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Biosculpter pods can perform four different operations on a pawn, however some mechanics are consistent across all options. All cycles consume 5 non-[[hay]] [[nutrition]], which must be loaded by [[Work#Haul|haulers]] prior to selecting and starting a cycle. The pod will glow green when sufficient nutrition has been loaded. Canceling the cycle before it has started won't consume the stored nutrition, but the food cannot be retrieved once loaded. Nutrition is reset if the pod is reinstalled. Foods that inflict a negative moodlet when eaten, such as [[raw food]], [[human meat]], or [[kibble]], can be used without penalty by any occupant regardless of their dietary requirements. Additional cycle ingredients will be retrieved by the pawn initiating the cycle.
 
Biosculpter pods can perform four different operations on a pawn, however some mechanics are consistent across all options. All cycles consume 5 non-[[hay]] [[nutrition]], which must be loaded by [[Work#Haul|haulers]] prior to selecting and starting a cycle. The pod will glow green when sufficient nutrition has been loaded. Canceling the cycle before it has started won't consume the stored nutrition, but the food cannot be retrieved once loaded. Nutrition is reset if the pod is reinstalled. Foods that inflict a negative moodlet when eaten, such as [[raw food]], [[human meat]], or [[kibble]], can be used without penalty by any occupant regardless of their dietary requirements. Additional cycle ingredients will be retrieved by the pawn initiating the cycle.
  
Pawns can load themselves into a pod, either by selecting the pawn and using the right-click menu to select a cycle, or automatically for age reversal cycles with the toggle activated. Pawns can load other pawns into the pod.{{Check Tag|Detail|How, what work type (if any) etc.}}
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Pawns inside a pod are frozen as if in [[cryptosleep]]; for example, [[disease]] progression is frozen for the duration of the cycle. Drug highs and tolerances do not decay while in a pod, but the time for scheduled use still progresses. Thus a pawn may take a dose, get in a pod, have the timer to their next dose tick down, and then take a second scheduled dose while still under the effects of the first. This can turn otherwise safe or low risk drug schedules into dangerous ones and runs the risk of addictions. [[Food poisoning]] and [[toxic buildup]] similarly do not progress while in the pod.  
 
 
Pawns inside a pod are suspended as if in [[cryptosleep]]; for example, [[disease]] progression is frozen for the duration of the cycle. Drug highs and tolerances do not decay while in a pod, but the time for scheduled use still progresses. Thus, a pawn may take a dose, get in a pod, have the timer to their next dose tick down, and then take a second scheduled dose while still under the effects of the first. This can turn otherwise safe or low risk drug schedules into dangerous ones and runs the risk of addictions. [[Food poisoning]] and [[toxic buildup]] similarly do not progress while in the pod.  
 
  
 
Biosculpters consume 200W of [[power]] when running a cycle, and 50W otherwise. If power is lost, biosculpting will pause until it is restored. If 24 hours pass without power, the cycle is cancelled and pawn is ejected with [[biosculpting sickness]]. The remaining time before ejection will be displayed on the pod's info box if selected.
 
Biosculpters consume 200W of [[power]] when running a cycle, and 50W otherwise. If power is lost, biosculpting will pause until it is restored. If 24 hours pass without power, the cycle is cancelled and pawn is ejected with [[biosculpting sickness]]. The remaining time before ejection will be displayed on the pod's info box if selected.

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