Difference between revisions of "Toughspike"
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| name = Toughspike | | name = Toughspike | ||
| image = Toughspike.png | | image = Toughspike.png | ||
+ | | type = Entity | ||
}} | }} | ||
+ | '''Toughspikes''' are [[entities]], and type of [[fleshbeast]], added by the [[Anomaly DLC]]. | ||
== Occurrence == | == Occurrence == | ||
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== Summary == | == Summary == | ||
+ | The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a [[dreadmeld]], about on par with a human. They are the only fleshbeast that will leave a corpse when killed. Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one. | ||
== Analysis == | == Analysis == |
Latest revision as of 20:57, 15 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
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Toughspike
Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.
Occurrence[edit]
Toughspikes can occur in most instances that fleshbeasts generally do, including raids, the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.
Summary[edit]
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human. They are the only fleshbeast that will leave a corpse when killed. Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
Analysis[edit]
Version history[edit]
- Anomaly DLC Release - Added.
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