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Show new changes starting from 11:57, 20 June 2024
   
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20 June 2024

     10:21  Genes‎‎ 3 changes history +143 [Harakoni‎ (3×)]
     
10:21 (cur | prev) -57 Harakoni talk contribs Finally. Biotech has only been out for two years
     
10:19 (cur | prev) +38 Harakoni talk contribs →‎Drugs
     
10:11 (cur | prev) +162 Harakoni talk contribs →‎Drugs
     03:27  Social diffhist -286 69.6.9.205 talk Removed confusing and too specific example. Removed mention of weapons increasing risks in social fights (weapons are no longer used in social fights). Removed mention of incest (carries a social penalty but not directly relevant to the overall mechanic).

19 June 2024

     21:41  Global Work Speed‎‎ 2 changes history +75 [Harakoni‎; 106.70.119.13‎]
     
21:41 (cur | prev) +25 Harakoni talk contribs →‎Offsets
     
21:39 (cur | prev) +50 106.70.119.13 talk →‎Offsets
     10:33  Human resources‎‎ 4 changes history -11 [IHeartElephants‎; Harakoni‎ (3×)]
     
10:33 (cur | prev) -77 Harakoni talk contribs →‎Uses
     
10:32 (cur | prev) -5 Harakoni talk contribs →‎Unprocessed corpses
     
10:31 (cur | prev) +32 Harakoni talk contribs →‎Mood table (Core)
 m   
06:30 (cur | prev) +39 IHeartElephants talk contribs →‎Ideoligion: Stated that Cannibalism: Acceptable removes the mood debuff for seeing a non-rotting corpse
 m   06:29  Creepjoiner diffhist +7 Iggy2539 talk contribs

18 June 2024

     03:10  Ideoligion diffhist +82 Maple653 talk contribs →‎Venerated animals: noted that insectoids despite one of them being found in the wild, and that they can be tamed are not selectable as venerated animals

17 June 2024

     16:31  Ideoligion diffhist +76 Siiftun1857 talk contribs
     06:58  Genes diffhist +8 Harakoni talk contribs →‎Archite

16 June 2024

     18:31  Traits diffhist +95 Tnt7886 talk contribs Recluses don't care if people who want to join are rejected. I found this when I was playing Rimworld and I noticed everyone had the -3 mood debuff except my colonist with the recluse trait (they didn't have other traits or anything else that would disabl
     13:06  Mood diffhist +11 Harakoni talk contribs →‎Difficulty
     13:04  Global Learning Factor‎‎ 3 changes history -29 [Harakoni‎; Jouwee‎ (2×)]
     
13:04 (cur | prev) +5 Harakoni talk contribs
     
13:04 (cur | prev) -82 Jouwee talk contribs During testing I confirmed that there's no relation between the Global Learning Factor and the Learning need for children, but there's a separate stat for it.
     
12:48 (cur | prev) +48 Jouwee talk contribs During testing I realized the Global Learning Factor also affects the Learning need for children.
     12:52  Mental break‎‎ 3 changes history +43 [Starei‎; Harakoni‎ (2×)]
     
12:52 (cur | prev) -1 Harakoni talk contribs →‎During
     
12:50 (cur | prev) -26 Harakoni talk contribs
 m   
12:08 (cur | prev) +70 Starei talk contribs →‎During: cs code chooses icon based on aggro or non-aggro breaks, not intensity