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| insulationcold = 0
 
| insulationcold = 0
 
| insulationheat = 0
 
| insulationheat = 0
| lifestage = Adult
 
| clothing for nudity = False
 
 
| coverage = Upper Head
 
| coverage = Upper Head
 
| layer = Headgear
 
| layer = Headgear
| has quality = true
 
 
| thingCategories =  
 
| thingCategories =  
 
| tags =  
 
| tags =  
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| page verified for version = 1.4.3525
 
| page verified for version = 1.4.3525
 
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The '''array headset''' is a piece of [[apparel]] added by the [[Biotech DLC]] that increases the [[bandwidth]] of [[mechanitor]]s.
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The '''array headset''' is a piece of [[apparel]] added by the [[Biotech DLC]].  
  
 
== Acquisition ==
 
== Acquisition ==
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The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|6}}. This increase is not affected by [[quality]], though the usual apparel stats are affected as normal.
 
The airwire headset increases a [[mechanitor]]'s [[bandwidth]] by {{+|6}}. This increase is not affected by [[quality]], though the usual apparel stats are affected as normal.
  
{{Apparel Nudity Note}}
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Does not count as clothing for nudity.
  
 
== Analysis ==
 
== Analysis ==
 
A strict upgrade to the [[airwire headset]], providing 3 more bandwidth, costing 4 components more to create. The array headset also has a higher research cost, requiring you to defeat a [[diabolus]] first.
 
A strict upgrade to the [[airwire headset]], providing 3 more bandwidth, costing 4 components more to create. The array headset also has a higher research cost, requiring you to defeat a [[diabolus]] first.
  
The [[mechcommander helmet]] gives the same, +6 bandwidth, but requires both [[plasteel]] and a diabolus' [[signal chip]] to create. The benefit of the mechcommander helmet is the protection it gives, roughly equal to a [[steel]] [[flak helmet]] while giving some amount of bandwidth. It may be more desirable to save the signal chip until you can create a [[bandwidth pack]], which requires 2 chips. The bandwidth pack occupies a different slot, so it can be worn with any helmet. And unlike headsets and helmets, it never deteriorates.
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The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is little-to-no benefit and [[wealth management|some detriment]] to higher quality headsets.  
  
The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and [[wealth management|some detriment]] to higher quality headsets. Note that deterioration rate only applies to deterioration from being outdoors and the like, it does not affect the damage taken from [[Apparel#Durability|attacks or being worn day-to-day]]. Properly storing any unworn headsets, as you likely are anyway, completely negates the benefit.
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The [[mechcommander helmet]] gives the same, +6 bandwidth, but requires both [[plasteel]] and a diabolus' [[signal chip]] to create. The benefit of the mechcommander helmet is the protection it gives, roughly equal to a [[steel]] [[flak helmet]] while also giving some bandwidth. It may be more desirable to save the signal chip until you can create a [[bandwidth pack]], which requires 2 chips. The bandwidth pack occupies a different slot, so it can be worn with any helmet. And unlike headsets and helmets, it never deteriorates.
  
{{Apparel Stats Table}}
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{{Apparel Quality Table}}
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
  
{{Nav|clothing|wide}}
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{{nav|clothing|wide}}
 
[[Category:Clothing]]
 
[[Category:Clothing]]

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