Editing Deathrest
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Biotech}} | {{Biotech}} | ||
{{Stub|reason=Needs to be turned into something equivlaent to the need pages with similar depth in mechanics, times to thresholds etc}} | {{Stub|reason=Needs to be turned into something equivlaent to the need pages with similar depth in mechanics, times to thresholds etc}} | ||
− | '''Deathrest''' is a near-catatonic state that | + | '''Deathrest''' is a near-catatonic state that [[Xenotypes#Sanguophages|Sanguophages]] and other pawns with the '''deathrest gene''' can go through to avoid devastating penalties. |
== Deathrest need == | == Deathrest need == | ||
− | Only pawns with the [[ | + | Only pawns with the deathrest [[gene]], such as Sanguophages, are able to deathrest. For pawns with this gene, the need for deathrest falls by 3.3% every day, to a minimum of 0%. This means that a pawn would need to rest every 30 days to avoid exhaustion. If the need is at 0%, pawns will gain the ''Deathrest exhaustion'' status - this reduces [[Consciousness]] to a maximum of {{Bad|50%}}, [[Psychic Sensitivity]] by {{--|100}}%, and gives a {{--|12}} [[mood]]let. |
− | |||
− | |||
− | |||
− | |||
===Deathless=== | ===Deathless=== | ||
Line 19: | Line 15: | ||
Deathresting can be done on any [[bed]] or [[deathrest casket]], which must be in a [[roof]]ed space. Forced deathrest from being deathless has no restrictions. Going into deathrest sets [[Consciousness]] to a maximum of 10% and freezes most needs, including the need for Hemogen, though both rest and deathrest will rise. [[Certainty]]{{IdeologyIcon}} and a [[child]]'s growth points are also frozen. | Deathresting can be done on any [[bed]] or [[deathrest casket]], which must be in a [[roof]]ed space. Forced deathrest from being deathless has no restrictions. Going into deathrest sets [[Consciousness]] to a maximum of 10% and freezes most needs, including the need for Hemogen, though both rest and deathrest will rise. [[Certainty]]{{IdeologyIcon}} and a [[child]]'s growth points are also frozen. | ||
− | Pawns must rest for a default of 4 game days to avoid penalties, regardless of their actual deathrest need. A deathrest casket, connected to power, accelerates this to 3.6 days ({{+|11%}} faster), while a [[deathrest accelerator]] speeds it up further. They can wake up instantly on command, but waking up too early gives the ''Interrupted deathrest'' | + | Pawns must rest for a default of 4 game days to avoid penalties, regardless of their actual deathrest need. A deathrest casket, connected to power, accelerates this to 3.6 days ({{+|11%}} faster), while a [[deathrest accelerator]] speeds it up further. They can wake up instantly on command, but waking up too early gives the ''Interrupted deathrest'' debuff for 5 days ({{Bad|x80%}} Consciousness, with a further {{Bad|x90%}} [[Moving]] and {{Bad|x90%}} [[Manipulation]]). |
− | |||
− | |||
− | |||
− | Entering deathrest causes any dedicated buildings (like the casket) to be permanently bound to the applicable pawn. If there is no occupant, there are no penalties for deconstructing or destroying bound buildings, past general resource loss | + | Entering deathrest causes any dedicated buildings (like the casket) to be permanently bound to the applicable pawn. If there is no occupant, there are no penalties for deconstructing or destroying bound buildings, past general resource loss. |
== Buildings == | == Buildings == | ||
− | Deathrest can be improved by various buildings placed near a casket. Once used, these buildings will permanently bind to the rester. If the deathrest is interrupted, | + | Deathrest can be improved by various buildings placed near a casket. Once used, these buildings will permanently bind to the rester. If the deathrest is interrupted, then these buildings will not apply. |
− | *[[Hemopump]]: Increases [[hemogen]] storage capacity by {{+|25}} | + | *[[Hemopump]]: Increases [[hemogen]] storage capacity by {{+|25}}. |
− | *[[Hemogen amplifier]]: Increases [[hemogen]] gain by {{+|25%}} | + | *[[Hemogen amplifier]]: Increases [[hemogen]] gain by {{+|25%}}. |
− | *[[Glucosoid pump]]: Increases pawn [[move speed]] by {{+|12%}} until the next deathrest. (Maximum | + | *[[Glucosoid pump]]: Increases pawn [[move speed]] by {{+|12%}} until the next deathrest. (Maximum 4) |
− | *[[Psychofluid pump]]: Increases [[Psychic Sensitivity]] by {{+|25%}}, [[psyfocus]] {{RoyaltyIcon}} gain from meditation ({{+|5%}} focus/day) and neural heat recovery rate {{RoyaltyIcon}} ({{+|0.05}} heat/second). {{Check Tag|Psylink lvl?|Does this rate scale with psylink level like the stat offsets from eltex equipment?}} (Maximum | + | *[[Psychofluid pump]]: Increases [[Psychic Sensitivity]] by {{+|25%}}, [[psyfocus]] {{RoyaltyIcon}} gain from meditation ({{+|5%}} focus/day) and neural heat recovery rate {{RoyaltyIcon}} ({{+|0.05}} heat/second). {{Check Tag|Psylink lvl?|Does this rate scale with psylink level like the stat offsets from eltex equipment?}} (Maximum 4) |
− | *[[Deathrest accelerator]]: Speeds deathrest by {{+|20%}}. With 1 accelerator, it lasts for 3 days, and with 2 accelerators, it lasts for 2.5 days. (Maximum | + | *[[Deathrest accelerator]]: Speeds deathrest by {{+|20%}}. With 1 accelerator, it lasts for 3 days, and with 2 accelerators, it lasts for 2.5 days. (Maximum 2) |
Each pawn has a building limit, where only a certain amount of buildings may apply at once. Pawns start with a limit of only 1 building, which can be increased with a [[deathrest capacity serum]]. | Each pawn has a building limit, where only a certain amount of buildings may apply at once. Pawns start with a limit of only 1 building, which can be increased with a [[deathrest capacity serum]]. | ||
== Version history == | == Version history == | ||
− | * [[Biotech DLC]] - Introduced | + | *[[Biotech DLC]] - Introduced. |
− | + | *[[Version/1.4.3555|1.4.3555]] - Fix: Pawns gain certainty during deathrest. Fix: Growth points are gained during deathrest when learning need is frozen. | |
− | |||
− | * [[Version/1.4.3555|1.4.3555]] - Fix: Pawns gain certainty during deathrest. Fix: Growth points are gained during deathrest when learning need is frozen. | ||
− | |||
{{nav|status levels|wide}} | {{nav|status levels|wide}} | ||
[[Category:Status Level]] | [[Category:Status Level]] | ||
[[Category: Game mechanics]] | [[Category: Game mechanics]] |