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{{Ideology}}{{infobox main|animal|
 
{{Ideology}}{{infobox main|animal|
| page verified for version = 1.3.3066
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|page verified for version = 1.3.3066
| name = Barkskin
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|name = Barkskin
| image = Barkskin.png
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|image = Barkskin.png
| description = A dryad caste specialized in absorbing hits during combat. Barkskin dryads are covered by a thick bark-like hide which is partly formed by the Gauranlen tree itself. Under human influence, it can act as a damage-absorbing fighter.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
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|description = A dryad caste specialized in absorbing hits during combat. Barkskin dryads are covered by a thick bark-like hide which is partly formed by the Gauranlen tree itself. Under human influence, it can act as a damage-absorbing fighter.<br>In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
| type = Animal
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|type = Animal
| type2 = Dryad
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|type2 = Dryad
| movespeed = 3.2
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|movespeed = 3.2
| basemeatamount = 2
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|basemeatamount = 2
| baseleatheramount = 0
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|baseleatheramount = 0
| armorblunt = 40
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|armorblunt = 40
| armorsharp = 70
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|armorsharp = 70
| min comfortable temperature = -50
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|min comfortable temperature = -50
| max comfortable temperature = 50
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|max comfortable temperature = 50
| flammability = 0.7
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|flammability = 0.7
| bodysize = 0.65
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|bodysize = 0.65
| healthscale = 0.9
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|healthscale = 0.9
| diet = none
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|diet = none
| wildness = 0
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|wildness = 0
| petness = 0
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|petness = 0
| manhunter = 1
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|manhunter = 1
| trainable = intermediate
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|trainable = intermediate
| meatname = immature dryad meat
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|meatname = immature dryad meat
| lifespan = 80
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|lifespan = 80
| tradeTags = AnimalDryad
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|tradeTags = AnimalDryad
| attack1dmg = 8
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|attack1dmg = 8
| attack1type = Scratch
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|attack1type = Scratch
| attack1cool = 2
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|attack1cool = 2
| attack1part = front left paw
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|attack1part = front left paw
| attack1stun = 14
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|attack1stun = 14
| attack2dmg = 8
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|attack2dmg = 8
| attack2type = Scratch
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|attack2type = Scratch
| attack2cool = 2
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|attack2cool = 2
| attack2part = front right paw
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|attack2part = front right paw
| attack2stun = 14
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|attack2stun = 14
| attack3dmg = 9
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|attack3dmg = 9
| attack3type = Bite
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|attack3type = Bite
| attack3cool = 2
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|attack3cool = 2
| attack3part = teeth
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|attack3part = teeth
| attack3chancefactor = 0.9
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|attack3chancefactor = 0.9
| attack3stun = 14
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|attack3stun = 14
| attack4dmg = 4
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|attack4dmg = 4
| attack4type = Blunt
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|attack4type = Blunt
| attack4cool = 2
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|attack4cool = 2
| attack4part = head
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|attack4part = head
| attack4chancefactor = 0.2
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|attack4chancefactor = 0.2
 
}}
 
}}
 
'''Barkskin''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. Slow but tough, the barkskin soaks hits for your other fighters.
 
'''Barkskin''' are a caste of [[Dryads]], a type of [[animal]] added by the [[Ideology DLC]]. Slow but tough, the barkskin soaks hits for your other fighters.
  
== Summary ==
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==Summary==
{{Dryad Summary}}
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All dryads, including the barkskin, are produced by a [[Gauranlen tree]]. They have no need to eat, are immune to disease events, and have 100% [[Toxic Resistance]], rendering them immune to [[Toxic fallout]] and [[Toxic buildup]]. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.
  
 
=== Attacks ===
 
=== Attacks ===
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Barkskins have similar armor to a [[thrumbo]] (with more Sharp armor), but they don't quite compare - dryads have a health scale of 0.9, similar to a [[human]] and over 8x less than a proper thrumbo.
 
Barkskins have similar armor to a [[thrumbo]] (with more Sharp armor), but they don't quite compare - dryads have a health scale of 0.9, similar to a [[human]] and over 8x less than a proper thrumbo.
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Compared to the more common [[grizzly bear]], barkskins have {{%|{{P|Health Scale}}/{{Q|Grizzly bear|Health Scale}} round 2}} as much raw health. Considering that even a standard steel knife has around 18% armor penetration, armor boosts this by much less than you'd expect. Against such mediocre weapons a barkskin can be expected to have about {{%|{{P|Health Scale}}/0.85/{{Q|Grizzly bear|Health Scale}} round 2}} as much health as the contemporary tank animal that is the grizzly, with this figure only getting worse against stronger foes and weapons.
  
Compared to the more common [[grizzly bear]], barkskins have {{%|{{P|Health Scale}}/{{Q|Grizzly bear|Health Scale}} round 2}} as much raw health. Considering that even a standard [[steel]] [[knife]] has around 18% armor penetration, armor boosts this by much less than you'd expect. Against such mediocre weapons, a barkskin can be expected to have about {{%|{{P|Health Scale}}/0.85/{{Q|Grizzly bear|Health Scale}} round 2}} as much health as a grizzly, with this figure only getting worse against stronger foes and weapons.
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==Analysis==
 
 
== Analysis ==
 
 
Barkskins do one thing well: tank hits for your colonists. While your pawns fire from a distance, barkskins can face enemy attacks. Thanks to the unique properties of dryads, they can heal up permanent injuries in 3 days, and don't need immediate tending, making them very cheap blocking animals. Barkskins will also engage enemies in melee, which means that they won't be firing their gun. Friendly fire is a possibility, but barkskins are small (avoiding melee hits and having a 67% modifier to shooting accuracy), and they can be used as direct [[cover]].
 
Barkskins do one thing well: tank hits for your colonists. While your pawns fire from a distance, barkskins can face enemy attacks. Thanks to the unique properties of dryads, they can heal up permanent injuries in 3 days, and don't need immediate tending, making them very cheap blocking animals. Barkskins will also engage enemies in melee, which means that they won't be firing their gun. Friendly fire is a possibility, but barkskins are small (avoiding melee hits and having a 67% modifier to shooting accuracy), and they can be used as direct [[cover]].
  
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{{Animal Health Table}}
 
{{Animal Health Table}}
  
== Version history ==
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==Version history==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 
* [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents.
 
* [[Version/1.3.3076|1.3.3076]] - Fix: Dryads are affected by disease incidents.

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