Corrupted obelisk

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Corrupted obelisk

Base Stats

Type
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INTRO TEXT

Acquisition

The corrupted obelisk can spawn in the map as a random anomaly event.

Summary

The Corrupt Obelisk also referred to as the "Duplicator" has a chance to spawn at any point after activating the Void monolith.

  • You have 2 initial options when you encounter the Obelisk in your world: study or suppress.

(auto-suppress is not on by default it can be activated by clicking the obelisk and setting the hand on the activity meter to a green check.)

  • When a Corrupt Obelisk explodes, it will cause hostile duplicates to spawn all around your colonists. Failure to suppress the obelisk before it reaches 100% or Attacking it will cause the obelisk to explode.
  • When a colonist interacts with the obelisk (studying/suppressing) there is a chance a duplicate of the colonist will be created. the duplicated colonist will be identical in every way, including current mood thoughts, social opinions, and any ongoing illnesses or drug effects (including pregnancyContent added by the Biotech DLC), but will have no equipment and no artificial body parts except for psylinks and fleshmass organs. (the higher the activity, the higher the chance.)
  • after 10 Anomaly research at the obelisk a duplication button will appear. (30 day cooldown)

When the corrupted obelisk is triggered a duplicate is made of the interactor with one of the following conditions:

  • Hostile Duplicate:
The duplicate is hostile and will immediately attack. The Stronger your colonist the stronger your foe.
Can be Captured and recruited!
 
  • Multiple Organ Decay:
Has decayed organs that need to be replaced.
Known Cure: Replace Organs
 
  • Lower Consciousness:
Both the original and the duplicate suffer from lowered consciousness, Gets worse over the course of a few days, with the final stage being max 10% consciousness while both are alive.
Known Cure: Terminate one of the two.
 
  • Crumbling Mind:
The duplicate will begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable. Colonists that reach the final stage will be unable to do Skilled Labor, Dumb Labor, Caring or Intellectual Jobs.
Known Cure: Healer mech Serum

Creepy joiners cannot be duplicated, and will instead show a message to that effect.

Analysis

With a little luck, the corrupted Obelisks can be used to duplicate your most valuable colonists, especially those who have a psylinkContent added by the Royalty DLC, as both level and psychic powers are duplicated. Have organs or a prisoner ready in case of Organ Decay, and a Psychic shock lance or Shard shock lance if the duplicate pawn starts off hostile to maximize your chance of taking them prisoner. a Cryptosleep casket can be used to preserve a pawn with Crumbling Mind if you lack a Healer mech serum. That leaves only cases where the duplicate pawn begins to negatively affect the original as the outcome that prevents you from eventually gaining a pawn.

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