Editing Animals
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 608: | Line 608: | ||
* [[Version/0.12.910|0.12.910]] - Rebalanced animal hunger rate and animal hauling. | * [[Version/0.12.910|0.12.910]] - Rebalanced animal hunger rate and animal hauling. | ||
* [[Version/0.13.1135|0.13.1135]] - Added new animals, some of which will hunt people. Some animals are now predators, including colony pets (e.g. cats catch squirrels). Animals can gnaw corpses apart directly now. Animal bonding added. | * [[Version/0.13.1135|0.13.1135]] - Added new animals, some of which will hunt people. Some animals are now predators, including colony pets (e.g. cats catch squirrels). Animals can gnaw corpses apart directly now. Animal bonding added. | ||
− | * Beta 19/1.0 Update - Obedience training steps 1 -> 3. Nuzzle target search distance 15 -> 40. Nuzzled memory duration 0.5 days->1 day, stacked effect | + | * Beta 19/1.0 Update - Obedience training steps 1 -> 3. Nuzzle target search distance 15 -> 40. Nuzzled memory duration 0.5 days->1 day, stacked effect multipler 0.95->0.5, stack limit 10 |
* [[Version/1.1.0|1.1.0]] - Changed animal rescue radius from 30 to 75. Fix: Jawless animals can still haul. | * [[Version/1.1.0|1.1.0]] - Changed animal rescue radius from 30 to 75. Fix: Jawless animals can still haul. | ||
* [[Version/1.2.2719|1.2.2719]] - Removed naming animals through nuzzling. Animals only get names by bonding, or if given names by the player (so you can implicitly tell which animals are bonded by seeing which have names). | * [[Version/1.2.2719|1.2.2719]] - Removed naming animals through nuzzling. Animals only get names by bonding, or if given names by the player (so you can implicitly tell which animals are bonded by seeing which have names). |