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| mass base = 0.4 | | mass base = 0.4 | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | path cost = | + | | path cost = 15 |
| rotatable = false | | rotatable = false | ||
| class = Neolithic | | class = Neolithic | ||
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<!-- Technical --> | <!-- Technical --> | ||
| defName = WoodLog | | defName = WoodLog | ||
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| stuff adjective = wooden | | stuff adjective = wooden | ||
| color = (133,97,67) | | color = (133,97,67) | ||
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{{Info|'''Wood''' is a construction and crafting material vital in the early game.}} | {{Info|'''Wood''' is a construction and crafting material vital in the early game.}} | ||
− | == | + | == Acquistion == |
Wood can be obtained by harvesting most [[tree]]s, including plants like the [[saguaro cactus|saguaro cacti]], using the [[Orders|Chop Wood]] command. [[Fibercorn]]{{IdeologyIcon}} can also be grown for wood. | Wood can be obtained by harvesting most [[tree]]s, including plants like the [[saguaro cactus|saguaro cacti]], using the [[Orders|Chop Wood]] command. [[Fibercorn]]{{IdeologyIcon}} can also be grown for wood. | ||
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Wood is used in the following crafting recipes: | Wood is used in the following crafting recipes: | ||
{{Ingredient List}} | {{Ingredient List}} | ||
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'''Other uses:''' | '''Other uses:''' | ||
− | * Wood can be used to construct buildings that use the [[Stuff]] system, such as [[wall]]s or [[door]]s. | + | *Wood can be used to construct buildings that use the [[Stuff]] system, such as [[wall]]s or [[door]]s. |
− | * Wood is used to refuel [[torch lamp]]s, [[campfire]]s, [[wood-fired generator]]s, | + | *Wood is used to refuel [[torch lamp]]s, [[campfire]]s, [[wood-fired generator]]s, and fueled workbenches. [[Work#Haul|Haulers]] take care of refueling. |
− | + | *Wood is used to create [[peg leg]]s, [[wooden hand]]s, and [[wooden foot|wooden feet]] during [[surgery]]. These items can be requested by adding a bill under the pawn's [[Health#Operations|Health tab]]. These body parts do not exist in item form; when extracting these parts, you simply get the wood back. | |
=== Deterioration === | === Deterioration === | ||
Wood [[deteriorate]]s very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take ''10 full years'' to deteriorate into nothing, before multipliers like [[rain]]. So, for all intents and purposes, you can safely leave wood outside. The only real threat is [[fire]]. | Wood [[deteriorate]]s very slowly when left outdoors - a rate of 0.25 HP/day. For comparison, a wood log will take ''10 full years'' to deteriorate into nothing, before multipliers like [[rain]]. So, for all intents and purposes, you can safely leave wood outside. The only real threat is [[fire]]. | ||
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+ | === As a weapon === | ||
+ | A wood log can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist or [[beer]] bottle. | ||
{{Weapon Stats Table}} | {{Weapon Stats Table}} | ||
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* There is no specific need to replace wooden furniture, as furniture is usually safe from attack. Like with doors, furniture in an otherwise nonflammable room is usually safe from fire. Other materials might be selected for their improved availability, durability against [[drop pod]]s or [[infestation]]s, and beauty as the colony progresses. | * There is no specific need to replace wooden furniture, as furniture is usually safe from attack. Like with doors, furniture in an otherwise nonflammable room is usually safe from fire. Other materials might be selected for their improved availability, durability against [[drop pod]]s or [[infestation]]s, and beauty as the colony progresses. | ||
− | Colonies in extreme and wood-scarce [[biome]]s, like the [[ice sheet]] or [[extreme desert]], should conserve wood as much as possible. It should be used for [[campfire]] or [[passive cooler]]s until you can 1. create electric [[heater]]s / [[cooler]]s, or 2. get the necessary [[clothing]] to survive. For construction, [[ruin]]s can be | + | Colonies in extreme and wood-scarce [[biome]]s, like the [[ice sheet]] or [[extreme desert]], should conserve wood as much as possible. It should be used for [[campfire]] or [[passive cooler]]s until you can 1. create electric [[heater]]s / [[cooler]]s, or 2. get the necessary [[clothing]] to survive. For construction, [[ruin]]s can be deconsructed for stone/steel, and steel should be used forfurniture instead. |
Should your colony be visited by an [[alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force! They will not eat wood on the ground or wooden buildings, however. | Should your colony be visited by an [[alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force! They will not eat wood on the ground or wooden buildings, however. | ||
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== Gallery == | == Gallery == |