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{{Infobox main|furniture
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{{infobox main|furniture|
 
| name = Bed
 
| name = Bed
| image = Bed.png
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| image = Bed.png|Bed
 
| description = A cozy mattress and sheets on a frame for resting.
 
| description = A cozy mattress and sheets on a frame for resting.
 
| type = Building
 
| type = Building
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| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 45
 
| resource 1 amount = 45
| has quality = True
 
 
}}
 
}}
 
{{Info|A '''bed''' is used by [[colonists]] for sleeping to recover their [[rest]].
 
{{Info|A '''bed''' is used by [[colonists]] for sleeping to recover their [[rest]].
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There is a version for two colonists called the [[double bed]], and a deluxe version known as the [[royal bed]].}}
 
There is a version for two colonists called the [[double bed]], and a deluxe version known as the [[royal bed]].}}
  
== Acquisition ==
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== Acquisition ==  
{{Acquisition}}
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Constructing a bed requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work.
  
 
Beds may also be offered for sale by [[Trade#Bulk_goods_trader|bulk goods traders]] or found in [[faction base]]s.
 
Beds may also be offered for sale by [[Trade#Bulk_goods_trader|bulk goods traders]] or found in [[faction base]]s.
  
== Summary ==
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==Usage==
{{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}}
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Colonists will sleep on a bed that they are assigned to, according to their [[schedule]]. If unassigned, colonists will automatically assign themselves to an empty bed. This can be overridden with the ''"Set owner"'' button. Rooms will turn into a bedroom if there is 1 bed, or a barracks if there are multiple. Colonists prefer seperate bedrooms, and recieve [[mood]]lets depending on how [[room stats|Impressive]] their room is. Impressiveness is based on [[Wealth]], [[Space]], [[Beauty]], and [[Cleanliness]].
{{PAGENAME}}s are a form of [[sleep furniture]]. Only one pawn can sleep on one at a time.
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Beds can also be assigned to a special purpose:
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*'''Medical:''' Removes ownership. Pawns will rest in a medical bed whenever they are [[sick]] or [[injury|injured]], and rescuers will priortize bringing a pawn to a medical bed. Medical beds are blue.
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*'''For Prisoner:''' Reserve the bed for [[prisoner]]s, creating a prison. Prison beds must be in an enclosed [[room]] (walls, doors, and other impassible objects count). Colonists and prisoners can't share the same room; when a bed is set to prisoner, all beds in the room are set to prisoner. There must be an empty prison bed in order to capture prisoners. Prisoner beds are orange.
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*'''For Slave:'''{{IdeologyIcon}} Reserve the bed for [[slave]]s. Unlike prisoners, colonists and slaves can sleep in the same room.
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These mechanics also apply to [[bedroll]]s, [[sleeping spot]]s, [[double bed]]s, and other sleeping areas. For example, a sleeping spot can still create a prison.
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==Summary==
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*A pawn resting in a bed or [[bedroll]] of any quality will have {{+|7%}} [[Immunity Gain Speed]] and heal an additional {{+|8}} HP from [[injury|injuries]] per day.
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=== Rest Effectiveness ===
 
=== Rest Effectiveness ===
 
[[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Stone materials, except [[jade]], only offer 90% of the rest effectiveness of the same quality level.
 
[[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Stone materials, except [[jade]], only offer 90% of the rest effectiveness of the same quality level.
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The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, then modified by the bed's quality level. Construction material does not matter.
 
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, then modified by the bed's quality level. Construction material does not matter.
  
{{Surgery Success Chance Factor Quality Table}}
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<div><li style="display: inline-table;">
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{{#vardefine:basesurgerychancefactor| 100 }}
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{| {{STDT| sortable c_10 text-center}}
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! [[Quality]]
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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!Surgery Success Chance Factor
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| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
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|}
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</li><div>
  
=== Healing ===
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==Analysis==
A pawn resting in a {{lc:{{PAGENAME}}}} of any quality will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|8}} HP from [[injury|injuries]] per day.
 
 
 
== Analysis ==
 
[[File:Bed_endtables_2.png|thumb|200px|right|Space efficient placement of beds, [[end table]], and [[dresser]].]]
 
 
Beds are a clear upgrade from [[sleeping spot]]s and [[bedroll]]s; beds are equal or superior in every stat. In most [[biome]]s, [[wood]] is a common resource, so beds are easy to create.
 
Beds are a clear upgrade from [[sleeping spot]]s and [[bedroll]]s; beds are equal or superior in every stat. In most [[biome]]s, [[wood]] is a common resource, so beds are easy to create.
* Compared to a sleeping spot: a normal quality, wooden bed saves 1 hour of rest every 24 hours. Sleeping spots also incur a negative {{--|4}} ''Slept on the ground'' [[mood]]let, which beds prevent. A large difference for a small cost.
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*Compared to a sleeping spot: a normal quality, wooden bed saves 1 hour of rest every 24 hours. Sleeping spots also incur a negative {{--|4}} ''Slept on the ground'' [[mood]]let, which beds prevent. A large difference for a small cost.
* While bedrolls aren't much worse, they require a {{Icon Small|stuff}} [[fabric]] or [[leather]]. These materials are difficult to acquire in the first few days of a colony.
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*While bedrolls aren't much worse, they require a {{icon small|stuff}} [[fabric]] or [[leather]]. These materials are difficult to acquire in the first few days of a colony.
** Note that bedrolls also avoid the ''Slept on the ground'' moodlet. A bedroll of +1 [[quality]] level (good roll vs normal bed) is slightly better than a bed.
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**Note that bedrolls also avoid the ''Slept on the ground'' moodlet. A bedroll of +1 [[quality]] level (good roll vs normal bed) is slightly better than a bed.
  
 
This means that [[scenario system#Crashlanded|Crashlanded]] pawns should build beds almost immediately, while [[New Tribe]]s should build beds as soon as they research [[Research#Complex furniture|Complex Furniture]].
 
This means that [[scenario system#Crashlanded|Crashlanded]] pawns should build beds almost immediately, while [[New Tribe]]s should build beds as soon as they research [[Research#Complex furniture|Complex Furniture]].
  
=== Comparison ===
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===Comparison===
 
Compared to the other beds:
 
Compared to the other beds:
* [[Bedroll]]s can be brought into a [[caravan]] and used while traveling.
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*[[Bedroll]]s can be brought into a [[caravan]] and used while traveling.
* [[Double bed]]s cost 5 materials less than 2 beds and allow lovers to do [[lovin']]. However, pawns dislike sleeping with someone who is not a spouse or lover.
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*[[Double bed]]s cost 5 materials less. However, pawns dislike sleeping with someone who is not a spouse or lover.
* [[Hospital bed]]s are much better for [[injury]], [[disease]] recovery, or [[surgery]], though require a fair bit of [[research]] first. Outside of medical use, hospital beds are more expensive for little/no gain.
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*[[Hospital bed]]s are much better for [[injury]], [[disease]] recovery, or [[surgery]], though require a fair bit of [[research]] first. Outside of medical use, hospital beds are more expensive for little/no gain.
* [[Royal bed]]s are an expensive upgrade, but offer a better Rest Effectiveness, as well as other stats.  
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*[[Royal bed]]s are an expensive upgrade, but offer a better Rest Effectiveness, as well as other stats.  
** A bed of +1 [[quality]] level is better in terms of Rest. While the royal bed would be better for Comfort, an excellent quality bed reaches the maximum possible comfort (with [[end table]] and [[dresser]]).
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**A bed of +1 [[quality]] level is better in terms of Rest. While the royal bed would be better for Comfort, an excellent quality bed reaches the maximum possible comfort (with [[end table]] and [[dresser]]).
** Typically, it is more efficient to "roll" for the higher quality bed than it is to build a royal bed. See [[Royal bed#Comparison to Ordinary Beds|Royal bed#Comparison]] for details.
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**Typically, it is more efficient to "roll" for the higher quality bed than it is to build a royal bed. See [[Royal bed#Comparison to Ordinary Beds|Royal bed#Comparison]] for details.
 
 
{{Building Stats Table}}
 
  
{{Nav|furniture|wide}}
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{{Building Material Table}}
[[Category:Furniture]] [[Category:Sleep furniture]]
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<noinclude>
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{{nav|furniture|wide}}
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[[Category:Furniture]] [[Category:Bed]]
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</noinclude>

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