Animals

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Revision as of 19:37, 11 January 2014 by AcDie (talk | contribs)
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<translate> In RimWorld, animals roam the world free, minding their own business, eating plants and pacing back and forth. They don't provide anything else than a threat of becoming mad and attacking any people on sight.

Growing food outdoors can sometimes attract animals inside your base perimeter.


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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for an unknown version.

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for an unknown version.

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These animals are implemented in RimWorld:

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<translate>

Name !! Wild !! HP !! Speed !! Damage !! Hunger !! Hit Ease !! Type !! Herd !! Eco. Weight</translate>

<translate> Squirrel</translate> + 30 1.5 3 0.8 0.6 <translate>

Herbivore</translate> || | - || | 0.2

<translate> Boomrat</translate> + 50 1.5 5 0.8 0.6 <translate>

Herbivore</translate> || | - || | 0.2

<translate> Muffalo</translate> + 160 0.5 10 0.8 2.0 <translate>

Herbivore</translate> || | + || | 1.0

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