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8 June 2024
5 June 2024
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21:58 | AI Storytellers 5 changes history +3,046 [Harakoni (2×); Vilobion (3×)] | |||
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21:58 (cur | prev) -6 Harakoni talk contribs →Options | ||||
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21:25 (cur | prev) -14 Harakoni talk contribs Please don't use the underscore links as they can't bee | ||||
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20:34 (cur | prev) +845 Vilobion talk contribs Ambient Horror options added, Anomaly Monolith Settings moved to bottom with other anomaly info | ||||
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20:24 (cur | prev) +859 Vilobion talk contribs →Difficulties: More Anomaly related options | ||||
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20:18 (cur | prev) +1,362 Vilobion talk contribs →Options: New Anomaly Storyteller Options section! |
31 May 2024
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21:03 | Traits 2 changes history +227 [Hautarche; Harakoni] | |||
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21:03 (cur | prev) -19 Harakoni talk contribs →Positive traits | ||||
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21:01 (cur | prev) +246 Hautarche talk contribs →Positive traits: clarified how Joyous' mood bonus works. Yes, it's a persistent effect, and there are a few edge cases where it does not apply |
27 May 2024
24 May 2024
22 May 2024
04:26 | Defense structures diffhist +167 Alcûr2 talk contribs Added warning regarding colonists triggering friendly traps. |
19 May 2024
10:46 | Defense tactics diffhist +460 Vilobion talk contribs →Sieges: Draw Fleshbeasts ritual as an anti-siege tactic. It's fun, I highly recommend giving it a go. |
17 May 2024
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23:50 | Traits 3 changes history +118 [Harakoni (3×)] | |||
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23:50 (cur | prev) -10 Harakoni talk contribs →Creepjoiner traits | ||||
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23:36 (cur | prev) +121 Harakoni talk contribs →Positive traits | ||||
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23:34 (cur | prev) +7 Harakoni talk contribs →Creepjoiner Traits |
04:56 | Intermediate Midgame Guide diffhist +27 King8000 talk contribs →Wake-up |
16 May 2024
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14:13 | Traits 2 changes history +290 [Harakoni; MortalSmurph] | |||
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14:13 (cur | prev) +194 Harakoni talk contribs →Version history | ||||
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11:12 (cur | prev) +96 MortalSmurph talk contribs →Drug desire: Updated Chem Int/Fasc |