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| type        = Mechanoid
 
| type        = Mechanoid
 
| marketvalue  = {{Q|Centipede|Market Value Base}}
 
| marketvalue  = {{Q|Centipede|Market Value Base}}
| combatPower = {{Q|Centipede|Combat Power}}
 
 
| flammability = {{Q|Centipede|Flammability Base}}
 
| flammability = {{Q|Centipede|Flammability Base}}
 
| movespeed    = {{Q|Centipede|Move Speed Base}}
 
| movespeed    = {{Q|Centipede|Move Speed Base}}
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| research = High mechtech
 
| research = High mechtech
 
| production facility 1 = Large mech gestator
 
| production facility 1 = Large mech gestator
| gestation cycles = 6
 
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount = 255
 
| resource 1 amount = 255
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| resource 4 amount = 1
 
| resource 4 amount = 1
 
}}
 
}}
'''Centipede burners''' are a variant of [[centipede]] that wield the [[inferno cannon]].
 
  
== Acquisition ==
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'''{{PAGENAME}}s''' are a variant of [[centipede]] that wield the [[inferno cannon]].
{{Biotech|section=1}}
 
{{PAGENAME}}s can be gestated by a [[mechanitor]] at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{P|Gestation Cycles}} [[gestation cycle]]s taking {{ticks|1800}} each to initiate. They take up {{P|Bandwidth}} [[bandwidth]] from their linked mechanitor.
 
 
 
Dead, friendly {{lc:{{PAGENAME}}}}s can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the "''Resurrect heavy mechanoid''" bill. This requires the corpse of the friendly {{PAGENAME}}, {{Icon Small|Steel||100}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.
 
  
 
==Summary==
 
==Summary==
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Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the duration of certain [[psycast]]s.{{RoyaltyIcon}} However, most other mechanoids have a psychic sensitivity of 50%, making centipedes more vulnerable than their contemporaries.
 
Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the duration of certain [[psycast]]s.{{RoyaltyIcon}} However, most other mechanoids have a psychic sensitivity of 50%, making centipedes more vulnerable than their contemporaries.
 
Dead centipedes may be shredded at the [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||30}} [[steel]] and {{Icon Small|Plasteel||10}} [[plasteel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the centipede.
 
  
 
=== Combat ===
 
=== Combat ===
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The inferno cannon has a Forced Miss Radius of 3.5 tiles, where blasts will always land. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4.
 
The inferno cannon has a Forced Miss Radius of 3.5 tiles, where blasts will always land. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4.
  
===As an ally===
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==As an ally==
 
{{Biotech|section=1}}
 
{{Biotech|section=1}}
 +
{{PAGENAME}}s are heavy mechanoids; burners require [[Research#High Mechtech|High Mechtech]] to be created. They require {{Required Resources}} and 4 [[bandwidth]] from a [[mechanitor]]. They take 1800 [[ticks]] to initially craft, and then it must gestate for 6 cycles. Mechanoids can be fully repaired at the cost of power and nothing else. A dead centipede can be resurrected for 100 [[steel]] and 1 gestation cycle so long as the corpse is extant.
 +
 
Mechs under player control require power: centipedes use 10% of their power per day while active.  If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a [[large mech recharger]] (constant 400W), for 50% power/day, creating 20 [[wastepack]]s whenever the recharger's waste is filled up.
 
Mechs under player control require power: centipedes use 10% of their power per day while active.  If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a [[large mech recharger]] (constant 400W), for 50% power/day, creating 20 [[wastepack]]s whenever the recharger's waste is filled up.
  
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As mechanoids are not hurt by fire damage, centipede burners are not great targets for [[psychic insanity lance]]s. However, using one will still take the burner out of combat for an extended time.
 
As mechanoids are not hurt by fire damage, centipede burners are not great targets for [[psychic insanity lance]]s. However, using one will still take the burner out of combat for an extended time.
 
==Health==
 
===Body Parts (Summary)===
 
{{Animal Health Table|MechanicalCentipede}}
 
  
 
== Gallery ==
 
== Gallery ==
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== Version history ==
 
== Version history ==
 
* [[Version/1.4.3523|1.4.3523]] - The base [[centipede]], which could wield both the charge blaster and inferno cannon, was split into [[centipede blaster|blaster]], burner, and [[centipede gunner|gunner]].
 
* [[Version/1.4.3523|1.4.3523]] - The base [[centipede]], which could wield both the charge blaster and inferno cannon, was split into [[centipede blaster|blaster]], burner, and [[centipede gunner|gunner]].
* [[Biotech DLC]] Release - Introduced ability to create and control centipedes.  
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*[[Biotech DLC]] - Introduced ability to create and control centipedes.  
  
 
{{nav|mechanoid|wide}}
 
{{nav|mechanoid|wide}}
 
[[Category:Mechanoids]]
 
[[Category:Mechanoids]]

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