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  • Hi! I'm a casual Rimworld player who likes fixing grammar and spelling errors and filling in
    165 bytes (28 words) - 22:25, 24 May 2023
  • ...can find some convention that matches the game files and makes sense to a casual reader--I'd argue that if someone's deep in the source code, they don't nee
    531 bytes (89 words) - 00:49, 3 September 2016
  • ...ables. Not sure if that'd even work, tbh, but then it'd make it harder for casual contributors to add.
    542 bytes (100 words) - 16:23, 19 July 2016
  • ...it makes me think of xml, especially since modding uses xml. But I know in casual speech, when talking about data structure, I've used "property" and its "va
    2 KB (345 words) - 05:41, 2 May 2014
  • ...nary specialties, and infamous among kitchen workers for [PAWN_possessive] casual disdain for grunt work. | [PAWN_nameDef] worked a variety of casual jobs to support [PAWN_possessive] family, gaining a set of basic hands-on s
    18 KB (2,279 words) - 11:28, 31 March 2021
  • ==== Method 2: manually forbidding stacks (casual use) ====
    14 KB (2,295 words) - 16:38, 27 May 2024
  • ...e mask. But as the face mask does not block helmets, it is much better for casual use. A face mask alone is ''usually'' enough to protect against rot stink,
    5 KB (661 words) - 06:14, 7 May 2024
  • ...generator for the majority of cases. Double thick walls will help prevent casual grenade throws from breachers from opening up the generator to attack, as t
    5 KB (796 words) - 01:45, 13 June 2023
  • ...ed out what to do with <his/her> life. <he/she> travelled often, taking up casual work wherever <he/she> found it.<br /><br /><he/she> also occasionally work | style='text-align:left;' | <name> worked a variety of casual jobs to support <his/her> family, gaining a set of basic hands-on skills.
    63 KB (7,885 words) - 17:55, 1 January 2019
  • ...account requirements are a little overbearing and act as disincentives to casual editors but there's not much I can do to fix them. In the mean time, if I c
    25 KB (4,277 words) - 11:11, 12 December 2023
  • ...didn't implement them because I thought they would harm the game for more casual players. Now, we added a custom plasystyle system. You can adjust a couple
    27 KB (4,325 words) - 11:14, 27 March 2023
  • *'Worker' allows colonists to wear casual clothes, but not armor. Best for your workers who don't engage in combat mu
    55 KB (9,256 words) - 04:04, 17 May 2024