Editing Alphabeaver
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{for|Alphabeavers event|Events#Beavers! | + | {{for|Alphabeavers event|Events#Beavers!}}{{infobox main|animal| |
− | | page verified for version = A14D | + | |page verified for version = A14D |
− | | name = Alphabeaver | + | |name = Alphabeaver |
− | | image = AlphaBeaver.png | + | |image = AlphaBeaver.png |
− | | description = A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed. | + | |description = A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed. |
− | | type = Animal | + | |type = Animal |
− | | movespeed = 3.7 | + | |movespeed = 3.7 |
− | | min comfortable temperature = -40 | + | |min comfortable temperature = -40 |
− | | max comfortable temperature = 40 | + | |max comfortable temperature = 40 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | marketvalue = 250 | + | |marketvalue = 250 |
− | | filth rate = 8 | + | |filth rate = 8 |
− | | herdanimal = true | + | |herdanimal = true |
− | + | |bodysize = 0.45 | |
− | | bodysize = 0.45 | + | |healthscale = 0.7 |
− | | healthscale = 0.7 | + | |hungerrate = 3 |
− | | hungerrate = 3 | + | |diet = dendrovorous |
− | | diet = dendrovorous | + | |leathername = lightleather |
− | | leathername = lightleather | + | |wildness = 0.75 |
− | | wildness = 0.75 | + | |manhuntertame = 0.1 |
− | | manhuntertame = 0.1 | + | |manhunter = 0.5 |
− | | manhunter = 0.5 | + | |trainable = none |
− | | trainable = none | + | |mateMtb = 12 |
− | | mateMtb = 12 | + | |gestation = 8.5 |
− | | gestation = 8.5 | + | |offspring = 1-3 |
− | | offspring = 1-3 | + | |avg offspring = 2 |
− | | avg offspring = 2 | + | |lifespan = 12 |
− | | lifespan = 12 | + | |juvenileage = 0.1 |
− | | juvenileage = 0.1 | + | |maturityage = 0.3333 |
− | | maturityage = 0.3333 | + | |tradeTags = AnimalUncommon |
− | | tradeTags = AnimalUncommon | + | |attack1dmg = 7.2 |
− | | attack1dmg = 7.2 | + | |attack1type = Scratch |
− | | attack1type = Scratch | + | |attack1cool = 2 |
− | | attack1cool = 2 | + | |attack1part = front left paw |
− | | attack1part = front left paw | + | |attack2dmg = 7.2 |
− | | attack2dmg = 7.2 | + | |attack2type = Scratch |
− | | attack2type = Scratch | + | |attack2cool = 2 |
− | | attack2cool = 2 | + | |attack2part = front right paw |
− | | attack2part = front right paw | + | |attack3dmg = 8.5 |
− | | attack3dmg = 8.5 | + | |attack3type = Bite |
− | | attack3type = Bite | + | |attack3cool = 2 |
− | | attack3cool = 2 | + | |attack3part = teeth |
− | | attack3part = teeth | + | |attack3chancefactor = 0.7 |
− | | attack3chancefactor = 0.7 | + | |attack4dmg = 3 |
− | | attack4dmg = 3 | + | |attack4type = Blunt |
− | | attack4type = Blunt | + | |attack4cool = 2 |
− | | attack4cool = 2 | + | |attack4part = head |
− | | attack4part = head | + | |attack4chancefactor = 0.2 |
− | | attack4chancefactor = 0.2 | ||
}}{{info|Instead of silently spawning as other animals do, '''Alphabeavers''' appear in a group only when the [[Events#Beavers!|Alphabeavers event]] triggers. The event will only trigger in [[arid shrubland]] and [[tundra]].}} | }}{{info|Instead of silently spawning as other animals do, '''Alphabeavers''' appear in a group only when the [[Events#Beavers!|Alphabeavers event]] triggers. The event will only trigger in [[arid shrubland]] and [[tundra]].}} | ||
− | == | + | ==Taming== |
− | Wild alphabeavers can only appear in the [[Events#Beavers!|Alphabeavers event]], which itself only appears in the [[arid shrubland]] and [[tundra]]. This event requires that the [[temperature]] be above the alphabeaver's [[minimum comfortable temperature]] of {{temperature|{{Q|Alphabeaver|Min Comfortable Temperature}}}} | + | Wild alphabeavers can only appear in the [[Events#Beavers!|Alphabeavers event]], which itself only appears in the [[arid shrubland]] and [[tundra]]. This event requires that the [[temperature]] be above the alphabeaver's [[minimum comfortable temperature]] of {{temperature|{{Q|Alphabeaver|Min Comfortable Temperature}}}} More alphabeavers appear as a colony's [[raid points]] increase. |
− | In addition, alphabeavers can appear | + | In addition, alphabeavers can appear in any biome to be bought from [[trader]]s. They will still eat any trees they can come across. |
− | == Summary == | + | ==Summary== |
− | Alphabeavers are dendrovores. As they hunger rapidly, alphabeavers will need to eat trees constantly. They will consume any trees that they can reach, including [[anima tree]]s{{RoyaltyIcon}}, [[gauranlen tree]]s{{IdeologyIcon}}, and [[polux tree]]s{{BiotechIcon}}. | + | Alphabeavers are dendrovores. As they hunger rapidly, alphabeavers will need to eat trees constantly. They will consume any trees that they can reach, including [[anima tree]]s{{RoyaltyIcon}}, [[gauranlen tree]]s{{IdeologyIcon}}, and [[polux tree]]s{{BiotechIcon}}.They have a muffalo's tolerance to cold and an iguana's tolerance to heat, so they will likely survive in whatever biome they spawn in. |
− | + | The entire herd of alphabeavers can get angry if one is attacked. If slain, they can be butchered for 41 alphabeaver meat and 16 [[lightleather]].<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref> Alphabeavers will not attack your structures, though it is possible for them to be driven [[manhunter|mad]] by a [[Events#Psychic wave|psychic wave]] or [[psychic drone]]. | |
− | + | If wood isn't required by a colony, then alphabeavers pose little or no threat. Any trees that you are growing can be protected by enclosing them in walls. It may be worthwhile to cover the anima and guaranlen trees with walls, despite the penalties for doing so. As the anima tree gives the {{--|6}} ''Anima tree scream'' [[mood]]let when destroyed, it may be worthwhile to wall it even if a colony doesn't use it. Note that trees will automatically be cut down if a [[roof]] area is assigned to it, so use a [[remove roof area]] zone to prevent this. | |
− | If wood isn't required by a colony, then alphabeavers pose little or no threat. Any trees that you are growing can be protected by enclosing them in walls. It may be worthwhile to cover the anima and guaranlen trees with walls, despite the penalties for doing so. As the anima tree gives the {{--|6}} ''Anima tree scream'' [[mood]]let when destroyed, even | ||
− | + | ==Training== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | == Training == | ||
{{TrainingTable}} | {{TrainingTable}} | ||
− | Contrary to | + | Contrary to what one may think, Alphabeavers can't be trained (at least yet) to harvest trees around the map for wood. They will simply devour any trees available without leaving any wood behind. |
− | == Health == | + | ==Health== |
{|class="wikitable" | {|class="wikitable" | ||
!Body part !!Health | !Body part !!Health | ||
Line 113: | Line 105: | ||
|} | |} | ||
<references/> | <references/> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Version history == | == Version history == |