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{{Biotech}}
 
{{Biotech}}
[[File:Yttakin.png|frameless|right]]
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{{Stub}}
'''Yttakin''' (pronounced as ''ee-ta-keen'')<ref name="Biotech Preview 4">[https://store.steampowered.com/news/app/294100/view/3319740412995643281 Biotech Preview #4] Steam Announcement</ref> are a [[Xenotypes|xenotype]], genetically engineered to live on ultra-cold planets.
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'''Yttakin''' are a [[Xenotypes|xenotype]], genetically engineered to live on ultra-cold planets.
  
 
== Lore ==
 
== Lore ==
<onlyinclude>Yttakin descend from colonists engineered to thrive on ultra-cold planets. Their great size and fur make them hardy in frozen environments.<ref name="Yttakin xenotype long desc">[[Yttakin]] [[xenotype]] description</ref> Yttakin share a psychic connection with the wildlife,<ref name="Yttakin xenotype long desc"/> with whom they can communicate both vocally and psychically,<ref>[[Yttakin]] [[xenotype]] short description</ref> and they can summon animals to their side during battles.<ref name="Yttakin xenotype long desc"/> They are not fast or energetic or precise, but can keep going when others would have collapsed long before. <ref name="Yttakin xenotype long desc"/>
 
  
Since they migrated off their icy birthworld of Yttak, Yttakin settlements live on many planets,<ref name="Yttakin xenotype long desc"/> where they now pursue their traditional lifestyle.<ref name="Yttakin faction desc">[[Yttakin pirates]] [[faction]] description</ref> Their fur, roaring voices, and aversion to urban living sometimes leads naive outsiders to believe they are simple-minded animals. Quick-minded Yttakin are happy to make good use of such wrong beliefs, whether at the negotiating table or on the battlefield.<ref name="Yttakin xenotype long desc"/>
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<blockquote><small>''Yttakin (pronounced roughly as ee-ta-keen) descend from colonists engineered to thrive on ultra-cold planets. Their great size and fur make them hardy in frozen environments. Yttakin share a psychic connection with the wildlife and can summon animals to their side during battles. They are not fast or energetic or precise, but can keep going when others would have collapsed long before.
  
Yttak itself is referred to elsewhere as an ice-moon prison.<noinclude><ref name="Ideology Places">Ideology Places.xml</ref></noinclude><includeonly><ref name="Ideology Places"/></includeonly> For more information, see the [[Lore#Yttak|Yttak lore entry]].
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Since they migrated off their icy birthworld of Yttak, Yttakin settlements live on many planets. Their fur, roaring voices, and aversion to urban living sometimes leads naive outsiders to believe they are simple-minded animals. Quick-minded Yttakin are happy to make good use of such wrong beliefs, whether at the negotiating table or on the battlefield.
  
[[Yttakin pirates]] are close-knit bands of yttakin that choose to be isolated, and refuse to deal with outsiders.<ref name="Biotech Preview 4"/><ref name="Yttakin faction desc"/> They are quick to call their animal warriors against those who disrespect them - or whose wealth they intend to take.<ref name="Yttakin faction desc"/> These animals are referred to as "wild",<ref name="Biotech Preview 4"/> implying that they are not tamed and may simply be rounded up and psychically called by the band before raids, rather than being kept. Also notable, is that the pirate faction is implied to be their traditional lifestyle<ref name="Yttakin faction desc"/> - whether this refers to to their isolationism, internal clan traditions, piracy, or all of the above is unclear. The use of terms such as roarclan, tribe, clan, pack, family, and kinroar to describe the faction imply at least that a traditional cultural structure is maintained however.<ref name="Biotech faction namer">Biotech RulePacks_Namers_Faction.xml</ref>
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The faction of yttakin pirates choose to be isolated, and they refuse to deal with outsiders. They’re quick to call animal warriors against anyone who threatens or disrespects them. Underestimating their wild animal companions would be a mistake. However, a captured and recruited yttakin can be a strong ally.'' - '''In Game Description'''</small>
 
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</blockquote>
Yttakin seem to also have their own language or at least their own naming structure for people and places.<ref name="Biotech faction namer"/><ref>Biotech RulePacks_Namers_Xenohumans.xml</ref></onlyinclude>
 
 
 
== Occurrence ==
 
The table below describes the chance for a given pawn from each [[faction]] being a yttakin. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
 
{{Xenotype Faction Table|yttakin}}
 
 
 
As raiders, yttakin have a x1.3 [[raid points|combat power]] multiplier, meaning they count as 1.3 of a raider. A raid consisting of all yttakin would be {{%|1/1.3 round 2}} as large as the same raid with [[baseliner]]s.
 
  
 
== Summary ==  
 
== Summary ==  
  
 
==== Genes ====
 
==== Genes ====
Yttakin have a gene complexity of 13[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]].  With a {{--|1}}[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]], they have a hunger rate of {{Bad|×1.25%}}.
 
 
All yttakin have these [[germline gene]]s:
 
 
'''Assorted:'''
 
{| class="wikitable" style="text-align: center;"
 
|- align="center"
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene AnimalWarcall.png|64|Animal warcall|Genes#Animal warcall}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene WoundHealingRateSlow.png|64|Slow wound healing|Genes#Slow wound healing}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene PsychicallyDull.png|64|Psychically dull|Genes#Psychically dull}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene NakedSpeed.png|64|Naked speed|Genes#Naked speed}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Aggressive.png|64|Aggressive|Genes#Aggressive}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene StrongMeleeDamage.png|64|Strong melee damage|Genes#Strong melee damage}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Sleepy.png|64|Sleepy|Genes#Sleepy}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Tough.png|64|Robust|Genes#Robust}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Furskin.png|64|Furskin|Genes#Furskin}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene TailFurry.png|64|Furry tail|Genes#Furry tail}}
 
|-
 
| <small>[[Genes#Animal warcall|Animal warcall]]</small>
 
| <small>[[Genes#Slow wound healing|Slow wound healing]]</small>
 
| <small>[[Genes#Psychically dull|Psychically dull]]</small>
 
| <small>[[Genes#Naked speed|Naked speed]]</small>
 
| <small>[[Genes#Aggressive|Aggressive]]</small>
 
| <small>[[Genes#Strong melee damage|Strong melee damage]]</small>
 
| <small>[[Genes#Sleepy|Sleepy]]</small>
 
| <small>[[Genes#Robust|Robust]]</small>
 
| <small>[[Genes#Furskin|Furskin]]</small>
 
| <small>[[Genes#Furry tail|Furry tail]]</small>
 
|} 
 
  
'''Cosmetic:'''
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Abilities:  
{| class="wikitable" style="text-align: center;"
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* Animal warcall
|- align="center"
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene HairStyleBaldOnly.png|64|No hair|Genes#No hair}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene UnisexBeards.png|64|Unisex beards|Genes#Unisex beards}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene VoiceRoar.png|64|Roar voice|Genes#Roar voice}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene BodyHulk.png|64|Hulk body|Genes#Hulk body}}
 
|-
 
| <small>[[Genes#No hair|No hair]]</small>
 
| <small>[[Genes#Unisex beards|Unisex beards]]</small>
 
| <small>[[Genes#Roar voice|Roar voice]]</small>
 
| <small>[[Genes#Hulk body|Hulk body]]</small>
 
|} 
 
  
'''Skills'''
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Body:
{| class="wikitable" style="text-align: center;"
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* Slow wound healing
|- align="center"
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* Psychically dull
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene GreatAnimals.png|64|Great animals|Genes#Great animals}}
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* Naked speed
| width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene AwfulMining.png|64|Awful mining|Genes#Awful mining}}
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* Aggressive
|-
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* Strong melee damage
| <small>[[Genes#Great animals|Great animals]]</small>
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* Sleepy
| <small>[[Genes#Awful mining|Awful mining]]</small>
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* Robust
|}
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Looks:
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* No hair
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* Unisex beards
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* Roar voice
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* Hulk body
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* Furskin
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* Furry Tail
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Skills:
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* Great animals
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* Awful mining
  
 
==Analysis==
 
==Analysis==
Yttakin thrive in cold climates. Even when naked, they have a minimum comfortable temperature of {{temperature|-6}}, and only get [[hypothermia]] below {{temperature|-16}}. Yttakin are good combatants regardless of climate, with both robust and strong melee damage. However, slow wound healing makes them somewhat less effective fighters in practice.
 
  
As workers, yttakin's main weakness is the [[Genes#Sleepy|Sleepy]] gene, which causes extra sleep. A yttakin sleeping in a normal [[bed]] would spend {{%| (18.19/1.4) / (7.56 + (18.19/1.4)) round 3}} <!---Fundamentally, this is (Time awake) / (Time awake + time asleep). RFR of 1.4 reduces awake time by 1.4x for the same sleep. See Rest page for more details---> of the day awake, or sleep for {{#expr:(7.56) / (7.56 + (18.19/1.4)) * 24 round 2}} hours per day. A baseliner in the same bed would spend {{%| (18.19) / (7.56 + 18.19) round 3}} of the day awake, or sleep for {{#expr:(7.56) / (7.56 + 18.19) * 24 round 2}} hours per day. This means that a yttakin would spend {{Bad|x{{%| (1/1.4) * (7.56 + 18.19) / (7.56 + (18.19/1.4)) round 3}}}} of their time awake from the sleeping gene. Otherwise, yttakin can do all work, except Mining, reasonably well. '''N.B.''' Being sleepy does not impact combat performance at all. Until a pawn falls asleep due to exhaustion, a lack of rest only impacts their [[mood]].
 
  
Other genes worth noting: Aggressive can cause more social fights, which with strong melee damage, can potentially lead to body part destruction. Animal warcall can be powerful earlier in the game, especially if you have [[thrumbo]]s around. But, in the late game, even 2 [[megasloth]]s are unlikely to deal significant damage to a group of raiders. This ability has a very long cooldown, so it can't be used for every fight.
 
  
=== Nudism ===
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==== Synergy with other DLC ====
Yttakin are geared towards nudism. Naked Speed provides {{+|0.10}} {{CS}} move speed when unclothed, but {{--|0.20}} {{CS}} otherwise. Robust helps mitigate the lack of armor, furskin and furry tail compensate for lack of cold protection. Pawns can wear the [[heavy bandolier]] without impacting nudity, which reduces aiming cooldowns.
 
  
This should be compared to the benefits of not being nude. Yttakin don't get any mood penalty for wearing clothes, and the benefits of Robust, furskin, etc. still apply even with clothes. So, compared to a baseline colonist, the only actual penalty is a level of [[slowpoke]]. Armor can be very helpful in combat. And in hotter biomes, wearing a [[duster]] or other heat-insulating gear can be necessary.
 
  
===Gene extraction===
 
Some of the more valuable genes yttakin have to [[gene extractor|extract]] are:
 
* [[Genes#Robust|Robust]] - Multiplies incoming damage by {{Good|x75%}}, which increases effective health by {{Good|x133%}}. Helps overall combat performance, and prevents instakills from [[short bow]]s and the like.
 
* [[Genes#Sleepy|Sleepy]] - Sleepy can be great for pawns that don't work much. [[Growth vat|Vat-grown]] soldiers are unlikely to be useful outside of hauling and cleaning.
 
  
: For dedicated soldiers, you can install [[Genes#Psychite dependency|Psychite dependency]] or [[Genes#Go-juice dependency|Go-juice dependency]] to counteract the extra sleep need. [[Flake]], [[yayo]], and [[go-juice]] all increase the Rest stat when taken. Taking these drugs before combat ensures that your soldiers remain awake and happy during combat.
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== Origins ==
  
:The increase sleep fall rate can be completely eliminated by using a [[circadian half-cycler]]{{RoyaltyIcon}}, which removes the need for sleep. This results in a {{+|2}}[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]] bonus in exchange for a {{--|15%}} [[Consciousness]] penalty. See the [[Circadian half-cycler]] page for further analysis on this Consciousness penalty affects, but it will significantly negatively affect the primary roles favored by yttakin genetics - Combat and Animals.
 
  
 
{{Biotech navbox}}
 
{{Biotech navbox}}
[[Category:Xenotypes]]
 
{{#set:Image = [[File:Yttakin.png]]}}
 

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