Difference between revisions of "Constructoid"

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== Analysis ==
 
== Analysis ==
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The constructoid has 10 construction that allows it to create most skill-locked buildings.
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It has a construct speed of 20%, making in inferior to a skilled pawn unless in great numbers.
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Costs 50 steel and 1 subcore to make, or a total of 100 steel and 2 components.
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Creates 5 toxic wastepacks on gestration.
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The constructoid will move to any blueprint automatically and being construction, provided the resources are available. They will haul resources to the blueprint or cut down plants in the way if needed, but otherwise will only construct.
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The constructoid cannot be manually controlled unless drafted, in which case they can be ordered to move, melee, and shoot targets.
  
 
== Training ==
 
== Training ==

Revision as of 15:32, 23 October 2022

Constructoid

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Base Stats

Type
[[]]

A constructoid is a mechanoid added by the Biotech DLC.

Summary

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Constructoids can perform an array of construction tasks, from building roofs to repairing buildings and even hauling resources to blueprints. The constructoid is equipped with a small slug gun for light defense and built-in cutting blades, but is not a good frontline fighter.

Analysis

The constructoid has 10 construction that allows it to create most skill-locked buildings. It has a construct speed of 20%, making in inferior to a skilled pawn unless in great numbers. Costs 50 steel and 1 subcore to make, or a total of 100 steel and 2 components. Creates 5 toxic wastepacks on gestration.

The constructoid will move to any blueprint automatically and being construction, provided the resources are available. They will haul resources to the blueprint or cut down plants in the way if needed, but otherwise will only construct. The constructoid cannot be manually controlled unless drafted, in which case they can be ordered to move, melee, and shoot targets.

Training

If applicable This animal can be trained as follows:

Guard:  
Attack:  
Rescue:  
Haul:  

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health

Specify body type when known.


Body part Health
Head 25
Skull 25
Brain 10
Nose 10
Neck 25
Jaw 20
Eye [1]
(left, right)
10
Ear
(left, right)
10
Body 40
Kidney[2]
(left, right)
15
Lung[2]
(left, right)
15
Liver[2] 20
Heart[2] 15
Spine[2] 25
Stomach[2] 20
Limbs
(left, right, fore, hind)
30
Appendage
(left, right, fore, hind)
20
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history

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