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Latest revision | Your text | ||
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| insulationcold = 0 | | insulationcold = 0 | ||
| insulationheat = 0 | | insulationheat = 0 | ||
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| coverage = Upper Head | | coverage = Upper Head | ||
| layer = Headgear | | layer = Headgear | ||
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| thingCategories = | | thingCategories = | ||
| tags = | | tags = | ||
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The [[mechcommander helmet]] gives the same, +6 bandwidth, but requires both [[plasteel]] and a diabolus' [[signal chip]] to create. The benefit of the mechcommander helmet is the protection it gives, roughly equal to a [[steel]] [[flak helmet]] while giving some amount of bandwidth. It may be more desirable to save the signal chip until you can create a [[bandwidth pack]], which requires 2 chips. The bandwidth pack occupies a different slot, so it can be worn with any helmet. And unlike headsets and helmets, it never deteriorates. | The [[mechcommander helmet]] gives the same, +6 bandwidth, but requires both [[plasteel]] and a diabolus' [[signal chip]] to create. The benefit of the mechcommander helmet is the protection it gives, roughly equal to a [[steel]] [[flak helmet]] while giving some amount of bandwidth. It may be more desirable to save the signal chip until you can create a [[bandwidth pack]], which requires 2 chips. The bandwidth pack occupies a different slot, so it can be worn with any helmet. And unlike headsets and helmets, it never deteriorates. | ||
− | The only stats that are meaningfully affected by quality are the deterioration rate and market value, | + | The only stats that are meaningfully affected by quality are the deterioration rate and market value. As the item's HP is so low, deterioration is somewhat relevant, though there is [[wealth management|some detriment]] to having anything with higher market value. |
− | {{Apparel | + | {{Apparel Quality Table}} |
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | {{ | + | {{nav|clothing|wide}} |
[[Category:Clothing]] | [[Category:Clothing]] |