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Show new changes starting from 12:45, 14 June 2024
   
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14 June 2024

     08:18  Anomaly (DLC)‎‎ 3 changes history +978 [Arcangelus‎; Vilobion‎ (2×)]
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08:18 (cur | prev) +7 Vilobion talk contribs Add line break and slightly reduced image size so section header isn't to side of previous section's image
     
08:15 (cur | prev) -516 Vilobion talk contribs →‎Psychic rituals: Felt weird having an entire section that was pretty much links to subsections of the same article linked to at the top of the section so it gets the axe
     
06:41 (cur | prev) +1,487 Arcangelus talk contribs →‎Ideologies: Created table with Memes added by Ideology.
     07:54  Events‎‎ 2 changes history +17,716 [Vilobion‎; Arcangelus‎]
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07:54 (cur | prev) +16 Vilobion talk contribs →‎Incidental events: Fixed a redlink
     
06:43 (cur | prev) +17,700 Arcangelus talk contribs Redesigned event page, for ease of navigation. Updated Heat Wave/Cold Snap info [from source code], plus some other minor edits. Do note the altered Headers, as some old references may break.
     06:51  Ideology (DLC)‎‎ 2 changes history 0 [Harakoni‎; 2601:18E:C781:3310:8950:5B82:36A2:C14‎]
     
06:51 (cur | prev) -24 Harakoni talk contribs Undo revision 146397 by 2601:18E:C781:3310:8950:5B82:36A2:C14 (talk) - Stop Tag: Undo
     
06:50 (cur | prev) +24 2601:18E:C781:3310:8950:5B82:36A2:C14 talk Undo revision 145944 by Harakoni (talk)

13 June 2024

     20:56  Events diffhist +196 Arcangelus talk contribs →‎Major threat generation: Raid's weight now a proper table.
     06:17  Golden cube‎‎ 2 changes history 0 [Harakoni‎; Memotype‎]
     
06:17 (cur | prev) +638 Harakoni talk contribs Undo revision 146370 by Memotype (talk) - these are details that are needed by the page for completeness not indulging personal curiosity Tag: Undo
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06:16 (cur | prev) -638 Memotype talk contribs This isn't your personal forum post to ask a bunch of questions in verify tags.

11 June 2024

     16:36  Golden cube‎‎ 2 changes history +1,009 [DuskTheUmbreon‎ (2×)]
     
16:36 (cur | prev) +848 DuskTheUmbreon talk contribs Elaboration on deactivation, cleanup whitespace, fix broken links
     
04:46 (cur | prev) +161 DuskTheUmbreon talk contribs →‎Deactivation: Mindnumb checktag - NEEDS research

10 June 2024

     22:54  Golden cube‎‎ 3 changes history +640 [DuskTheUmbreon‎; 47.26.193.135‎; Vilobion‎]
     
22:54 (cur | prev) +393 Vilobion talk contribs →‎Analysis: Re-enact the Cask of Amontillado to prevent berserk pawns from causing damage when you destroy the cube if you can't anesthetize
     
21:03 (cur | prev) +104 DuskTheUmbreon talk contribs →‎Cube Sculptures: Explicitly state that the sculpture uses inspiration
     
19:52 (cur | prev) +143 47.26.193.135 talk Noting that you can bypass the berserk mental break by anesthetizing the affected colonists beforehand.

9 June 2024

     13:21  Psycasts‎‎ 2 changes history 0 [Harakoni‎ (2×)]
     
13:21 (cur | prev) -959 Harakoni talk contribs Undoing temporarily - half way through some table tweaks but have to log off. Tag: Undo
     
13:20 (cur | prev) +959 Harakoni talk contribs →‎Psycasts

7 June 2024

     17:48  Prisoner diffhist +109 DuskTheUmbreon talk contribs →‎Unwaveringly loyal: Note a small interaction I noticed.

6 June 2024

 m   20:44  Traits diffhist +34 Shergoidold talk contribs →‎Relationships: Mentioned ghouls on Recluse effect.
     11:29  Mental break diffhist +105 92.40.194.200 talk Added note about tantrum about important stacks.

5 June 2024

     14:38  Filth diffhist +7 Ermantis talk contribs

4 June 2024

     06:28  Ideoligion diffhist +2 69.4.151.119 talk →‎Memes: misspelling

2 June 2024

     04:42  Anomaly (DLC) diffhist +54 Harakoni talk contribs

1 June 2024

     15:53  Events diffhist -20 46.222.88.181 talk →‎Solar flare
     05:53  Mental break diffhist -7 37.19.199.148 talk →‎Jailbreaker: Replace "incapacitated" with more appropriate language of "downed"

31 May 2024

     21:03  Traits‎‎ 2 changes history +227 [Hautarche‎; Harakoni‎]
     
21:03 (cur | prev) -19 Harakoni talk contribs →‎Positive traits
     
21:01 (cur | prev) +246 Hautarche talk contribs →‎Positive traits: clarified how Joyous' mood bonus works. Yes, it's a persistent effect, and there are a few edge cases where it does not apply