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Show new changes starting from 12:56, 22 June 2024
   
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20 June 2024

     10:21  Genes‎‎ 3 changes history +143 [Harakoni‎ (3×)]
     
10:21 (cur | prev) -57 Harakoni talk contribs Finally. Biotech has only been out for two years
     
10:19 (cur | prev) +38 Harakoni talk contribs →‎Drugs
     
10:11 (cur | prev) +162 Harakoni talk contribs →‎Drugs

19 June 2024

     21:41  Global Work Speed diffhist +25 Harakoni talk contribs →‎Offsets
     10:33  Human resources‎‎ 4 changes history -11 [IHeartElephants‎; Harakoni‎ (3×)]
     
10:33 (cur | prev) -77 Harakoni talk contribs →‎Uses
     
10:32 (cur | prev) -5 Harakoni talk contribs →‎Unprocessed corpses
     
10:31 (cur | prev) +32 Harakoni talk contribs →‎Mood table (Core)
 m   
06:30 (cur | prev) +39 IHeartElephants talk contribs →‎Ideoligion: Stated that Cannibalism: Acceptable removes the mood debuff for seeing a non-rotting corpse
 m   06:29  Creepjoiner diffhist +7 Iggy2539 talk contribs

18 June 2024

     03:10  Ideoligion diffhist +82 Maple653 talk contribs →‎Venerated animals: noted that insectoids despite one of them being found in the wild, and that they can be tamed are not selectable as venerated animals

17 June 2024

     16:31  Ideoligion diffhist +76 Siiftun1857 talk contribs
     06:58  Genes diffhist +8 Harakoni talk contribs →‎Archite

16 June 2024

     18:31  Traits diffhist +95 Tnt7886 talk contribs Recluses don't care if people who want to join are rejected. I found this when I was playing Rimworld and I noticed everyone had the -3 mood debuff except my colonist with the recluse trait (they didn't have other traits or anything else that would disabl
     13:06  Mood diffhist +11 Harakoni talk contribs →‎Difficulty
     13:04  Global Learning Factor‎‎ 3 changes history -29 [Harakoni‎; Jouwee‎ (2×)]
     
13:04 (cur | prev) +5 Harakoni talk contribs
     
13:04 (cur | prev) -82 Jouwee talk contribs During testing I confirmed that there's no relation between the Global Learning Factor and the Learning need for children, but there's a separate stat for it.
     
12:48 (cur | prev) +48 Jouwee talk contribs During testing I realized the Global Learning Factor also affects the Learning need for children.
     12:52  Mental break‎‎ 3 changes history +43 [Starei‎; Harakoni‎ (2×)]
     
12:52 (cur | prev) -1 Harakoni talk contribs →‎During
     
12:50 (cur | prev) -26 Harakoni talk contribs
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12:08 (cur | prev) +70 Starei talk contribs →‎During: cs code chooses icon based on aggro or non-aggro breaks, not intensity