Difference between revisions of "Comfort"

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'''Comfort''' is a [[need]] which influences a character's [[mood]]. See Comfort thoughts and effects at [[Thoughts_list#Needs_2|Thoughts list]].
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'''Comfort''' is a [[need]] which influences a character's [[mood]]. See Comfort thoughts and effects at [[Thoughts list#Needs 2|Thoughts list]].
  
 
Comfort is modified by the most recent interaction with [[furniture]] and [[clothing]], and is dependent on the item's [[quality]]. It will replenish as long as the colonist is interacting with the object. The Comfort attribute is listed in the item's information panel, and is modified by the item's quality (e.g. 120% of normal Comfort for a Superior dining chair), while material has no effect.
 
Comfort is modified by the most recent interaction with [[furniture]] and [[clothing]], and is dependent on the item's [[quality]]. It will replenish as long as the colonist is interacting with the object. The Comfort attribute is listed in the item's information panel, and is modified by the item's quality (e.g. 120% of normal Comfort for a Superior dining chair), while material has no effect.
  
  
===Furniture===
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==Furniture==
Main Article: [[Furniture]]
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{{Main|Furniture}}
  
 
Every type of furniture has its own comfort level and each material its own amount of work to make. One strategy of increasing comfort is to deconstruct furniture of normal and below quality in order to rebuild into Good or higher quality with a skilled builder.
 
Every type of furniture has its own comfort level and each material its own amount of work to make. One strategy of increasing comfort is to deconstruct furniture of normal and below quality in order to rebuild into Good or higher quality with a skilled builder.

Revision as of 01:00, 5 July 2019

Comfort is a need which influences a character's mood. See Comfort thoughts and effects at Thoughts list.

Comfort is modified by the most recent interaction with furniture and clothing, and is dependent on the item's quality. It will replenish as long as the colonist is interacting with the object. The Comfort attribute is listed in the item's information panel, and is modified by the item's quality (e.g. 120% of normal Comfort for a Superior dining chair), while material has no effect.


Furniture

Every type of furniture has its own comfort level and each material its own amount of work to make. One strategy of increasing comfort is to deconstruct furniture of normal and below quality in order to rebuild into Good or higher quality with a skilled builder.


Furniture of normal quality has base comfort values as follows: