Editing Animals
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Animals need to have an animal bed (or sleeping spot) in order to be healed. | Animals need to have an animal bed (or sleeping spot) in order to be healed. | ||
− | Like humans, they have a life expectancy, and are affected by [[Ailments|chronic diseases]]. There is no way to cure them in the base game other than [[Healer | + | Like humans, they have a life expectancy, and are affected by [[Ailments|chronic diseases]]. There is no way to cure them in the base game other than [[Healer Mech serum]], which would be incredibly expensive. |
A tamed animal that requires tending will find the nearest animal bed or animal sleeping spot in their [[allowed area]] and rest there until it is either fully healed or dead. Pawns assigned to doctoring will tend its wounds or illnesses and feed it, just as they would do for a humanlike pawn. If all human colonists are absent or unable to care for a sick animal, it can die of starvation even if there is food nearby and it is capable of walking. The animal can be forced to stand up by removing the medical designation from any medical animal beds in the animal's allowed area or pen. | A tamed animal that requires tending will find the nearest animal bed or animal sleeping spot in their [[allowed area]] and rest there until it is either fully healed or dead. Pawns assigned to doctoring will tend its wounds or illnesses and feed it, just as they would do for a humanlike pawn. If all human colonists are absent or unable to care for a sick animal, it can die of starvation even if there is food nearby and it is capable of walking. The animal can be forced to stand up by removing the medical designation from any medical animal beds in the animal's allowed area or pen. |