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<noinclude>
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[[File:UnfinishedTechArmor.png|right|thumb|Unfinished piece of armor]]
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</noinclude>
{{About|the apparel type|the protective effect of apparel|Apparel#Protection{{!}}here}}
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'''Armor''' is a subcategory and type of [[apparel]] that generally offers good protection from damage, poor insulation and, in some cases, [[move speed]] penalties.  
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<includeonly>
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:''Main article: [[Armor]]''
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</includeonly>
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<noinclude>{{TOCright}}</noinclude>
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Armor is a type of [[Gear|gear]] that offers superior protection to [[Clothing|clothing]], and can be worn over clothing. Armor tends to carry heavier movement speed penalties than clothing, though.
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If left exposed with no roof, armor will [[Deterioration|deteriorate]] until it disintegrates.
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A colonist wearing any apparel with health between 21% and 50% will get the 'Wearing frayed apparel' thought, and armor is no exception to this. A colonist wearing any apparel with health 20% or below will get the 'Wearing tattered apparel' thought, replacing the 'frayed apparel' thought. These thoughts do not stack.
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The Overview screen has an [[Overview#Outfits|Outfits]] tab that manages apparel profiles. The Outfits system provides a way to exclude colonists from wearing damaged apparel that causes mood debuffs.<noinclude>
  
All apparel functions in the same way mechanically. [[Clothing]] and Armor primarily differ only in their categorization and a tendency to prioritize either damage or environmental protection respectively. Therefore, see [[Apparel]] for details on the mechanics common to all types of apparel.
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== Clothing Layers ==
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{{:Clothing Layers}}
  
== Apparel layers ==
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== Middle Layer ==
{{:Apparel layers}}
 
  
== Comparison tables ==
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{{Item
Apparel combinations are limited by layer and coverage - an item cannot be worn with another item covering the same body parts and on the same layer. Thus, items covering the same parts but on different layers are compatible, as are items on the same layer but with no overlap in coverage. Items that cover multiple layers conflict with items on all layers.  
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| name        = Armor Vest
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| image        = ArmorVest.png
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| description  = A vest with armor plates inserted on the chest and back. Protects against gunfire.
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| note        = A basic plate, strapped to a [[colonist]]'s or [[raider]]'s chest to protect their torso from gunshots and some other injuries.
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| tags        =
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{{Tag/Worth (old)  | 600 }}<!-- MaxHitPoints = 200 -->
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{{Tag/Protect+ | Torso | blunt = 20 | sharp = 60 }}
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{{Tag/MoveSpd- | 8% }}
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}}
  
As such the following tables are divided by layer, but note that individual items on that layer may not be incompatible if their coverage does not overlap. For example, [[flak pants]] and the [[flak vest]] which both occupy the middle layer do not cover the same body parts, and thus can be worn together.
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== Middle and Shell Layers ==
  
The hands and feet, across all layers, are NOT covered by any apparel present in base game.
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{{Item
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| name        = Power Armor
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| image        = PoweredArmor.png
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| description  = Powered armor usually used by assault troops from advanced glitterworld planets
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| note        = Durable but heavy armor. Not advised for 24/7 wearing on [[colonist]]s due to the movement speed and work penalties, unless they have to wear [[Clothing#Parka|parkas]] anyway.
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| tags        =
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{{Tag/Worth (old)  | 4,500 }}<!-- MaxHitPoints = 400 -->
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{{Tag/Protect+ | Torso, Arms and Legs | blunt = 35 | sharp = 65 | heat = 30 }}
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{{Tag/TempMin- | 45 }}
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{{Tag/MoveSpd- | 10% }}
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{{Tag/WorkSpd- | 10% }}
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}}
  
Since some armor covers multiple layers, they are present in multiple tables as well.
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== Over Head Layer ==
  
=== Headgear ===
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{{Item
{{Apparel Table | type=Armor | layer=Headgear}}
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| name        = Power Armor Helmet
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| image        = PoweredArmorHelmet.png
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| description  = A part of [[#Power Armor|power armor]] set, mostly used by heavy infantry.
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| note        = Advanced, but uncomfortable, and is currently the only helmet that covers the entire face.
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| tags        =
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{{Tag/Worth (old)    | 2,000 }}<!-- MaxHitPoints = 180 -->
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{{Tag/Protect+ | Full Head | blunt = 35 | sharp = 60 | heat = 50 }}
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{{Tag/TempMin- | 3 }}
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{{Tag/TempMax+ | 3 }}
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{{Tag/MoveSpd- | 4% }}
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}}
  
=== Skin ===
 
{{Apparel Table | type=Armor | layer=Skin}}
 
  
=== Middle ===
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{{Item
{{Apparel Table | type=Armor | layer=Middle}}
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| name        = Kevlar Helmet
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| image        = KevlarHelmet.png
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| description  = A lightweight combat helmet.
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| note        = Companion to the [[#Armor Vest|Armor Vest]], protects your head.
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| tags        =
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{{Tag/Worth (old)    | 300 }}<!-- MaxHitPoints = 120 -->
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{{Tag/Protect+ | Upper Head | blunt = 10 | sharp = 35 }}
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{{Tag/MoveSpd- | 2% }}
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}}
  
=== Outer ===
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{{Item
{{Apparel Table | type=Armor | layer=Outer}}
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| name        = Military Helmet
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| image        = M1Helmet.png
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| description  = Old-looking and heavy, but effective. Protects against low-velocity projectiles, shrapnel, falling debris, and cuts to the head.
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| note        = The only kind of armor made of [[materials]].
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| tags        =
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{{Tag/Worth (old) | 40 }}<!-- MaxHitPoints = 100 -->
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{{Tag/Protect+ | Upper Head | blunt = 10 | sharp = 25 }}
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{{Tag/MoveSpd- | 4% }}
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{{Tag/PsySens- | 10% }}
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}}
  
=== Internal ===
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{{Item
{{Apparel Table | type=Body Parts | layer=Internal}}
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| name        = Psychic Foil Helmet
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| image        = psychicfoilhelmet.png
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| description  = A thin helmet containing finely-tuned sheets of psychically-absorptive foil. Reduces the impact of psychic events.
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| note        =
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| tags        =
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{{Tag/Worth (old) | 350 }}<!-- MaxHitPoints = 90 -->
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{{Tag/Protect+ | Upper Head | blunt = 5 | sharp = 5 }}
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{{Tag/PsySens- | 90% }}
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}}
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== Accessory Layer ==
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{{Item
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| name        = Personal Shield
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| image        = PersonalShield.png
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| description  = A single-person energy shield device. It will attempt to stop any rapidly-moving projectile or energy attack that comes from a distance. It does nothing against melee attacks or shots from point-blank range. It prevents firing out as well.
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| note        = A personal shield is most effective for melee combatants to allow them to close ground on a ranged attacker with no or little  risk of weapons fire. Note also that as of 11c the shields block attacks from [[deadfall trap|Deadfall traps]] as if ranged attacks.
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| tags        =
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{{Tag/Worth (old)  | 1,200 }}<!-- MaxHitPoints = 100 -->
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}}
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== Table ==
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{| {{STDT| sortable c_08 text-center}}
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!Name !! Move Speed<ref>Bonus/penalty on movement speed.</ref> !! Layer<ref>What part this armor covers (may be multiple).</ref> !! Covers !! Commonality<ref>Statistic of how common this armor should be.</ref> !! Blunt !! Piercing !! Heat !! Electric !! Toxic
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|-
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! [[#Armor Vest|Armor Vest]]
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| -8% || | Middle || | Torso || | 25% || | 20% || | 60% || | 0% || | 0% || | 0%
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|-
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! [[#Kevlar Helmet|Kevlar Helmet]]
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| -2% || | Overhead || | Upper Head || | 40% || | 10% || | 35% || | 0% || | 0% || | 0%
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|-
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! [[#M1 Helmet|M1 Helmet]]
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| -4% || | Overhead || | Upper Head || | 40% || | 10% || | 25% || | 0% || | 0% || | 0%
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|-
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! [[#Powered Armor Helmet|Powered Armor Helmet]]
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| -4% || | Overhead || | Full Head || | 30% || | 35% || | 60% || | 50% || | 0% || | 0%
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|-
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! [[#Powered Armor|Powered Armor]]
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| -10% || | Middle, Shell || Torso, Arms, Legs || | 5% || | 35% || | 65% || | 30% || | 0% || | 0%
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|-
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|}
  
{{nav|clothing|wide}}
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<references/>
[[Category:Apparel]]
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</noinclude>

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