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- 07:14, 16 November 2020 diff hist -7 Anima tree →Meditation Mechanics
- 07:12, 16 November 2020 diff hist +737 Anima tree →Meditation Mechanics
- 07:12, 16 November 2020 diff hist +4,695 Quests
- 20:39, 15 November 2020 diff hist -18 Anima tree →Tips
- 20:27, 15 November 2020 diff hist +20 Anima tree →Growth: Reworded, as the prior version suggested that the duration of the scream, rather than the intensity, scaled with sensitivity. Also suggested that destruction was the random event, rather than regrowth.
- 23:01, 14 November 2020 diff hist +283 Psycasts →Neural Heat Limit: Tested in-game at 4 different Psylink levels with varying amounts of psychic sensitivity. Also found interesting rounding behavior.
- 20:05, 11 November 2020 diff hist +808 Defense tactics →Manhunters
- 19:57, 11 November 2020 diff hist +242 Defense tactics →Long-range engagement
- 19:55, 11 November 2020 diff hist +659 Defense tactics →Melee blocking
- 19:36, 11 November 2020 diff hist +615 Defense tactics →Empire raids
- 18:28, 11 November 2020 diff hist +2 Defense tactics →Killbox
- 18:27, 11 November 2020 diff hist -1 Defense tactics →= Killbox
- 18:27, 11 November 2020 diff hist +434 Defense tactics →Sniper party
- 18:20, 11 November 2020 diff hist +766 Defense tactics →Melee blocking
- 18:15, 11 November 2020 diff hist +604 Defense tactics →Melee blocking
- 17:59, 11 November 2020 diff hist +305 Defense tactics →Strategic zoning
- 23:11, 4 October 2020 diff hist -105 Sculptures Removed not about reduced beauty from random event artwork, as it is no longer true in the release game (at least circa 1.2)
- 03:18, 23 September 2020 diff hist +3,078 Room roles
- 06:00, 21 September 2020 diff hist -9 Thrumbo →Analysis
- 19:37, 20 September 2020 diff hist +490 Beauty →Physical beauty: Equation incorrectly implied that only the material offset was multiplied by the quality multiplier, when in fact the entire value is. Added more detail to maximum beauty, and fixed incorrect implication about furniture beauty being a different equation.