Difference between revisions of "Animals"

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<translate>In '''RimWorld''', animals roam the world free, minding their own business, eating [[plants]] and pacing back and forth. They don't provide anything else than a threat of becoming mad and attacking any [[characters|people]] on sight.
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<translate><!--T:1-->
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In '''RimWorld''', animals roam the world free, minding their own business, eating [[plants]] and pacing back and forth. They don't provide anything else than a threat of becoming mad and attacking any [[characters|people]] on sight.
  
 +
<!--T:2-->
 
Growing [[Resources#Raw_food|food]] outdoors can sometimes attract animals inside your base perimeter.
 
Growing [[Resources#Raw_food|food]] outdoors can sometimes attract animals inside your base perimeter.
  
  
 +
<!--T:3-->
 
As of (Build 254b), these are the animals implemented in '''RimWorld''':
 
As of (Build 254b), these are the animals implemented in '''RimWorld''':
 
</translate>
 
</translate>
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
! <translate>Name !! Wild !! HP !! Speed !! Damage !! Hunger !! Hit Ease !! Type !! Herd !! Eco. Weight</translate>
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! <translate><!--T:4-->
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Name !! Wild !! HP !! Speed !! Damage !! Hunger !! Hit Ease !! Type !! Herd !! Eco. Weight</translate>
 
|-
 
|-
! [[Squirrel|<translate>Squirrel</translate>]]
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! [[Squirrel|<translate><!--T:5-->
| + || | 30 || | 1.5 || | 3 || | 0.8 || | 0.6 || | <translate>Herbivore</translate> || | - || | 0.2
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Squirrel</translate>]]
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| + || | 30 || | 1.5 || | 3 || | 0.8 || | 0.6 || | <translate><!--T:6-->
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Herbivore</translate> || | - || | 0.2
 
|-
 
|-
! [[Boomrat|<translate>Boomrat</translate>]]
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! [[Boomrat|<translate><!--T:7-->
| + || | 50 || | 1.5 || | 5 || | 0.8 || | 0.6 || | <translate>Herbivore</translate> || | - || | 0.2
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Boomrat</translate>]]
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| + || | 50 || | 1.5 || | 5 || | 0.8 || | 0.6 || | <translate><!--T:8-->
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Herbivore</translate> || | - || | 0.2
 
|-
 
|-
! [[Muffalo|<translate>Muffalo</translate>]]
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! [[Muffalo|<translate><!--T:9-->
| + || | 160 || | 0.5 || | 10 || | 0.8 || | 2.0 || | <translate>Herbivore</translate> || | + || | 1.0
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Muffalo</translate>]]
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| + || | 160 || | 0.5 || | 10 || | 0.8 || | 2.0 || | <translate><!--T:10-->
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Herbivore</translate> || | + || | 1.0
 
|}
 
|}
  
 
{{TNT|nav animals}}
 
{{TNT|nav animals}}
 
[[Category:Main]]
 
[[Category:Main]]

Revision as of 14:06, 27 December 2013

<translate> In RimWorld, animals roam the world free, minding their own business, eating plants and pacing back and forth. They don't provide anything else than a threat of becoming mad and attacking any people on sight.

Growing food outdoors can sometimes attract animals inside your base perimeter.


As of (Build 254b), these are the animals implemented in RimWorld: </translate>

<translate>

Name !! Wild !! HP !! Speed !! Damage !! Hunger !! Hit Ease !! Type !! Herd !! Eco. Weight</translate>

<translate> Squirrel</translate> + 30 1.5 3 0.8 0.6 <translate>

Herbivore</translate> || | - || | 0.2

<translate> Boomrat</translate> + 50 1.5 5 0.8 0.6 <translate>

Herbivore</translate> || | - || | 0.2

<translate> Muffalo</translate> + 160 0.5 10 0.8 2.0 <translate>

Herbivore</translate> || | + || | 1.0

Template:TNT