Editing Cataphract armor

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{{Royalty}}
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{{Royalty}}{{infobox main
{{Infobox main
 
 
| name = Cataphract armor
 
| name = Cataphract armor
 
| image = CataphractArmor.png|Cataphract armor
 
| image = CataphractArmor.png|Cataphract armor
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| research = Cataphract armor
 
| research = Cataphract armor
 
| work to make = 75000
 
| work to make = 75000
| work speed stat = General Labor Speed
 
 
| resource 1 = Plasteel
 
| resource 1 = Plasteel
 
| resource 1 amount = 150
 
| resource 1 amount = 150
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| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 8
 
| skill 1 level = 8
| marketvalue = 3120
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| marketvalue = 3120
| armorblunt = 50
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| armorblunt = 50
| armorsharp = 120
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| armorsharp = 120
| armorheat = 60
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| armorheat = 60
 
| insulationcold = 36
 
| insulationcold = 36
 
| insulationheat = 12
 
| insulationheat = 12
| lifestage = Adult
 
| clothing for nudity = True
 
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
 
| layer = Middle, Outer
 
| layer = Middle, Outer
 
| mass base = 15
 
| mass base = 15
| has quality = true
 
 
| thingCategories = ApparelArmor
 
| thingCategories = ApparelArmor
 
| tradeTags = HiTechArmor
 
| tradeTags = HiTechArmor
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== Acquisition ==  
 
== Acquisition ==  
{{Acquisition}}
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Cataphract armor can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]]s can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. Each set requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
Alternatively, the armor can be received as a quest reward, purchased from traders, or found on [[Empire#Cataphract|Imperial Cataphracts]]. Acquiring it through fighting the Empire is difficult due to their ubiquitious [[Death acidifier]] implants and the general difficulty of killing the pawns wearing this armor and carrying the empire's best weapons.
 
Alternatively, the armor can be received as a quest reward, purchased from traders, or found on [[Empire#Cataphract|Imperial Cataphracts]]. Acquiring it through fighting the Empire is difficult due to their ubiquitious [[Death acidifier]] implants and the general difficulty of killing the pawns wearing this armor and carrying the empire's best weapons.
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Cataphract armor is the strongest [[power armor]] in the game - but as expected, one of the most expensive. Like [[recon armor]] and [[marine armor]], it covers the limbs and torso, for great overall protection. It provides roughly the same protection as a marine armor of one quality level above its own (e.g., a normal set of cataphract armor is roughly equal to a good set of marine armor), or of recon armor two quality levels above its own. Cataphract armor also allows a pawn to reach the cap of 200% sharp protection at Legendary quality, and offers the highest blunt armor available in the game.  
 
Cataphract armor is the strongest [[power armor]] in the game - but as expected, one of the most expensive. Like [[recon armor]] and [[marine armor]], it covers the limbs and torso, for great overall protection. It provides roughly the same protection as a marine armor of one quality level above its own (e.g., a normal set of cataphract armor is roughly equal to a good set of marine armor), or of recon armor two quality levels above its own. Cataphract armor also allows a pawn to reach the cap of 200% sharp protection at Legendary quality, and offers the highest blunt armor available in the game.  
  
The armor provides a significant [[Move Speed]] debuff of {{--|0.80}} c\s, double that of [[marine armor]] and over six times that of a flak vest, making the armor impractical for every day wear by some pawns. A [[moving]] factor of {{+|125%}} is needed to counter this penalty. This can be achieved by installing 2 [[bionic leg]]s or 1 [[archotech leg]] on the pawn.
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The armor provides a significant [[Move Speed]] debuff of {{--|0.80}} c\s, double that of [[Marine armor]] and over six times that of a flak vest, making the armor impractical for every day wear by some pawns. A [[moving]] factor of {{+|125%}} is needed to counter this penalty. This can be achieved by installing 2 [[bionic leg]]s or 1 [[archotech leg]] on the pawn.
  
=== Compared to flak vests ===
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===Compared to flak vests===
 
Compared to a [[flak vest]] and [[duster]], Cataphract armor offers strictly superior protection to all body parts when all items are the same [[quality]], regardless of duster material. Cataphract armor, like all power armors, covers all limbs, unlike flak vests, which only cover the torso, neck, and shoulders.  
 
Compared to a [[flak vest]] and [[duster]], Cataphract armor offers strictly superior protection to all body parts when all items are the same [[quality]], regardless of duster material. Cataphract armor, like all power armors, covers all limbs, unlike flak vests, which only cover the torso, neck, and shoulders.  
  
 
However, the high protective value of cataphract armor is offset by its extreme cost, length of time to craft, and the substantial move speed penalty of {{--|.80}} c/s. Flak vests and dusters are, by comparison, significantly cheaper and only incur a move speed penalty of {{--|.12}} c/s. The cataphract armor research project also requires 2 [[techprint]]s to be purchased and applied before it can be unlocked.
 
However, the high protective value of cataphract armor is offset by its extreme cost, length of time to craft, and the substantial move speed penalty of {{--|.80}} c/s. Flak vests and dusters are, by comparison, significantly cheaper and only incur a move speed penalty of {{--|.12}} c/s. The cataphract armor research project also requires 2 [[techprint]]s to be purchased and applied before it can be unlocked.
  
=== Compared to phoenix armor ===
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===Compared to phoenix armor===
[[Phoenix armor]]{{RoyaltyIcon}} is a sidegrade to cataphract armor, unlocked from the same research. Phoenix armor has {{--|5%}} Sharp and {{--|5%}} Blunt armor, but {{+|15%}} Heat armor, before [[quality]]. This discrepancy increases at higher quality. However, at legendary quality, both phoenix and cataphract armor offer the maximum of 200% Sharp protection, the most common form of damage. Phoenix armor costs {{Icon Small|Steel}} 75 [[steel]], {{Icon Small|Component}} 4 [[component]]s, and {{Icon Small|Chemfuel}} 75 more than marine. Steel, components, and chemfuel are likely easy to produce for a colony producing power armor, so the material cost is not terribly significant.
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[[Phoenix armor]]{{RoyaltyIcon}} is a sidegrade to cataphract armor, unlocked from the same research. Phoenix armor has {{--|5%}} Sharp and {{--|5%}} Blunt armor, but {{+|15%}} Heat armor, before [[quality]]. This discrepancy increases at higher quality. However, at legendary quality, both phoenix and cataphract armor offer the maximum of 200% Sharp protection, the most common form of damage. Phoenix armor costs {{icon small|Steel}} 75 [[steel]], {{icon small|Component}} 4 [[component]]s, and {{icon small|Chemfuel}} 75 more than marine. Steel, components, and chemfuel are likely easy to produce for a colony producing power armor, so the material cost is not terribly significant.
  
 
Phoenix armor's main defensive advantage is that it reduces a human's [[flammability]] to 2%. [[Fire]] is a large threat to colonists - not because of its damage, but because it causes them to run around wildly. Phoenix armor reduces the chance of ignition from 70% to 2% - a massive benefit. Enemies with flame damage aren't terribly common (especially without the [[Biotech DLC]]). But 5% armor doesn't make a big difference, either. An extra 5% armor would translate to 2.5% chance to halve damage, and 2.5% chance to prevent all damage at the most. Phoenix armor, by comparison, nearly eliminates a dangerous type of threat.
 
Phoenix armor's main defensive advantage is that it reduces a human's [[flammability]] to 2%. [[Fire]] is a large threat to colonists - not because of its damage, but because it causes them to run around wildly. Phoenix armor reduces the chance of ignition from 70% to 2% - a massive benefit. Enemies with flame damage aren't terribly common (especially without the [[Biotech DLC]]). But 5% armor doesn't make a big difference, either. An extra 5% armor would translate to 2.5% chance to halve damage, and 2.5% chance to prevent all damage at the most. Phoenix armor, by comparison, nearly eliminates a dangerous type of threat.
  
Phoenix armor also has an integrated flame launcher. It explodes into a 5x5 blast of fire, with each bolt costing {{Icon Small|Chemfuel}} 40 [[chemfuel]].
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Phoenix armor also has an integrated flame launcher. It explodes into a 5x5 blast of fire, with each bolt costing {{icon small|Chemfuel}} 40 [[chemfuel]].
  
 
Overall, the difference comes down to if you want to (nearly) prevent fire, or if you want some extra protection. This comparison should favor phoenix armor, especially at higher qualities.  
 
Overall, the difference comes down to if you want to (nearly) prevent fire, or if you want some extra protection. This comparison should favor phoenix armor, especially at higher qualities.  
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* At legendary quality, phoenix armor reaches the cap of 200% Sharp armor, making phoenix armor a no-brainer. While it still has less Blunt armor, blunt damage is comparatively rare. Blunt armor is never checked by any ranged weapon, only Sharp or Heat. Phoenix armor also has better Heat protection.
 
* At legendary quality, phoenix armor reaches the cap of 200% Sharp armor, making phoenix armor a no-brainer. While it still has less Blunt armor, blunt damage is comparatively rare. Blunt armor is never checked by any ranged weapon, only Sharp or Heat. Phoenix armor also has better Heat protection.
  
{{Apparel Stats Table}}
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{{Apparel Quality Table}}
  
 
== Trivia ==
 
== Trivia ==
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== Version history ==
 
== Version history ==
* [[Royalty DLC]] release - Added.
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*[[Royalty DLC]] release - Added.
* [[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[prestige cataphract armor]]. [[Empire#Stellic warden|Stellic Wardens]] and [[Empire#Stellic defender|Defenders]] no longer spawn with a regular cataphract armor, and instead spawn with the prestige version.
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*[[Version/1.1.2647|1.1.2647]] - No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige cataphract armor]]. Stellic Wardens and Defenders no longer spawn with a regular cataphract armor, and instead spawn with the prestige version.
* [[Version/1.2.2753|1.2.2753]] - Icons of spacer armor now display as off-white instead of dark gray.
 
  
== See also ==
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== See Also ==
* [[Phoenix armor]] - a variant of cataphract armor that is slightly more protective against heat and temperature but less protective otherwise, with an integrated incendiary launcher.
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*[[Phoenix armor]] - a variant of cataphract armor that is slightly more protective against heat and temperature but less protective otherwise, with an integrated incendiary launcher.
* [[Prestige cataphract armor]] - a variant of cataphract armor that both pleases nobles and improves psychic ability.
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*[[Prestige cataphract armor]] - a variant of cataphract armor that both pleases nobles and improves psychic ability.
  
{{Nav|clothing|wide}}
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{{nav|clothing|wide}}
 
[[Category:Armor]]
 
[[Category:Armor]]
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[[Category:Royalty]]

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