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{{Infobox main
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{{rewrite|reason=Format standardisation}}
| name = Button-down shirt
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{{infobox main
| image = Button-Down_Shirt.png
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|name = Button-down shirt
| description = A nice-looking collared shirt with buttons.
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|image = Button-Down_Shirt.png|Button-down shirt
| type = Gear
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|description = "A nice-looking collared shirt with buttons."
| type2 = Clothing
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|type = Gear
| tech level = Medieval
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|type2 = Clothing
| hp = 100
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|hp = 100
| production facility 1 = Hand tailor bench
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|work to make = 2700
| production facility 2 = Electric tailor bench
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|resource 1 = Stuff
| research = Complex clothing
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|resource 1 amount = 45
| work to make = 2700
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|stuff tags = Leathery, Fabric
| work speed stat = General Labor Speed
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|insulationheatfactor = 0.1
| resource 1 = Stuff
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|insulationcoldfactor = 0.26
| resource 1 amount = 45
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|armorsharpfactor= 0.2
| stuff tags = Leathery, Fabric
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|armorbluntfactor= 0.2
| insulationheatfactor = 0.1
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|armorheatfactor= 0.2
| insulationcoldfactor = 0.26
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|coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
| armorsharpfactor = 0.2
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|layer = Skin
| armorbluntfactor = 0.2
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|mass base = 0.3
| armorheatfactor = 0.2
 
| lifestage = Adult
 
| clothing for nudity = True
 
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm
 
| layer = Skin
 
| mass base = 0.3
 
| has quality = true
 
 
| thingCategories = Apparel
 
| thingCategories = Apparel
 
| tags = IndustrialBasic
 
| tags = IndustrialBasic
| tradeTags = BasicClothing
 
 
| defaultOutfitTags = Worker, Soldier
 
| defaultOutfitTags = Worker, Soldier
 
}}
 
}}
The '''button-down shirt''' is one of two shirts available in core RimWorld.
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==Summary==
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====Overview & Obtaining====
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The button-down shirt is one of two available shirts, and superior to the [[T-shirt]] - at the slightly increased labour and material requirements. Button-down shirts can be purchased from traders, crafted, or stripped from Outlanders and Pirates.
  
== Acquisition ==
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====Crafting====
{{Acquisition}}
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As a complicated garment, Button-down shirts can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]], which requires [[Research#Complex clothing|Complex Clothing]] to be researched in order to be constructed. A button-down shirt requires 45 of any textile, and 45 units of work.
  
Button-down shirts can also be purchased from traders or stripped from [[Outlanders]], [[Pirates]] and [[Empire]] pawns.
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====Conclusion & Comparison====
 
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As mentioned, button-down shirts are a direct upgrade to t-shirts: they insulate better from cold, and they protect the torso, neck, shoulders, and arms (t-shirts only protect the torso and shoulders). Although these benefits may seem small, they can go far when combined with the right materials and other pieces of apparel. The cost increase to make a button-down shirt compared to a t-shirt is negligible, so there's very little reason not to choose button-down shirts for your colonists.
== Analysis ==
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{{Apparel Material Table}}
Button-down shirts are a direct upgrade to [[t-shirt]]s, with only a minor increase in cost.  Comparing the two options:
 
* T-shirts have the same armor values, but don't cover the arms or neck
 
* T-shirts offer slightly worse insulation from cold (22% vs. 26%)
 
* T-shirts require fewer textiles to craft (40 vs. 45) and take less work (27 vs. 45)
 
 
 
Although these benefits may seem small, they can go far when combined with the right materials and other pieces of apparel. The cost increase to make a button-down shirt compared to a t-shirt is negligible, so there's very little reason not to choose button-down shirts for your colonists.
 
 
 
Button-down shirts, when paired with [[pants]], also compete with [[tribalwear]]:
 
* Tribalwear has identical armor values, but less coverage (tribalwear also doesn't cover the arms and neck)
 
* Tribalwear has better insulation from cold (55% vs. 46%)
 
* Tribalwear has much better insulation from hot temperatures (55% vs. 18%)
 
* Tribalwear has lower materials and work cost (60 textiles and 30 work vs. requires 85 textiles and 72 work)
 
 
 
A bit of extra neck and arm protection is usually seen as valuable enough to merit the lower insulation and higher crafting cost of pants and a button-down. But colonists in ultra-hot [[biomes]] may prefer the better insulation of tribalwear, especially when first starting out.
 
 
 
{{Apparel Stats Table}}
 
 
 
== See also ==
 
* [[T-shirt]] - a less expensive but less protective alternative.
 
* [[Formal shirt]] {{RoyaltyIcon}} - a more expensive version required by [[Noble]]s
 
* [[Eltex shirt]] {{RoyaltyIcon}} - an uncraftable shirt that improves [[Psycast]]ing
 
 
 
{{Nav|clothing|wide}}
 
 
[[Category:Clothing]]
 
[[Category:Clothing]]
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{{nav|clothing|wide}}

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