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{{Infobox main|structure
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{{infobox main|structure|
 
| name = Concrete
 
| name = Concrete
 
| description = Rough concrete. It is cheap and quick to build, but is also quite ugly.
 
| description = Rough concrete. It is cheap and quick to build, but is also quite ugly.
| image = Ground concrete.png
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| image = Ground concrete.png|Concrete
<!-- Base Stats -->
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| info =
 
| type = Floor
 
| type = Floor
| marketvalue = 2.3
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| type2 =
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| placeable = True
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| deconstructable = true
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| size = 1 ˣ 1
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| speed = 1
 
| beauty = -1
 
| beauty = -1
 
| flammability = 0
 
| flammability = 0
<!-- Building -->
 
| size = 1 ˣ 1
 
| placeable = True
 
| cleaning time factor = 0.8
 
| filth multiplier = 1
 
| speed = 1
 
<!-- Creation -->
 
 
| research = Stonecutting
 
| research = Stonecutting
 
| work to make = 100
 
| work to make = 100
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 1
 
| resource 1 amount = 1
| deconstructable = true
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| marketvalue = 2.3
<!--Wiki -->
 
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
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== Acquisition ==
 
== Acquisition ==
Concrete can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
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Concrete can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work.
  
 
== Summary ==
 
== Summary ==
Concrete has a {{--|1}} [[beauty]] penalty per tile. Cleaning [[filth]] on it takes only 80% the work. It is otherwise unremarkable flooring, being [[fire]]proof and not penalizing walk speed.
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Concrete has a {{--|1}} [[beauty]] rating per tile, and cleaning [[filth]] on it takes only 80% of the time. It is otherwise unremarkable flooring, being [[fire]]proof and not penalizing walk speed.
  
 
== Analysis ==
 
== Analysis ==
Concrete is cheap, very easy to lay, and quick to clean. Despite using steel, a valuable resource, the actual cost is very affordable.
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Concrete is cheap, very easy to lay, and quick to clean. [[Smooth stone|Smoothing stone]] is free, but takes much more work to create. Unlike [[wood floor]], concrete is not flammable. Compared to just keeping a dirt floor, concrete has ''a'' cost, but is cleaner by default, which improves medical outcomes and research speed. Note that artificial floors accumulate [[filth]], so an uncleaned floor can ironically end up dirtier than plain dirt.
* [[Smooth stone|Smoothing stone]] is free, but takes much more work to create.  
 
* Compared to [[wood floor]], concrete actually has less [[Market Value]]. And unlike wood, concrete is not flammable. For many colonies, you can easily get steel from steel ore.
 
* Compared to just keeping a dirt floor, concrete has ''a'' cost, but is cleaner by default, which improves medical outcomes and research speed. Dirt floor also has a move speed penalty, and indoor dirt has a higher beauty penalty than concrete.
 
Concrete is less beautiful than other floors, but if your colonists didn't need the mood, it doesn't really matter. Outdoors, the beauty penalty of concrete is negligible. Concrete can be placed like [[flagstone]] to improve walking speed, used as a 2-tile wide fire barrier to protect buildings and [[crop]]s, or put underneath [[wind turbine]]s to prevent [[tree]] growth.
 
 
 
Indoors, concrete's beauty can be countered by using [[sculpture]]s. Assuming you have a decent artist, concrete with sculptures is one of the most resource efficient ''and'' [[wealth]] efficient ways of gaining beauty. See below for details.
 
 
 
=== With sculptures ===
 
With a decent artist, concrete + [[large sculpture]]s are often cheaper ''and'' more beautiful than the more expensive floors. A normal [[quality]], wood [[large sculpture]] costs {{Icon Small|wood}} 100 [[wood]] and is equal to 100 [[paved tile]]s ({{Icon Small|steel}} 100 [[steel]]). Most types of [[stone block|stone]] sculpture are more beautiful. Higher quality sculptures are even more beautiful. As all the beauty is concentrated into 1 tile, sculptures are also better at increasing the [[beauty|pawn beauty need]].
 
  
Note that sculptures do take up a tile of space. In small rooms, like bedrooms, space makes a huge impact on Impressiveness, meaning that more expensive flooring has a purpose. Sculptures can also be destroyed.
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Despite using steel, a valuable resource, the actual cost is quite low. Compared to higher quality tiles, the beauty penalty can be offset by using [[sculpture]]s. A normal [[quality]], wood [[large sculpture]] can counteract up to 100 tiles of concrete, which is more cost effective than using [[paved tile]]s or even [[carpet]]. The better the artist, the more efficient sculptures + concrete becomes.
  
Both [[daylily|daylilies]] and [[jade]] [[fence]]s are even more wealth efficient than sculptures, but this doesn't change the fact that concrete remains the cheapest flooring (and thus remains the best ''with'' daylilies/jade fences). Note that options take up a lot more space, and thus worse at increasing pawn beauty need.
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Outdoors, the beauty penalty is negligable. Concrete can be placed like [[flagstone]] to improve walking speed, used as a 2-tile wide fire barrier to protect buildings, or put underneath [[wind turbine]]s to prevent [[tree]] growth.
  
 
== Version history ==
 
== Version history ==
* [[Version/1.3.3066|1.3.3066]] - NPC shuttle pads now always use concrete or [[paved tile]]s as flooring.
 
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
  
{{Nav|floor|wide}}
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{{nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]

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