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20 June 2024
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10:21 | Genes 3 changes history +143 [Harakoni (3×)] | |||
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10:21 (cur | prev) -57 Harakoni talk contribs Finally. Biotech has only been out for two years | ||||
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10:19 (cur | prev) +38 Harakoni talk contribs →Drugs | ||||
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10:11 (cur | prev) +162 Harakoni talk contribs →Drugs |
19 June 2024
21:41 | Global Work Speed diffhist +25 Harakoni talk contribs →Offsets |
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10:33 | Human resources 4 changes history -11 [IHeartElephants; Harakoni (3×)] | |||
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10:33 (cur | prev) -77 Harakoni talk contribs →Uses | ||||
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10:32 (cur | prev) -5 Harakoni talk contribs →Unprocessed corpses | ||||
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10:31 (cur | prev) +32 Harakoni talk contribs →Mood table (Core) | ||||
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06:30 (cur | prev) +39 IHeartElephants talk contribs →Ideoligion: Stated that Cannibalism: Acceptable removes the mood debuff for seeing a non-rotting corpse |
m 06:29 | Creepjoiner diffhist +7 Iggy2539 talk contribs |
18 June 2024
03:10 | Ideoligion diffhist +82 Maple653 talk contribs →Venerated animals: noted that insectoids despite one of them being found in the wild, and that they can be tamed are not selectable as venerated animals |
17 June 2024
16:31 | Ideoligion diffhist +76 Siiftun1857 talk contribs |
06:58 | Genes diffhist +8 Harakoni talk contribs →Archite |
16 June 2024
18:31 | Traits diffhist +95 Tnt7886 talk contribs Recluses don't care if people who want to join are rejected. I found this when I was playing Rimworld and I noticed everyone had the -3 mood debuff except my colonist with the recluse trait (they didn't have other traits or anything else that would disabl |
13:06 | Mood diffhist +11 Harakoni talk contribs →Difficulty |
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13:04 | Global Learning Factor 3 changes history -29 [Harakoni; Jouwee (2×)] | |||
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13:04 (cur | prev) +5 Harakoni talk contribs | ||||
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13:04 (cur | prev) -82 Jouwee talk contribs During testing I confirmed that there's no relation between the Global Learning Factor and the Learning need for children, but there's a separate stat for it. | ||||
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12:48 (cur | prev) +48 Jouwee talk contribs During testing I realized the Global Learning Factor also affects the Learning need for children. |
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12:52 | Mental break 3 changes history +43 [Starei; Harakoni (2×)] | |||
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12:52 (cur | prev) -1 Harakoni talk contribs →During | ||||
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12:50 (cur | prev) -26 Harakoni talk contribs | ||||
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12:08 (cur | prev) +70 Starei talk contribs →During: cs code chooses icon based on aggro or non-aggro breaks, not intensity |