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{{Infobox main|furniture
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{{Rewrite|reason=Format standardisation}}{{Stub}}{{infobox main|furniture|
 
| name = Bed
 
| name = Bed
| image = Bed.png
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| image = Bed.png|Bed
 
| description = A cozy mattress and sheets on a frame for resting.
 
| description = A cozy mattress and sheets on a frame for resting.
 
| type = Building
 
| type = Building
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| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount = 45
 
| resource 1 amount = 45
| has quality = True
 
 
}}
 
}}
{{Info|A '''bed''' is used by [[colonists]] for sleeping to recover their [[rest]].
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{{Info|A '''bed''' is used by [[colonists]] for sleeping to recover their [[rest]]. It can be made out of any material but its [[Rest Effectiveness]] is 100% only when made out of a non-stone material. [[Quality]] can further influence the rest effectiveness and [[comfort]].
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While resting in a bed, colonists heal by an additional 8 HP per day -- see [[injury]] for details.  Beds can be walked over, although at a slower rate.
  
 
There is a version for two colonists called the [[double bed]], and a deluxe version known as the [[royal bed]].}}
 
There is a version for two colonists called the [[double bed]], and a deluxe version known as the [[royal bed]].}}
  
== Acquisition ==
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== Acquisition ==  
{{Acquisition}}
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Constructing a bed requires [[Research#Complex furniture|Complex Furniture]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work.
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Beds may also be offered for sale by [[Trade#Bulk_goods_trader|bulk goods traders]].
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== Usage ==
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Like other [[furniture]], a bed is installed when it is built. It can be moved with the uninstall/reinstall commands.
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A newly constructed bed is unassigned, and a bed that has been moved and re-installed will be unassigned, shown as ''"Unowned"''. An unassigned bed will be claimed by a colonist who is seeking a place to sleep and has no bed assigned to them, and that bed will then show their name.
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A bed's ownership can be set or overridden by clicking the ''"Set owner"'' button and selecting any colonist from the list. Note that only colonists ''currently on the map'' will be listed. Colonists out on a [[caravan]] or on another map will not be listed until they return to the map. Manually setting bed ownership is often unnecessary except when the player finds it desirable to control where a colonist sleeps.
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If there are beds installed in terrible sleeping places (outside, cold, near clear threats, where ever), colonists have the ability to choose them.  Also, sometimes married colonists will not choose [[double bed]]s on their own, and will end up sleeping alone, so they should be assigned to share the double bed.
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==== Prisoner bed ====
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A bed may be assigned for [[prisoner]] use by clicking 'Set for prisoners'. A prisoner bed ''must'' be in an enclosed room. Once a bed is set for prisoners the ''entire room'' becomes set as a "prisoner room"; if there is more than one bed installed in the room, all other beds within are changed to prisoner beds and the room becomes a "prison barracks". A prisoner bed/room is clearly indicated by the gold color of the "blanket" part of the bed graphic, and a gold aura of the room when examined.
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The game will not allow a non-colonist to be captured or arrested without an available prisoner bed or [[sleeping spot]]. A bed may be switched back for colonist use by unclicking "''For prisoners''", in which case all beds in the same room will also revert to the standard green-colored colonist bed. However, if any prisoner bed has an owner the player will be required to confirm the action and the prisoners will be unable to use the beds. In this case, the room will no longer be a "prisoner" room, though the prisoner(s) will still be locked in that room.
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A prisoner's bed is the one exception where a stone bed may actually be preferable (see [[Bed#Rest Effectiveness|Rest Effectiveness]] discussion, below).  Since it usually doesn't matter how long a prisoner sleeps each night, and [[Bed#Comfort|bed comfort]] is not effected by material, and some prisoners may be [[pyromaniac]]s, a stone bed addresses the issue of fire without any downside for the prisoner or their mood.
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==== Medical bed ====
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A bed may be designated as a medical bed by clicking 'Set as medical'. This is not to be confused with a [[hospital bed]], which is unlocked with [[research]]. Colonists can be assigned to this bed to Rest Until Healed, however it cannot be assigned an owner and will lose any ownership it had.  A medical colonist bed is indicated by its blue color. A medical prisoner bed is indicated by its dark brown color. Newly captured prisoners are usually [[injury|injured]], therefore their captors will prioritise medical prisoner beds over regular prisoner beds. Clicking 'Set as non medical' reverts a medical bed to its original type.
  
Beds may also be offered for sale by [[Trade#Bulk_goods_trader|bulk goods traders]] or found in [[faction base]]s.
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==Analysis==
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{{Stub|section=1|reason=Compared to other beds ....?}}
  
== Summary ==
 
{{For|a description of mechanics shared by all sleep furniture|Sleep furniture#Mechanics{{!}}Sleep furniture mechanics}}
 
{{PAGENAME}}s are a form of [[sleep furniture]]. Only one pawn can sleep on one at a time.
 
 
=== Rest Effectiveness ===
 
=== Rest Effectiveness ===
[[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. Stone materials, except [[jade]], only offer 90% of the rest effectiveness of the same quality level.
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[[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep.  
  
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Rest effectiveness varies by [[quality]] and material. With the notable exception of [[jade]], stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. Jade can safely be used to make beds with extremely high beauty and value.
 
{{Rest Effectiveness Quality Table}}
 
{{Rest Effectiveness Quality Table}}
  
 
=== Comfort ===
 
=== Comfort ===
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases, only the maximum level. Comfort levels over 100% have no additional effect. Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
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[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
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Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from.
 
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
 
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier.
 
{{Comfort Quality Table}}
 
{{Comfort Quality Table}}
  
 
=== Surgery Success Chance Factor===
 
=== Surgery Success Chance Factor===
The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, then modified by the bed's quality level. Construction material does not matter.
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The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from.
 
 
{{Surgery Success Chance Factor Quality Table}}
 
 
 
=== Healing ===
 
A pawn resting in a {{lc:{{PAGENAME}}}} of any quality will have their [[Immunity Gain Speed]] multiplied by {{Good|x{{P|Immunity Gain Speed Factor}}}} and heal an additional {{+|8}} HP from [[injury|injuries]] per day.
 
 
 
== Analysis ==
 
[[File:Bed_endtables_2.png|thumb|200px|right|Space efficient placement of beds, [[end table]], and [[dresser]].]]
 
Beds are a clear upgrade from [[sleeping spot]]s and [[bedroll]]s; beds are equal or superior in every stat. In most [[biome]]s, [[wood]] is a common resource, so beds are easy to create.
 
* Compared to a sleeping spot: a normal quality, wooden bed saves 1 hour of rest every 24 hours. Sleeping spots also incur a negative {{--|4}} ''Slept on the ground'' [[mood]]let, which beds prevent. A large difference for a small cost.
 
* While bedrolls aren't much worse, they require a {{Icon Small|stuff}} [[fabric]] or [[leather]]. These materials are difficult to acquire in the first few days of a colony.
 
** Note that bedrolls also avoid the ''Slept on the ground'' moodlet. A bedroll of +1 [[quality]] level (good roll vs normal bed) is slightly better than a bed.
 
 
 
This means that [[scenario system#Crashlanded|Crashlanded]] pawns should build beds almost immediately, while [[New Tribe]]s should build beds as soon as they research [[Research#Complex furniture|Complex Furniture]].
 
 
 
=== Comparison ===
 
Compared to the other beds:
 
* [[Bedroll]]s can be brought into a [[caravan]] and used while traveling.
 
* [[Double bed]]s cost 5 materials less than 2 beds and allow lovers to do [[lovin']]. However, pawns dislike sleeping with someone who is not a spouse or lover.
 
* [[Hospital bed]]s are much better for [[injury]], [[disease]] recovery, or [[surgery]], though require a fair bit of [[research]] first. Outside of medical use, hospital beds are more expensive for little/no gain.
 
* [[Royal bed]]s are an expensive upgrade, but offer a better Rest Effectiveness, as well as other stats.
 
** A bed of +1 [[quality]] level is better in terms of Rest. While the royal bed would be better for Comfort, an excellent quality bed reaches the maximum possible comfort (with [[end table]] and [[dresser]]).
 
** Typically, it is more efficient to "roll" for the higher quality bed than it is to build a royal bed. See [[Royal bed#Comparison to Ordinary Beds|Royal bed#Comparison]] for details.
 
 
 
{{Building Stats Table}}
 
  
{{Nav|furniture|wide}}
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<div><li style="display: inline-table;">
[[Category:Furniture]] [[Category:Sleep furniture]]
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{{#vardefine:basesurgerychancefactor| 100 }}
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{| {{STDT| sortable c_10 text-center}}
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! [[Quality]]
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!data-sort-type="number"| Awful
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!data-sort-type="number"| Poor
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!data-sort-type="number"| Normal
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!data-sort-type="number"| Good
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!data-sort-type="number"| Excellent
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!data-sort-type="number"| Masterwork
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!data-sort-type="number"| Legendary
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|-
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!Surgery Success Chance Factor
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| {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}}
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| {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}}
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|}
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</li><div>
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{{Building Material Table}}
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<noinclude>
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{{nav|furniture|wide}}
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[[Category:Furniture]] [[Category:Bed]]
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</noinclude>

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