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  • ...threat immediately revealed when opening the shrine. This can be either [[mechanoid]]s, [[insectoid]]s with their requisite bug [[hive]]s, or even a few [[fles ...stroy it with ranged weaponry. This gives you some distance to deal with [[scyther]]s and other threats. Make sure to keep colonists [[draft]]ed, or toggle th
    11 KB (1,471 words) - 21:32, 19 June 2024
  • * Split mechanoid scyther into scyther (close combat specialist) and lancer (fast sniper) * Removed scyther blade.
    14 KB (2,151 words) - 04:12, 7 November 2023
  • .... However, at 1.4, the limitation for how many can exist are 12, excluding Mechanoid Hive and Insect geneline. [[Biotech]] replace some of the starting faction {{main|Mechanoid}}
    36 KB (5,623 words) - 02:09, 27 June 2024
  • ...a body size of 3.5. The devourer is capable of swallowing and digesting [[mechanoid]]s. If a devourer catches fire, is affected by [[Vertigo pulse]]{{RoyaltyIc ...t it. Some medium sized mechs, such as the [[Pikeman]]{{BiotechIcon}} or [[Scyther]]{{BiotechIcon}}, can be swallowed and go through a full digestion cycle wi
    8 KB (1,299 words) - 21:09, 26 June 2024
  • ...volver can [[stagger]] [[human]]s and [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s, a noticeable advantage for close-range combat. The autopistol is also s
    8 KB (1,074 words) - 09:42, 24 June 2024
  • ...er to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. It is better than the [[bolt-action rifle]] for close ranged combat - w
    9 KB (1,106 words) - 13:02, 24 June 2024
  • ...r]], worth just under {{icon small|silver||20000}}. For a [[scyther]]-only mechanoid raid: ...rs worth a certain amount of combat power at a one-to-one exchange rate. A scyther is worth 150 combat power. A generic tribal is worth 30-60 combat power, a
    21 KB (3,277 words) - 21:25, 6 May 2024
  • ===Melee mechanoid=== *[[Scyther]]s are the most effective at melee combat.
    29 KB (4,587 words) - 19:57, 27 January 2023
  • ...ximately 250 [[Tribes#Pawns|Tribals]], 100 [[Pirates#Pawns|Pirates]], 66 [[Scyther]]s, or 25 [[Centipede]]s. [[Quest]]s and the storyteller [[Randy Random]] m Mechanoid combat power can be seen [[Mechanoid hive#Pawns|here]].
    18 KB (2,534 words) - 10:46, 23 June 2024
  • ===Mechanoid=== *[[Scyther]]s are the most effective at melee combat.
    32 KB (5,168 words) - 12:54, 14 May 2024
  • ...the worker caste of an artifical ecosystem of insectoids designed to fight mechanoid invasions, it is now often seen without its deadlier insectoid cousins. Sti ["fleshType"] = "Mechanoid",
    142 KB (7,434 words) - 13:45, 10 April 2021
  • If humanlike non-mechanoid raiders are unable to defeat your colony in time, they may give up. Normal {{stub|reason=Needs new Mechanoid types and Mechanoid cluster events from Biotech}}
    100 KB (16,820 words) - 00:00, 24 June 2024
  • ...to link to a list without making it ugly {{#ask: [[Range::<26]] [[Class::!Mechanoid Weapons]] [[Name::!Uranium slug cannon]] [[Name::!Autocannon]] [[Name::!Min | [[Template: Mechanoid Table Row]] |||| {{Check}} || {{Cross}} || Replacement for [[Mechanoid_crea
    134 KB (19,587 words) - 13:57, 26 June 2024
  • ...nently ruining the territory. They're usually associated with orbital-drop mechanoid armies.]], ...the worker caste of an artifical ecosystem of insectoids designed to fight mechanoid invasions, it is now often seen without its deadlier insectoid cousins. Sti
    846 KB (56,427 words) - 20:55, 17 May 2021

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