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* For starting animals, the % to start bonded with an owner appears to be related to the innate [[Property:Wildness|wildness]] (i.e. horses and camels will start bonded more often than cobras or wargs). Domestic animals (wildness 0 - dogs, cats, some farm animals) will always start bonded. | * For starting animals, the % to start bonded with an owner appears to be related to the innate [[Property:Wildness|wildness]] (i.e. horses and camels will start bonded more often than cobras or wargs). Domestic animals (wildness 0 - dogs, cats, some farm animals) will always start bonded. | ||
Pawns with the [[Ideoligion#Animal connection|Animal connection: Strong]] precept in their [[ideoligion]]{{IdeologyIcon}} have a ×2 multiplier on bonding chance. | Pawns with the [[Ideoligion#Animal connection|Animal connection: Strong]] precept in their [[ideoligion]]{{IdeologyIcon}} have a ×2 multiplier on bonding chance. | ||
− | Pawns with the [[Ideoligion#Bonding|Bonding: Disapproved]] precept in their [[ideoligion]]{{IdeologyIcon}} cannot be bonded with, but they will not lose existing bonds, nor their mood effects, if the precept is added via a fluid ideoligion's reformation.{{Check Tag|Conversion?|What about converting a bonded pawn into a no bonding ideoligion}} | + | Pawns with the [[Ideoligion#Bonding|Bonding: Disapproved]] precept in their [[ideoligion]]{{IdeologyIcon}} cannot be bonded with, but they will not lose existing bonds, nor their mood effects, if the the precept is added via a fluid ideoligion's reformation.{{Check Tag|Conversion?|What about converting a bonded pawn into a no bonding ideoligion}} |
Bonded animals are also easier to train (5x multiplier on chance).{{Check Tag|By Master or by all?}} Animals are given a unique name upon bonding. | Bonded animals are also easier to train (5x multiplier on chance).{{Check Tag|By Master or by all?}} Animals are given a unique name upon bonding. |