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==Armor==
| {{Gear_Nav}}
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<includeonly>
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:''Main article: [[Armor]]''
{{TOCright}}
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</includeonly>
----
 
[[File:UnfinishedTechArmor.png|right|thumb|Unfinished piece of armor]]
 
{{About|the apparel type|the protective effect of apparel|Apparel#Protection{{!}}here}}
 
'''Armor''' is a subcategory and type of [[apparel]] that generally offers good protection from damage, poor insulation and, in some cases, [[move speed]] penalties.
 
  
All apparel functions in the same way mechanically. [[Clothing]] and Armor primarily differ only in their categorization and a tendency to prioritize either damage or environmental protection respectively. Therefore, see [[Apparel]] for details on the mechanics common to all types of apparel.
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Armor is a type of [[Gear|gear]] that offers superior protection to [[Clothing|clothing]], and can typically be worn on top of a it, too. Armor tends to carry heavier movement speed penalties than clothing.
  
== Apparel layers ==
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{| {{STDT| sortable c_08 text-center}}
{{:Apparel layers}}
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!Name !! Move Speed<ref>Bonus/penalty on movement speed.</ref> !! Layer<ref>What part this armor covers (may be multiple).</ref> !! Covers !! Commonality<ref>Statistic of how common this armor should be.</ref> !! Burn Res. !! Bruise Res. !! Shredded Res. !! Cut Res. !! Stab Res. !! Gunshot Res. !! Scratch Res. !! Bite Res. !! Crack Res.
 
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== Comparison tables ==
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! [[#Armor Vest|Armor Vest]]
Apparel combinations are limited by layer and coverage - an item cannot be worn with another item covering the same body parts and on the same layer. Thus, items covering the same parts but on different layers are compatible, as are items on the same layer but with no overlap in coverage. Items that cover multiple layers conflict with items on all layers.  
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| -8% || | Middle || | Torso || | 25% || | 5% || | 45% || | 40% || | 45% || | 45% || | 35% || | 70% || | 70% || | 40%
 
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As such the following tables are divided by layer, but note that individual items on that layer may not be incompatible if their coverage does not overlap. For example, [[flak pants]] and the [[flak vest]] which both occupy the middle layer do not cover the same body parts, and thus can be worn together.
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! [[#Kevlar Helmet|Kevlar Helmet]]
 
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| -2% || | Overhead || | Upper Head || | 40% || | 5% || | 25% || | 25% || | 35% || | 35% || | 15% || | 70% || | 70% || | 30%
The hands and feet, across all layers, are NOT covered by any apparel present in base game.
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|-
 
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! [[#M1 Helmet|M1 Helmet]]
Since some armor covers multiple layers, they are present in multiple tables as well.
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| -4% || | Overhead || | Upper Head || | 40% || | 3% || | 15% || | 35% || | 30% || | 30% || | 25% || | 70% || | 70% || | 30%
 
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=== Headgear ===
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! [[#Powered Armor|Powered Armor]]
{{Apparel Table | type=Armor | layer=Headgear}}
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| -10% || | Middle, Shell || Torso, Arms || | 5% || | 10% || | 35% || | 35% || | 40% || | 40% || | 35% || | 60% || | 60% || | 40%
 
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|-
=== Skin ===
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! [[#Powered Armor Helmet|Powered Armor Helmet]]
{{Apparel Table | type=Armor | layer=Skin}}
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| -4% || | Overhead || | Full Head || | 30% || | 10% || | 45% || | 40% || | 45% || | 45% || | 35% || | 70% || | 70% || | 40%
 
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=== Middle ===
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{{Apparel Table | type=Armor | layer=Middle}}
 
 
 
=== Outer ===
 
{{Apparel Table | type=Armor | layer=Outer}}
 
  
=== Internal ===
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<references/>
{{Apparel Table | type=Body Parts | layer=Internal}}
 
  
{{nav|clothing|wide}}
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<noinclude>
[[Category:Apparel]]
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{{:Clothing Layers}}
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</noinclude>

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