Editing Detoxifier lung
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− | {{Biotech}}{{infobox main| | + | {{Biotech}}{{Stub}}{{infobox main| |
| name = Detoxifier lung | | name = Detoxifier lung | ||
| image = Health item bionic.png | | image = Health item bionic.png | ||
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=== Installation === | === Installation === | ||
− | Installing the part requires {{ | + | Installing the part requires {{ticks|2500}} of work, 2x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | Removing the part requires {{ticks|2000}} of work, 1x medicine of | + | Removing the part requires {{ticks|2000}} of work, 1x medicine of herbal quality or better, and a [[Skills#Medical|Medical skill]] of 0. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | A form of resistance against [[tox gas]] is very helpful when fighting against [[Pirates#Waster pirates|waster pirates]]. Tox gas quickly causes toxic buildup, which, in practice, will force you to reposition tox-vulnerable colonists outside their usual [[cover]]. Gas is especially deadly when the pirates end up [[drop pod]]ding inside your base, because gas quickly spreads indoors | + | A form of resistance against [[tox gas]] is very helpful when fighting against [[Pirates#Waster pirates|waster pirates]]. Tox gas quickly causes toxic buildup, which, in practice, will force you to reposition tox-vulnerable colonists outside their usual [[cover]]. Gas is especially deadly when the pirates end up [[drop pod]]ding inside your base, because gas quickly spreads indoors. |
− | + | However, bionic parts are expensive to create. If a lung isn't missing, then creating a detox lung should be weighed against creating a more generally useful part (like a [[bionic arm]] or [[bionic leg]]), or the cheaper [[detoxifier kidney]]. | |
− | As an | + | In the mean time, [[face mask]]s are incredibly cheap to make and provide {{+|50%}} toxic environmental resistance. These are usually sufficient against toxic fallout and rot stink, and somewhat elevate the threat of tox gas. As face masks only cover the jaw, they can be worn alongside [[simple helmet]]s or [[flak helmet]]s freely (but not any [[power armor]] helmet). Detox lungs stack additively with face masks; 1 lung and a mask will provide total environmental immunity. |
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+ | As an alternatively, [[gene]]s can provide toxic resistance or full immunity. Like all genes, they come at a [[metabolic efficiency|metabolic cost]]. | ||
Detoxifier lungs are craftable, meaning they can replace a destroyed lung when there are no [[prisoner]]s to harvest from, or if your colony's [[ideoligion]]{{IdeologyIcon}} prevents organ harvesting. | Detoxifier lungs are craftable, meaning they can replace a destroyed lung when there are no [[prisoner]]s to harvest from, or if your colony's [[ideoligion]]{{IdeologyIcon}} prevents organ harvesting. | ||
− | + | ==Comparisons== | |
− | + | ===To detoxifier kidneys=== | |
− | The primary difference between detoxifier lungs and [[detoxifier kidney]] is that the lung provides [[Toxic Environment Resistance]], while the kidney provides [[Toxic Resistance]]. The kidney will not protect from [[rot stink]]. However, it does protect against direct toxic attacks | + | The primary difference between detoxifier lungs and [[detoxifier kidney]] is that the lung provides [[Toxic Environment Resistance]], while the kidney provides [[Toxic Resistance]]. The kidney will not protect from [[rot stink]]. However, it does protect against direct toxic attacks, like a [[cobra]]'s bite or [[apocriton]]'s gun. Note: toxic attacks are relatively rare. |
− | + | *Detoxifier lungs stack additively with other sources of Toxic Environment Resistance. A lung and a [[face mask]] will provide 100% protection against inhaled toxins, but a kidney and a face mask provides only 75% protection against inhaled toxic buildup. | |
− | Detoxifier lungs stack additively with other sources of Toxic Environment Resistance. A | ||
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As a lung, detox lungs will increase movement and rest. In general, this is generally more useful than [[Immunity Gain Speed]], especially by the time you create bionic parts. However, both boosts are fairly small. Detox kidneys will also prevent installation of the [[immunoenhancer]] {{RoyaltyIcon}} in that kidney; this implant increases IGS by a greater amount. But, as artificial parts, lungs will prevent [[asthma]] and lung rot in that lung. Kidneys prevent [[chemical damage]] from taking too many [[psychite]] drugs. | As a lung, detox lungs will increase movement and rest. In general, this is generally more useful than [[Immunity Gain Speed]], especially by the time you create bionic parts. However, both boosts are fairly small. Detox kidneys will also prevent installation of the [[immunoenhancer]] {{RoyaltyIcon}} in that kidney; this implant increases IGS by a greater amount. But, as artificial parts, lungs will prevent [[asthma]] and lung rot in that lung. Kidneys prevent [[chemical damage]] from taking too many [[psychite]] drugs. | ||
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Finally, detox kidneys require {{Required Resources|Detoxifier kidney}}, as opposed to {{Required Resources}} of the lung. The lung is nearly twice as expensive. | Finally, detox kidneys require {{Required Resources|Detoxifier kidney}}, as opposed to {{Required Resources}} of the lung. The lung is nearly twice as expensive. | ||
− | + | ===To antitoxic genes=== | |
There are 3 default [[xenotype]]s that come with anti-toxic genes: | There are 3 default [[xenotype]]s that come with anti-toxic genes: | ||
− | * [[File:Hussar.png|20px|link=Hussars]] [[Hussars]] - [[File:Gene_PartialPollutionResistance.png|20px|link=Genes#Partial antitoxic lungs|Partial antitoxic lungs]] [[Genes#Partial antitoxic lungs|Partial antitoxic lungs]] - {{+|50%}} Toxic Environment Resistance - {{--|1}} [[Metabolic efficiency]] | + | *[[File:Hussar.png|20px|link=Hussars]] [[Hussars]] - [[File:Gene_PartialPollutionResistance.png|20px|link=Genes#Partial antitoxic lungs|Partial antitoxic lungs]] [[Genes#Partial antitoxic lungs|Partial antitoxic lungs]] - {{+|50%}} Toxic Environment Resistance - {{--|1}} [[Metabolic efficiency]] |
− | * [[File:Waster.png|20px|link=Wasters]] [[Wasters]] - [[File:Gene_TotalPollutionResistance.png|20px|link=Genes#Total antitoxic lungs|Total antitoxic lungs]] [[Genes#Total antitoxic lungs|Total antitoxic lungs]] - {{+|100%}} Toxic Environment Resistance - {{--|3}} [[Metabolic efficiency]] | + | *[[File:Waster.png|20px|link=Wasters]] [[Wasters]] - [[File:Gene_TotalPollutionResistance.png|20px|link=Genes#Total antitoxic lungs|Total antitoxic lungs]] [[Genes#Total antitoxic lungs|Total antitoxic lungs]] - {{+|100%}} Toxic Environment Resistance - {{--|3}} [[Metabolic efficiency]] |
− | * [[File:Sanguophage.png|20px|link=Sanguophage]] [[Sanguophage]] - [[File:Gene_TotalToxicityResistance.png|20px|link=Genes#Tox immunity|Tox immunity]] [[Genes#Tox immunity|Tox immunity]] - {{+|100%}} [[Toxic Resistance]] - {{--|4}} [[Metabolic efficiency]] | + | *[[File:Sanguophage.png|20px|link=Sanguophage]] [[Sanguophage]] - [[File:Gene_TotalToxicityResistance.png|20px|link=Genes#Tox immunity|Tox immunity]] [[Genes#Tox immunity|Tox immunity]] - {{+|100%}} [[Toxic Resistance]] - {{--|4}} [[Metabolic efficiency]] |
− | Partial antitoxic lungs will stack with | + | Partial antitoxic lungs will stack with detoxifier lungs additively; having this gene and 1 lung will render full toxic enviroment immunity. In addition, the [[Genes#Tox resistance|Tox resistance]] gene gives +50% Toxic Resistance, which stacks with the detoxifier ''kidney'' additively. |
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− | + | There are 2 costs of genetic modding. One is metabolic efficency; you'll either have to compensate with a negative gene, or face up to a +75% increased hunger rate. The second is actually obtaining the relevant [[genepack]]. A [[gene extractor]] will extract random genes from a pawn, meaning there's no guarantee you'll get these genes. Traders can sell any of the 4 toxic genes, but they have, again, an entirely random selection. | |
− | + | Once you have a suitable gene combination (Total antitoxic lungs + [[Genes#Drugs|Psychite dependency]], for instance), then installing the [[xenogerm]] from there only requires {{icon small|herbal medicine}} 4 [[herbal medicine]] and a few hours of work. This is much cheaper than installing detoxifier lungs or kidneys into each colonist. | |
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+ | When starting with a player-created [[xenotype]], you can begin with whatever genes you wish. The only cost, then, is the decreased metabolic efficiency. If you recruit a [[waster]] or obtain a [[sanguophage]] later on, then you won't need to worry about toxic resistance. (Sanguophages are immune to rot stink due to the [[Genes#Perfect immunity|Perfect immunity]] gene). | ||
− | {{ | + | {{nav|body parts|wide}} |
− | [[Category:Medical Item]] [[Category:Body Part]] [[Category: | + | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Organ]] |