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− | {{ | + | <includeonly>''Main Article: [[Yayo]]''</includeonly> |
− | | | + | <noinclude>{{Define|Drug |
− | | | + | | always haulable = true |
− | | description = A | + | | def name = Yayo |
− | + | | description = A fine white powder snorted to produce a euphoric high. Yayo reduces the user's need for rest, and suppresses pain. It is, however, addictive. | |
− | | | + | | deterioration rate base = 2.0 |
− | | | + | | draw gui overlay = true |
− | | | + | | flammability base = 1.0 |
− | | | + | | food preference = NeverForFood |
− | | | + | | graphic class = Graphic_StackCount |
− | | | + | | graphic path = Things/Thing/Drug/Yayo |
− | | | + | | label = yayo |
− | | | + | | market value base = 23 |
− | | | + | | max hit points base = 50 |
+ | | max num to ingest at once = 1 | ||
+ | | nutrition base = 0 | ||
+ | | parent name = MakeableDrugBase | ||
+ | | path cost = 15 | ||
+ | | preferability = | ||
+ | | resource readout priority = Last | ||
| rotatable = false | | rotatable = false | ||
− | | | + | | selectable = true |
− | + | | social properness matters = true | |
− | | | + | | sound eat = |
− | | | + | | stack limit = 400 |
− | | | + | | taste = |
− | | | + | | tech level = industrial |
− | | | + | | thing class = Drugs |
− | <!-- | + | | ticker type = |
− | | | + | | use hit points = true |
− | | | + | | work to make base = 7 |
− | | | + | <!-- |
− | | | + | - Drug Parameters --> |
− | | | + | | addictiveness = 0.70 |
− | | | + | | blood filtration factor = |
− | | | + | | blood filtration offset = |
− | + | | blood pumping factor = | |
− | | | + | | blood pumping offset = |
− | | | + | | breathing factor = |
− | + | | breathing offset = | |
+ | | consciousness factor = | ||
+ | | consciousness offset = | ||
| drug category = hard | | drug category = hard | ||
+ | | global work speed offset = | ||
+ | | hearing factor = | ||
+ | | hearing offset = | ||
+ | | hunger factor = | ||
+ | | hunger offset = | ||
| is pleasure drug = true | | is pleasure drug = true | ||
− | + | | joy kind = chemical | |
− | + | | joy offset = 0.80 | |
− | + | | manipulation factor = | |
− | == | + | | manipulation offset = |
− | + | | metabolism factor = | |
− | + | | metabolism offset = | |
− | + | | moving factor = | |
− | + | | moving offset = 0.15 | |
− | = | + | | pain factor = 0.50 |
− | + | | pain offset = | |
− | + | | rest fall factor = 0.33 | |
− | + | | rest offset = 0.40 | |
− | Yayo is a | + | | sight factor = |
− | + | | sight offset = | |
− | + | | talking factor = | |
− | + | | talking offset = | |
− | + | }}</noinclude> | |
− | + | Yayo is a drug of 10% addiction rate that can be produced at a [[drug lab]] with 8 [[psychoid leaves]] after researching Psychite refining. Consumption will generate the [[Thoughts/Drugs|''Feeling pumped! Let's do this!'' thought]] which has a +35 mood effect and affects the body with: | |
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− | * | + | * Moving: +15% |
− | * | + | * Improves joy 80% |
− | * | + | * Suppresses pain x50% |
− | * | + | * Reduces need for rest 40% |
− | + | Those with visible tolerance to psychite, will develop [[chemical damage]] in the [[kidney]]s in a mean time of 120 days. | |
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== Analysis == | == Analysis == | ||
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− | + | Yayo has greater benefits, is more expensive than its cousin, [[Flake]], and has 10% less addictiveness making Yayo much more appealing to use than Flake. Yayo also has a higher value per weight, meaning your colonists can carry more value worth of drugs in a caravan. But Flake has more profitability with a market value of 14 [[silver]] for 4 psychoid leaves, while Yayo has a market value of 23 silver for 8 psychoid leaves, offering better return rate than Yayo. | |
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− | {{ | + | {{nav/drugs}} |
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