ | + | | graphic path = Things/Plant/Devilstrand |
| label = devilstrand | | label = devilstrand | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComps | | thing class = ThingWithComps | ||
+ | | use standard health = true | ||
+ | | max health base = 100 | ||
+ | | harvest yield max = 3 | ||
+ | | harvest yield min = 1 | ||
+ | | visual size max = 1.0 | ||
+ | | visual size min = 0.3 | ||
+ | | altitude layer = LowPlant | ||
+ | | die if leafless = true | ||
+ | | drawer type = MapMeshOnly | ||
+ | | fertility factor growth rate = 0.4 | ||
+ | | fertility min = 0.5 | ||
+ | | grow days = 45 | ||
+ | | harvest destroys = true | ||
+ | | harvest tag = Standard | ||
+ | | harvested thing def = DevilstrandCloth | ||
+ | | harvest yield range max = 3 | ||
+ | | harvest yield range min = 1 | ||
+ | | visual size range max = 1.0 | ||
+ | | visual size range min = 0.3 | ||
+ | | never multi select = True | ||
+ | | nutrition = 0.05 | ||
+ | | preferability = Plant | ||
+ | | shader type = CutoutPlant | ||
+ | | shoots seeds = false | ||
+ | | sound harvest finish = Harvest_Standard_Finish | ||
+ | | sound harvesting = Harvest_Standard | ||
+ | | sow work = 150 | ||
+ | | ticker type = Rare | ||
+ | | top wind exposure = 0.1 | ||
| use hit points = true | | use hit points = true | ||
+ | | armor - blunt factor = 1.3 | ||
+ | | armor - blunt offset = 0.05 | ||
+ | | armor - electric factor = 3 | ||
+ | | armor - electric offset = 0.05 | ||
+ | | armor - heat factor = 1 | ||
+ | | armor - heat offset = 0 | ||
+ | | armor - sharp factor = 2.0 | ||
+ | | armor - sharp offset = 0.05 | ||
+ | | beauty base = -1 | ||
+ | | deterioration rate base = 1.5 | ||
+ | | flammability base = 1.0 | ||
+ | | market value base = 16 | ||
+ | | max hit points base = 100 | ||
+ | | work to make factor = 1.3 | ||
}} | }} | ||
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− | + | {{Info|Devilstrand is obtained by planting [[Devilstrand_Mushroom|Devilstrand mushrooms]] in a [[growing zone]], or through random drops. The Devilstrand mushroom was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.}} | |
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− | + | Devilstrand takes 49 (gravel), 43 (soil), 37 (rich soil), 28 (hydroponics basin) days to grow before being able to be harvested. As this is even longer than it takes to grow most trees, you should plant it early and in large amounts. | |
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