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18 June 2024
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06:19 | Chemfuel 3 changes history +13 [2600:8801:29A6:6A00:A585:39D7:8E00:592A; Harakoni (2×)] | |||
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06:19 (cur | prev) +13 Harakoni talk contribs Expanding the table for clarity- its small enough to stay open | ||||
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06:17 (cur | prev) -28 Harakoni talk contribs Undo revision 146535 by 2600:8801:29A6:6A00:A585:39D7:8E00:592A (talk) - that list is for things that get refueled with chemfuel, high explosive shells are already Iin the table of things crafted with it Tag: Undo | ||||
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06:15 (cur | prev) +28 2600:8801:29A6:6A00:A585:39D7:8E00:592A talk →Usage: added high-explosive shells to the list of things chemfuel is used for. |
03:10 | Ideoligion diffhist +82 Maple653 talk contribs →Venerated animals: noted that insectoids despite one of them being found in the wild, and that they can be tamed are not selectable as venerated animals |
m 02:08 | Golden cube diffhist +1 RascallyDan talk contribs →Deactivation and destruction: Fixed broken link: mindnumb -> mind-numb |
17 June 2024
16:31 | Ideoligion diffhist +76 Siiftun1857 talk contribs |
15:54 | Healer mech serum diffhist +121 DuskTheUmbreon talk contribs →Summary: Crumbling mind |
m 14:04 | Events diffhist +175 Arcangelus talk contribs Minor formatting. |
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11:59 | Golden cube 5 changes history +1,991 [RascallyDan; Harakoni (4×)] | |||
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11:59 (cur | prev) +48 Harakoni talk contribs →Cube obsession | ||||
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11:57 (cur | prev) -10 Harakoni talk contribs →Cube obsession | ||||
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11:53 (cur | prev) +59 Harakoni talk contribs If we list them all, then we have to update it every time it changes. If we make it generic, we only have to update it if GC gets changed. Link to the quest pagehandles any deail. | ||||
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11:49 (cur | prev) -7 Harakoni talk contribs Format standard - level 2 main headings, acquisition, summary, analysis format etc. | ||||
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11:45 (cur | prev) +1,901 RascallyDan talk contribs Rewrote for clarity. Specified event frequency where possible. Removed duplicate information in the "Analysis" section. Moving the "Cube Sculpture" fine details to its own page seems like a smart idea. |
11:54 | Quests diffhist -4 Harakoni talk contribs →Anomaly |
06:58 | Genes diffhist +8 Harakoni talk contribs →Archite |
16 June 2024
18:31 | Traits diffhist +95 Tnt7886 talk contribs Recluses don't care if people who want to join are rejected. I found this when I was playing Rimworld and I noticed everyone had the -3 mood debuff except my colonist with the recluse trait (they didn't have other traits or anything else that would disabl |
13:06 | Mood diffhist +11 Harakoni talk contribs →Difficulty |
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12:59 | Children 2 changes history +104 [Harakoni; Jouwee] | |||
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12:59 (cur | prev) -1 Harakoni talk contribs Correct name | ||||
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12:55 (cur | prev) +105 Jouwee talk contribs →Learning |
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12:52 | Mental break 3 changes history +43 [Starei; Harakoni (2×)] | |||
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12:52 (cur | prev) -1 Harakoni talk contribs →During | ||||
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12:50 (cur | prev) -26 Harakoni talk contribs | ||||
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12:08 (cur | prev) +70 Starei talk contribs →During: cs code chooses icon based on aggro or non-aggro breaks, not intensity |