Difference between revisions of "Damage per Second"

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* Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} Burst Ticks  {{H:title|link=no|Time in Game Ticks (1/60th second) |(Ticks)}} ÷ 60}}
 
* Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} Burst Ticks  {{H:title|link=no|Time in Game Ticks (1/60th second) |(Ticks)}} ÷ 60}}
 
 
For example:
 
For example:
 
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Revision as of 02:58, 27 March 2021

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.

Disclaimer

These DPS formulas don't account for a pawn's shooting skills.

It's just a calculation of raw, total output damage (on a single target).

Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:

Maximum DPS

This is the maximum potential damage, ignoring accuracy.

Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown (secs) + Warmup (secs) + (Burst Time (secs) * (Burst Shot Count - 1)

Where:

  • Burst Time (secs) = 60 ÷ Fire Rate (RPM)

OR

  • Burst Time (secs) = Burst Ticks (Ticks) ÷ 60

For example:

Charge rifle max DPS = (15 × 3) ÷ (2s + 1s + (60 ÷ 300RPM) × (3 - 1)) = 13.24

Real DPS

This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.

Real DPS = Max DPS × Average Accuracy

Numbers are rounded to two decimal places for readability.