Editing Detoxifier lung

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Partial antitoxic lungs will stack with other sources of Toxic ''Enviroment'' Resistance additively. Having this gene and a [[face mask]], or a gene and a lung, renders full environmental immunity. In addition, the [[Genes#Tox resistance|Tox resistance]] gene gives {{+|50%}} Toxic Resistance, which stacks with the detoxifier ''kidney'' additively.
 
Partial antitoxic lungs will stack with other sources of Toxic ''Enviroment'' Resistance additively. Having this gene and a [[face mask]], or a gene and a lung, renders full environmental immunity. In addition, the [[Genes#Tox resistance|Tox resistance]] gene gives {{+|50%}} Toxic Resistance, which stacks with the detoxifier ''kidney'' additively.
  
Not all potential colonists will be of these xenotypes; you'll need a xenogerm to implant. There are 2 costs of genetic modding. One is metabolic efficiency; you'll either have to compensate with a negative gene, or face up to a +75% increased hunger rate. The second is actually obtaining the relevant [[genepack]]. A [[gene extractor]] will extract random genes from a pawn, meaning there's no guarantee you'll get these genes. Traders can sell any of the 4 toxic genes, but they have, again, an entirely random selection.
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Not all potential colonists will be of these xenotypes; you'll need a xenogerm to implant. There are 2 costs of genetic modding. One is metabolic efficency; you'll either have to compensate with a negative gene, or face up to a +75% increased hunger rate. The second is actually obtaining the relevant [[genepack]]. A [[gene extractor]] will extract random genes from a pawn, meaning there's no guarantee you'll get these genes. Traders can sell any of the 4 toxic genes, but they have, again, an entirely random selection.
  
 
Once you have a suitable gene combination (Total antitoxic lungs + [[Genes#Drugs|Psychite dependency]], for instance), then installing the [[xenogerm]] from there only requires {{icon small|herbal medicine}} 4 [[herbal medicine]] and a few hours of work. Genepacks are not consumed, so one set of genes can be applied to all your colonists. This is much cheaper than installing detoxifier lungs or kidneys into each colonist. Also note that xenogerm implantation will '''fully replace''' any xenogenes a pawn has. Installing a xenogerm into your [[genies]], [[highmates]], [[hussars]], or [[sanguophages]] will completely overwrite their genes.
 
Once you have a suitable gene combination (Total antitoxic lungs + [[Genes#Drugs|Psychite dependency]], for instance), then installing the [[xenogerm]] from there only requires {{icon small|herbal medicine}} 4 [[herbal medicine]] and a few hours of work. Genepacks are not consumed, so one set of genes can be applied to all your colonists. This is much cheaper than installing detoxifier lungs or kidneys into each colonist. Also note that xenogerm implantation will '''fully replace''' any xenogenes a pawn has. Installing a xenogerm into your [[genies]], [[highmates]], [[hussars]], or [[sanguophages]] will completely overwrite their genes.

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