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{{infobox main|none|
 
{{infobox main|none|
 
| name = Centurion
 
| name = Centurion
| image = Centurion east.png
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| image =  
| description = An ultraheavy mech with a built-in shield bubble generator. The centurion carries a point-defense bulb turret capable of firing while the mechanoid is moving.
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| description =  
| combatPower = 250
 
 
| type = Mechanoid
 
| type = Mechanoid
| movespeed = 1.6
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| movespeed =  
| flammability = 0
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| flammability =  
| marketvalue = 1600
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| marketvalue =  
| armorblunt = 25
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| armorblunt =  
| armorsharp = 75
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| armorsharp =  
| armorheat = 200
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| armorheat =  
| min comfortable temperature = -100
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| min comfortable temperature =  
| max comfortable temperature = 250
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| max comfortable temperature =  
| bandwidth = 5
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| bodysize =  
| bodysize = 3.6
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| healthscale =  
| healthscale = 3
 
 
| hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details -->
 
| hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details -->
 
| lifespan =  
 
| lifespan =  
| attack1dmg = 12
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| attack1dmg =  
| attack1type = Demolish
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| attack1type =  
| attack1cool = 2
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| attack1cool =  
| attack1part = Head
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| attack1part =  
| attack5chancefactor = 0.2
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| attack5chancefactor =  
 
| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
<!-- Creation -->
 
| research = Ultra mechtech
 
| production facility 1 = Large mech gestator
 
| gestation cycles = 12
 
| resource 1 = Steel
 
| resource 1 amount = 300
 
| resource 2 = Plasteel
 
| resource 2 amount = 200
 
| resource 3 = Advanced component
 
| resource 3 amount = 2
 
| resource 4 = Powerfocus chip
 
| resource 4 amount = 1
 
| resource 5 = High subcore
 
| resource 5 amount = 1
 
 
}}
 
}}
A '''centurion''' is a [[mechanoid]] added by the [[Biotech DLC]] that projects a shield around itself and nearby pawns.
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A '''centurion''' is a mechanoid added by the [[Biotech DLC]].
 
 
== Occurrence ==
 
{{Stub|section=1|reason = General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.}}
 
 
 
Centurions may spawn as part of mech raids or mech clusters if there are sufficent raid points for them.
 
Additionally, they will spawned on the 6th and 8th time you summon Diabolus, on the 6th and 8th time you summon the War queen, and on the 5th and 8th time you summon the Apocriton.
 
 
 
== Acquisition ==
 
{{PAGENAME}}s can be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{P|Gestation Cycles}} [[gestation cycle]]s taking {{ticks|1800}} each to initiate. They take up {{P|Bandwidth}} [[bandwidth]] from their linked mechanitor.
 
 
 
Dead, friendly {{lc:{{PAGENAME}}}}s can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect ultraheavy mechanoid''" bill. This requires the corpse of the friendly {{PAGENAME}}, {{Icon Small|Steel||150}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
 
  
 
== Summary ==
 
== Summary ==
{{Mechanoid Summary}}
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?
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A nearly unstoppable ultra-heavy mech with a built-in shield bubble generator and point-defense bulb turret capable of firing even while the mechanoid is moving. The centurion acts as a mobile defense platform. Its massive shield is one of the strongest among mechanoids, providing large numbers of allies with strong defense while allowing them to shoot outwards.
  
Dead centurions may be shredded at the [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||50}} [[steel]] and {{Icon Small|Plasteel||20}} [[plasteel]]. However, these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]], as well as missing parts on the centurion.
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== Analysis ==
 
 
Centurions are nearly unstoppable ultra-heavy mech with a built-in shield bubble generator and point-defense bulb turret capable of firing even while the mechanoid is moving. The centurion acts as a mobile defense platform. Its massive shield is one of the strongest among mechanoids, providing large numbers of allies with strong defense while allowing them to shoot outwards.
 
 
 
=== Shield ===
 
{{Image wanted|section=1|reason = Coverage image ala [[:File:Low_shield_pack_radius.jpg]]}}
 
The centurion projects a shield that is 6 tiles in radius.{{Check Tag|When?|When is the shield up, for both friendly and enemy centurions}} The shield stops all incoming ground-level fire from passing into the bubble except that fired by the member's of the centurion's [[faction]],{{Check Tag|Turrets?|Does this include friendly turrets?}}{{Check Tag|Allies?|Does this exception apply to other factions that are allied to the centurion's?}} be it [[mechanoid hive]] or the players. It does not prevent pawns of any faction that are inside from firing out.  Also note that this only applies to ground-level fire, i.e. fire from ranged [[weapons]] carried by all types of [[pawn]] and [[turrets]], including grenades that cross the boundary of the shield. Explosives not fired will detonate on the shield edge. Fire from [[mortar]]s, [[orbital bombardment targeter|orbital bombardment]], or [[Titles#Permits|aerodrone strikes or salvos]] {{RoyaltyIcon}} will not be blocked by the shield, nor will explosions crossing the boundary.
 
 
 
The shield can absorb up to 300 damage before breaking. If an attack would be sufficient to completely deplete the shield's charge, then the rest of its damage is negated, and the shield is temporarily broken. After the shield takes damage and a delay of {{ticks|120}} has passed,{{Check Tag|Verify|Verify delay time}} the shield regenerates charge at rate of 0.5 HP per second, so long as it has not been broken. However, once the shield's charge is completely expended, the shield will break and be totally disabled for {{ticks|1800}} after which point the shield will be restored at full health. Projectiles from [[EMP grenades]] and [[EMP launcher|launchers]] from outside hitting the shield will disable the shield for {{ticks|1500}}, after which time the shield will be restored at full health. Furthermore, unlike the mechanoid itself, the shield projector will not adapt to the EMP effect. Its therefore possible to continuously disable the shield until the mechanoid can be killed. Note that an EMP area of effect overlapping with the projected shield will not disable it - a projectile must hit the shield or the EMP damage must be dealt to the structure itself
 
 
 
If the [[EMP]] damage is dealt to the centurion itself, the shield is similarly disabled{{Check Tag|What time?|Is it down for as long as the mech is EMP'd or is it down for 1500 ticks like if the shield was hit}} but will continue to regenerate as if it was not.
 
 
 
A pawn does not need to be inside the shield to benefit from the effect, assuming the enemy is not inside the shield and that the shield is between them and their attacker the incoming rounds will be stopped. However, it does not prevent pawns from moving inside the shield and attacking.
 
  
=== Attacks ===
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Unlike the other boss-tier mechanoids, the Centurion appears in a set of three.
Centurions are armed with a [[charge blaster turret]] that they can fire while moving, as well as both the melee attack added by the turret and a natural melee attack.
 
  
The centurion's head attack deals [[Damage types#Demolish|Demolish damage]] which does significantly more damage to buildings than to pawns on average. The head attacks have a 10x damage multiplier against passable buildings and a 7.5x multiplier against impassable buildings such as [[wall]]s. Thus, the head attack deals the following:
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== Training ==
* Passable buildings: {{#expr: {{P|Attack 1 Damage}}*10}} damage
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If applicable
* Impassable buildings: {{#expr: {{P|Attack 1 Damage}}*7.5}} damage
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{{TrainingTable}}
* All other targets: {{#expr: {{P|Attack 1 Damage}}}} damage
 
 
 
Note that only the head's attack has the multiplier. As this multiplier is not taken into account when choosing which attack to perform,<!---Tested on breach axes as of 1.3.3159-->other attacks, such as those added by the [[charge blaster turret]], without the multiplier can still be chosen when attacking buildings and the resulting DPS versus buildings is not simply 7.5x or 10x that when used against pawns.
 
 
 
== Analysis ==
 
{{stub|section=1|reason=Needs analysis. Cost effectiveness, strategies for player use or as enemies, weakenesses etc}}
 
The Centurion is a superheavy unit, sharing similarities such as armor and base health with the deadly Warqueen and Diabolus.
 
  
 
== Health ==
 
== Health ==
===Body Parts (Summary)===
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Specify body type when known.
{{Animal Health Table|Mech_Centurion}}
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{{Animal Health Table}}
 
 
== Gallery ==
 
<gallery>
 
Centurion east.png| Age 0-99 Centurion facing east
 
Centurion north.png| Age 0-99 Centurion facing north
 
Centurion south.png| Age 0-99 Centurion facing south
 
</gallery><gallery>
 
CenturionAncient east.png| Age 100+ Centurion facing east
 
CenturionAncient north.png| Age 100+ Centurion facing north
 
CenturionAncient south.png| Age 100+ Centurion facing south
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==

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